This. Anima was fine at the beginning when unlocking the cheap ranks of the covenant features, but while we can now save 15 souls per week instead of 5, we’re still getting the same amount of anima so now we’re swimming in souls but we don’t have enough anima to upgrade anything, let alone buy any of the mounts and cosmetics.
you have TWO ENTIRE YEARS to do it.
Did a casual steal your cookie? You sound very hateful. It doesn’t sound like you’re enjoying playing the game at all.
Not the point. They tripled the amount of souls we can save per week. There’s no reason to still be getting the same amount of anima. At first, I was unlocking at least one covenant thing per week, but I haven’t unlocked any this week because despite having more than enough souls, I’m struggling to get back up to 5k anima.
look at my 60 ding date and the date i opened the convenant campaign completion achievement. i had collected the anima before i did it, in two days, but was knee capped by renown. i was 35 anima short from upgrading the entire set. did a single WQ and upgraded my pants. if you have a weekend you could get the 5-7k anima in two days the way i did. you would just have to spend all day farming rares and doing WQ etc. i literally didn’t play him until reset once i realized i wasn’t getting my *renown not anima. did the WB got the renown, did the campaign, upgraded my whole set. it’s not that it’s impossible. it’s that most don’t want to make the effort. it’s a huge chunk of the casual content in this game. if you could do it easily most casuals would just not have a reason to play because its not like they’re farming mythic+ all hours of the day. its also a totally optional grind which is what people asked for after the bfa ap fiasco.
Very easy for them to bump up later while calling it a big win and catchup mechanic. Same thing happened for artifact power and azerite.
In fact they were even clever enough to have a base anima value and quests that reward a variable number of pieces giving them two easy to manipulate controls to adjust numbers where they want. Just bump up the value per piece or the number of pieces various content awards and easy peasy early lunch squeezy.
Remember when the priest’s Circle of Healing was healing for like 100hp (made up number but it was stupidly low) on players that had thousands of max hp?
People complained about the joke throughput of the spell so Blizzard decided to buff the spell with an additional 25hp. Haha man…the baby steps we get fed sometimes.
Yeah, no. We shouldn’t have to spend all day farming rares and doing WQs for anima. I already spend a good amount of time doing world quests every day when I’m not raiding/running keys, and I’m getting nowhere near enough anima for the time spent. The amount of anima we’re getting is laughable when you look at how much the upgrades, mounts and cosmetics cost. Healing troops for the mission table is also ridiculously expensive.
They bumped the amount of souls we save per week so we could unlock the higher ranks of the covenant features, but it’s useless if we can’t use the souls because we’re constantly gated by anima.
why are you wasting anima healing your troops? 0.o also you’re expecting catch up mechanic levels of boost to anima 2 months into the expansion. they’ll bump it eventually. they did in legion and in bfa too. you don’t need to have everything literally the second you decide you want it.
Who said I was? I’m not, because it’s too expensive.
You’re missing the point again. Anima gains should have been tied to Renown the same way souls were. It’s completely pointless to let us save three times the amount of souls if we’re still getting the same amount of anima. It’s a broken system.
The souls upgrade are on a schedule. You can look at the renown vendor and see exactly at what level we get more souls. There wasn’t anything Blizz did special for that.
There is a 100% minus the smallest unit of measure in existence chance Blizzard will give more anima in each major patch and probably let us go hog wild at the end…JUST like azerite power and artifact power before.
We’re in the literal start of an expansion, for those of you who lack historical experience and knowledge, the respective borrowed powers were just as trickle fed to us at this respective moment in that expansion as it is now.
this is common sense. but that goes against the “blizzard hates fun” forum outrage.
The difference is that the other expansions didn’t have two currencies working together. Anima acts the same as garrison/class hall/war resources and if we were low on those, we just had to get more (and I don’t remember ever being as starved as I am with anima). Now we have anima and souls working together, and we’re getting all those souls we CAN’T use because anima is too limited. I understand that they’re most likely going to buff the amout of anima we get at some point, BUT it still makes no sense to not have them go up at the same time when we need both of them for the upgrades.
I wander around and do all the world quests for it every day, except for some of the ones that just offer one depending on what they are.
My daily haul is between 700-1000 anima.
Raids and M+ should drop more, though. Like 100-150 per or something.
If anima were critical to endgame progression i’d advocate for more, but it’s not. It exists solely for cosmetics and sanctum functions.
War resources and garrison resources were a very finite thing once you exhausted the 1 time use sources. Garrison sources especially primarily came from the box which generated X every 15 mins or hour or so. Neither had a technically infinite farmable source IIRC.
Also Anima is not nearly as necessary. Missions take little except for the big campaign and treasure ones and the anima missions net you more than you spend. Unless you are wasteful and heal the flunkies with anima, you don’t have any major anima expenses other than 25 a day for the anima conductor and missions.
Azerite and artifact power, on the other hand, you always felt behind and more needed because they were directly tied to player power. Artifact power was even worse if you actually played multiple specs since you had to pick and choose what weapon to give the resource to.
What are you farming anima for?
I’d actually argue Torghast TC is the right place for farmable anima. Especially for those of us who have our maw bear, we don’t have any use for TC other than the fun of it.
Torghast would be a perfect place to cram anima into with higher layers and floors dropping more and more from rares, elites, and even bosses (which also serves to at least be a consolation prize for those who fail at some point).
Or do what I wanted Blizz to do all along and make anima like conquest…or old conquest where you could only earn X a week and the weekly cap raised each week to allow alts/new players to catch up to mains. This way they could be more generous with anima sources while tightly controlling how much we get and having a perfect plan and schedule when we can get stuff.
You got a lot of them from world quests, dailies and missions.
Barely. You have to spend 10 anima to get 30 anima, so you only get 20. In older expansions, we would spend ~50 resources to get ~500.
I specifically didn’t compare anima to those because it’s not tied to player power. I understand Blizzard bumping those in patches because that way they could control how strong players got, but there’s not really a reason to gate anima that way. It really should have been tied to Renown the same way souls are. Kind of like how there’s a soulbind power that increases the amount of infused rubies you get, they could have had something like “increases the amount of anima you get from all sources” when you reach a certain Renown level.
What part of my post indicated that I don’t enjoy the game? I swear half of ya’ll can’t read.
i personally find you abrasive and not pleasant to be around but i just read the entire thread, and you’re not wrong. you can literally ignore anima completely and it not hurt anything important. it literally is for mog and mounts etc. things most players already have tons of.