The thing about FFXIV is that it IS responsive, but the way its designed makes it FEEL like there’s notable delay. It’s awkward and something you just kind of get used to by playing.
Aye - as someone who plays a Blood DK and a DRK I can say tanking wise I click actions slower in FF 14 because the GCD is about .5 seconds longer I think.
I love WoW world. Especially the old kingdoms where you can fly non-stop from top to bottom without having to zone through zones. I just want it to stop being so bad of late. Even if I didn’t care for a system, I could always enjoy the story. Now they’ve over-designed it too. I wish we could get actual answers about why they are doing things because they seem to act like no one is saying anything negative about their job.
You either love the woy wow looks or you don’t.
Personally I like the way wow looks. I am playing FF exclusively right now. While I love the game, some of the look just isn’t what I like. The cities are amazing though. The thing is look for me has nothing to do with the game experience.
I mean yeah if it was super pixilated and blurt it would be bad but let’s not min/max that.
Felt pretty single player to me when I played. Just having warm bodies with names running around doesn’t make the game feel multiplayer.
I see plenty of that in Korthia right now.
And if I wanted to do group content, I’d use the same method (LFG tool) for both FF14 and WoW.
There’s is no difference between the two.
Or do you mean the people standing aroudn in capitol cities… like they do in WoW?
If you choose not to interact with people then that’s on you.
Unbiased opinion of WoW vs ffxiv
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Wows cartoonish style is so silly. How am I suppose to care about the a villain or hero if they look like Sponge bob characters. Ffxiv however has a realistic approach with villains actually looking spooky and serious characters actually looking serious and cool.
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WoW is very spammy. 1 sec gcd vs 2.5? Your just spamming the same fillers until your fingers hurt. Such terrible game design. If your not willing to risk arthritis then ur dps will suffer. Ffxiv however has delays and times where u can slowly think about the meaningful choices ur dos rotation has. Not spammy at all.
Things I like about WoW and not ffxiv
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WoWs unbalance spec design makes it easier to reject players. “Get gud” I say and laugh. Sadly ffxiv has everything balanced so I cannot yell at players plus that’s considered harassment and I’d get banned so I can’t be mean either.
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I hate visiting my kids after my wife left me. Now I don’t need to with wows systems on systems I’m too busy giving any of my time to others. Can’t even play other games cause I’m too busy trying mythics and daily chores. I love the player engagement. Ffxiv is much more lax and people aren’t pressured to play, therefore pressuring me to visit my family.
Anyways guys that’s my 100% unbiased review that’s totally not extremely opinionated and written to make one side look better! Have fun all!
I took a break from WoW and played FFXIV. I didn’t enjoy it. For starters, I didn’t like the class system. I don’t like having a base class and then an advanced class. I’d rather have all classes available at once.
I also wasn’t a fan of how the world was “broken up”. In WoW you go from zone and to zone, and it’s seamless. It gives you the feeling of one cohesive world. In FFXIV the zones are comparatively small, making the world in turn seem quite small.
With that said, FFXIV is a beautiful game, and I liked some of the spell effects. However, I simply prefer WoW gameplay and structure.
xiv is definitely not harder. Only the last boss of savage could be considered mythic level and the entire thing is cleared day 1 of release in crafted gear cause of how undertuned it is.
Ultimate is the only thing that is about equal to a final mythic boss but there’s only 3 of them and even with the sync it DOES become outdated with class changes/additions. ultimate weapon has been 7 manned already and the dps checks in ucob mean nothing anymore, gunbreaker is basically a dps at 70 and really changed the 70 ultimates.
How can you formulate that opinion without doing the highest lvl of content in both games. The best argument ive heard is that they are different, the worst argument i have heard is that one is easier/harder than the other and the ones with the better arguments tend the to be the ones who experienced the hardest lvl of content with both(late boss mythic encounters and Ultimates).
This is the number 1 thing lacking in retail wow.
No.
Token & currency vendors > RNG-based personal loot + The “Great” Vault
Guaranteed progress every week towards specific items you want will always be better than grinding out a weekly chance at an upgrade.
Because your only aotc is 10 man garrosh and you have 0 experiance in mythic raids your opinoin is invalid. WoW raids are not “hard” at all on a technical level. For example I find sister fried in dark souls 3 way harder than ANYTHING in wow the difference is in WoW raids its like having 20 people fighting the curse rotted greatwood and if one person messes up its gg. The difficulty is not in the fight its in hoping 1 person doesnt make a mistake.
