An official mythic+ score system would be great. And solve many problems

The only people that would support bracketed m+ are those with no friends that also want to make it queueable. Bad idea on both fronts.

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Well yeah… so can you, since pugging specific dungeon is just the very thing you are suggesting except you have to dig a little more to find out if the leader of the group is actually any good.

I didn’t care if group leader is good, I just cared if they know how to invite overqualified people.

Farming neck in Cinderbrew.

6-9s.

Yes, but. I am basically saying that people que within a skill and ilevel bracket. If if someone has similar score and the gear they can group together.

Yes, it’s solving stuff. It’s forcing community interaction.

The goal of the key system isn’t to incentivize people to find appropriate challenges.

Didn’t really know why prior to making this thread. Learned something I guess.

Why would people want to be forced to group with players beneath them?

Scores can increase, and expecting others to go slowly through +2-10s just because the system thinks they’re similarly skilled is a joke.

It’s like mandating LFR for CE raiders.

(Assuming LFR is released in full, on week 1.)

Start : 0 rating, with a +2 key.

How many keys would this player need before they can join someone’s +10?

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In many games there is scoring systems like the one I am describing the qualify people for harder content and they have similar such limitations. I’ve seen the success of these systems which is why I feel it may be worth at thinking about for this game. Of course I am no game designer nor professional. Maybe it wouldn’t work so well here, but the nice thing about these discussion threads. Can learn a lot from people as they discuss these things.

Just asking this because I honestly don’t know, but which games use a system like this for their PVE content? Because so far you have only compared it to PVP. Which isn’t even close to the same thing.

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Can you list such games?

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Raiderio was so successful they literally built the score system into the game.

It is official.

Lost Ark, Division 2 and Phantasy Star Online 2 are few games that do this to some degree. They match players together of similar power level when doing pve content.

So only gear, you can already see peoples ilvls in LFG.

LFD already has ilvl limits.

It’s automatic group making, so you can’t join with 0 ilvl as a level 80.

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You can actually join a m0 with 0 ilvl, I just don’t know why you would. Or why anyone would even accept you.

True, meant to say LFD/LFR.

Yea. I am basically suggesting that with the score and pug groups under dungeons. Premade groups under other categories remains unchanged. As well as for legacy content.

So what you are really asking for is RDF M+, why didn’t you just say that from the start.

So you want to remove people’s ability to use the LFG tool to make M+ groups?

Cause now it’s inferior and will have limits.

So people will migrate to custom groups or someone will resurrect oqueue.

All groups are premade groups, including pugs through LFG.

You manually choose who you want.

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OP’s idea would also cause alot more abandoned groups aswell, we would still have the people who chase the meta comps. Queue into a group thats a random mess in their eyes and they are just going to leave.

I want a system in where I can enter all of the applicants into a spreadsheet and weigh their pros and cons. I want it to have categories such as:

  1. Do they take their cups right to the sink or let them build up?
  2. Do they always wash their hands after using the biological waste disposal room?
  3. What is their reaction when you throw a baby at them?
  4. Do they bite their nails?
  5. Pineapple on pizza?
  6. Will you contribute to my charity for indentured space goat crafting servants?

I will then tabulate all of the responses, review and reject everyone.

So no game prevents you from manually forming a group to run PvE content with players who own it and are of level to enter.