The ability is inherently buggy. I agree with those who want to get rid of it all together but I also understand it plays a lot into Monk class fantasy/identity.
So I was thinking something like…
Storm, Earth and Fire (1 or 2 Charges)
- Last x seconds or effects each ability once per charge
Attune with the elemental spirits of Storm, Earth and Fire, empowering your Blackout Kick, Tiger Palm and Rising Sun Kick.
- Blackout Kick is empowered by the Storm spirit, making each cast chain to 2 nearby enemies and deal additional nature damage.
- Tiger Palm is empowered by the Earth spirit, causing each cast to stun/root the target and grant 1 additional chi
- Rising Sun Kick is empowered by the Fire spirit, dealing x additional damage and healing you for x.
The animations could send an image through your target when the ability is cast which would be able to use the models that currently exist.
And obviously each effect could be totally different than what I have suggested. Either way I think working with these 3 abilities would be very flavorful and would feel very fluid with how WW plays.
It works in both PvE and PvP, it would be a combination of a burst/utility cooldown and I would imagine it would feel a lot better to press.
Just a thought /shrug