Also to note WoW artifically increases the “difficulty” by requiring higher gear which really is just a time sink. The fights themselves are fairly simple and boil down to dont stand in the bad, taunt swaps and some varied basic mechanics ie seperating, stacking, killing adds etc. Sp this whole notion WoW is some super hard elite game needs to end. The fights are easy if you take the time to get the gear to pass the checks.
I’ve played xiv on 5.0 and cleared all extremes and savages. Titania vauthry e1s to e4s and hades.
I’ve never completed tea since people had quit and the static just disbanded (and i got bored and quit) but was working on brute justice/cruise chaser phase. I can even link my logs if you want.
The raid designs in wow and xiv are definitely not the same. I would definitely say early in wow tiers it’s much harder. I’d say the difference is wow gets heavily nerfed over time by gear while xiv not so much.
Ultimates don’t care about your gear and savage enrages are already pretty lenient on release. My first titan kill we had 3 deaths, meaning 3 dps with weakness debuff and we still beat the enrage. On the other hand if you’ve been watching limit raiding, an unressable death pretty much leads to a wipe .
I really hope that’s a joke. WoW has the worst end game gearing of any MMO ever now. No way to assure loot is a grinding nightmare and it gets tiring.
The so called action delay/responsiveness might be on OP’s part because they are used to pressing a button here and boom it’s done. A small difference, but it’s not so bad that its a deal breaker. I feel that both are the same from my experience honestly, it might just be the 2.5gcd that’s throwing op off.
Your opinion is even less valid because you’re a level 49 on classic.
Xiv runs into the same problem that difficulty is others failing as well. Usually a screwed up mechanic by SOMEONE ELSE will kill all of you instead of just that person. I would know, we had a braindead scholar who was the cause of 90% of our wipes.
Tell me exactly what complicated mechanics xiv has? Cause most of the fights re-use the same mechanics (hello knockbacks/tethers/stack/don’t stand in the fire.) since 2013 and the entire ‘‘challenge’’ is memorizing the fight from start to end as it’s HEAVILY scripted. I’m talking down to the very second scripted. There’s nothing like carrying ghuuns orbs in xiv or making sludgefist ram a pillar. It’s always don’t stand in the bad while you keep your dps uptime as close to 100% as possible, healers and tanks included since the game has almost no healing requirement and the tanks just need to be awake to press their cds for the tankbusters with a super long cast bar lol.
If xiv had a logbook of boss mechanics like wow does, stuff would be downed even faster because like I said most of the challenge is just memorizing the unchanging patterns.
It took limit 200 pulls to beat painsmith despite knowing every mechanic the fight had, why is that? Because executing everything perfectly is not easy even if you understand the fight. If painsmith existed in xiv, The spikes and balls would always come from the same side at the same second each time and the raid would already be positioned to deal with it ahead of time instead of having to react to the rng aspect of it.
Tell me where i stated it was harder? All i stated was wow was easy as well. If you put mythic mechanics tuned to normal raids do you reckon normal raiders wouldnt clear? No they would maybe a week or two longer but by then end of patch it would be faceroll easy. The key difference is wow just jacks up damage done, health etc to fake difficulty. WoW is no more or less difficult than ffxiv as boss designs are fundamentally the same. WoW just jacks the tuning through the roof to give the illusion its hard. Gear trivilises all fights in wow.
Theres definitely a delay. If there wasn’t any kind of lag or animation lock things like weaving instant casts between gcds wouldn’t be a thing, you could just macro them all and shoot them all at once. You could throw an infinite amount of instants in wow if it had a 3 sec gcd, but xiv limits you to at max 2 before you start clipping cause ‘‘instant’’ isn’t really instant, it just means usable while moving.
Press silence in xiv then press counterspell in wow, wow will let you stop a spell at 0.2 seconds left while in xiv you pretty much have to press it halfway in the cast bar if you intend for it to go off before the enemy spell goes off. It’s pretty much the biggest reason any kind of serious pvp is dead in that game no matter what they try.
Move while casting in wow and your spell stops immediately, xiv literally has had a slidecasting meta for casters forever because it takes so long for the server to realize you moved, that you can finish casting a spell while moving. I’ve gone as far as 0.8 seconds left on the cast, that’s no joke.
Is this not the same for WoW?? Are people not chasing the same BiS list?
You kidding? That was a thing in WoW and it still is. If you use Quartz and move during the red section of the bar your cast will still go off. I used to do this in TBC all the time because I figured being able to get free movement was beneficial.
It’s just a matter of what your ping is to the server and whether there’s so little left it’ll finish before the game recognizes you’ve moved.