Why? PvP gear is only good in PvP. If someone isn’t going to do PvP they aren’t going to use that gear.
I am not entirely sure I agree with this, but its definitely the case for some people. In my case I usually avoid attacking people much lower ilevel since it feels like a hallow win.
Moderate BG farming doesn’t go quite so well if you’re Horde, but the ol’ crate farm is always an option. Crate farm’s more productive anyway.
You can, but chasing crates for several hours is atrocious gameplay.
Spitballing a drastic approach that’s probably completely unworkable, but… what if conq gear got cheaper over time? Say, -10% multiple times through the season until it’s a more reasonable number for someone new coming in. Whatever that number is. Is 3k an ok amount to grind out all at once? 4k? ~7500 certainly isn’t, there’s a middle ground somewhere.
At the beginning of a season when everyone is easily hitting the conq cap, no effect.
Later in the season when the conq cap starts hitting 3000+ or an amount that’s incredibly hard to reach in 1-2 weeks, begin stacking discounts.
Problem 1: encourages saving conq if a discount is increasing soon. If your W/L so far says you need gear immediately to keep up, then it puts you permanently behind until the cap is lifted. OTOH, it takes several weeks like that to miss a full piece of gear, and everyone is a little behind sometime during the season, either due to inefficient purchases, or holding conq for later.
Problem 2: stepping on the reason Bloody Tokens exist. But those kinda suck by not being able to make a full set. Make WPVP the way to get sockets instead? Actually I like that a lot, keep it relevant past the first 3 weeks.
Problem 3: doesn’t address BG premades, which are the biggest reason gearing is so broken that crate farming becomes attractive.
This doesn’t make sense, so I don’t think it is the case.
The people who really min max their gearing from the start are the most avid PvPers, and they don’t stop playing.
I have a question.
Why should people be forced to engage in a zerg train farm that is either completely boring with zero action because of faction imbalance, or heavily contested that results in the same result as going in to BGs without gear?
PvP needs to be an expression of skill and knowledge, not how long your fuse is.
Certainly there is many people who just want to stomp, but that’s not a demo that should ever be catered to. If anything the existence of those players is another reason to have gearing boast as few discrepancies as possible.
This doesn’t logically track though, and I’m not sure I’ve even seen one person claim this as their playstyle despite being a predominantly PvP player for two decades. I’ve seen people say that they only do instanced PvP to get the gear for world PvP, but not that they finish gearing and then stop playing. You’d further think those people would have quit WoW altogether sometime in the last few years, since gearing has been fairly quick since the beginning of DF.
On the other hand, what has been and endless source of very vocal friction is gear disparities in PvP.
I feel like PVP gamers have a lot easier because they really only have one track and getting the gear is super easy if you are good at the game. On the other hand for PVE, we have to go through two or three different methods just to cobble together an outfit to get us into the endgame content and then hope the RNG is on our side. honestly, I wish PVE gearing was more like PVP because it would be a lot easier.
They don’t have one track of gear because you don’t want a situation where people are forced to do hardcore pve content to be best at pvp and Pvers are are forced to do hardcore PvP gear or else be at a disadvantage.
Gear templates like gw2 would be a fantastic edition and would actually allow you to try different builds by picking different stats.
Most people in wow dont enjoy pvp and that includes most pvpers unfortunately.
The people queuing into random bgs want to feel powerful not have a real skill based challenge. Its why so many people screaming pvp have no ranked achievements even in a world post solo queue.
It might not even be wrong to cater them… the pvp community is so small they make up a large portion of it.
Then let it die.
There is an argument for that. I think you would need to see all the numbers on the table in terms of time and cost to make that call.
I used to love random battlegrounds. They were great fun for leveling characters. I should hit a queue sometime and see how to goes, but I sort of quit bothering because it just takes too long to get a group.
I realize that PvP gearing has been all over the place and it feels like everything has already been tried, but I still lean toward just making PvE gear work at least decently well for PvP to lower the barrier to entry.
I would also change the Weekly Meta Quests. I know I can’t win Arena matches or win Battlegrounds most of the time, so I won’t bother trying. Change the quests to measure participation. Track Honor gained or Damage/Healing done - do something that ensures folks actually play without needing to win for credit.
They could also add more awesome cosmetic (housing?) stuff behind it. Folks would riot at first, but it just needs to feel more rewarding.
I was being mostly flippant, though I do think that demo is actually a poor investment. They can’t help themselves from destroying their own habitat, so even if you could justify catering to them in a given moment, you’re lighting your money on fire long-term.
I think if you wanted to make pvp better but wanted to keep gear progression ( i think its a terrible system but devil’s argument).
You would make all unranked queues solo queue only no groups whatsoever and mixed factions. You would at least kill the premade scene
I understand why they changed it. I just don’t have to agree with it.
If you understand why, then you should probably also understand why using a one track of gear can’t work. What is your reasoning for disagreeing with it?
Why? If I get into a fistfight at McDonalds because the McFlurry machine is broken do I have to change my clothes first?
I think there should be just “gear” - pvp gear just exists to give us something else to work toward and grind and we already have enough of that.