Am I The Only One Who Thinks Cata Was The Worst Expansion Ever?

Goblins and Worgen, are some of the best races we’ve ever recieved.

Even today.

The ending of Cata sucked though, I’ll say it was up there with WoD in terms of how cringe it was.

DF was literally a repeat of Cata’s ending, just with HD graphics. And just as terrible lol.

Also, the entire thing about the Aspects losing their powers, in Cata, did nothing. It was a pointless story thread.

In DF, they got their powers back- but it was again pointless, because we had already killed or driven off the Primalists, lol. They did nothing with those powers.

The dragon aspect storytelling is actually among the worst in WoW, surprisingly. The dragons themselves, are never utilized.

I feel like the Scourge, and the Burning Legion, were definitely the highlights of WoW.

Twilight Cult is good too, they had some really cool villains, and old god stuff is always fun.

The Benedictus thing was really unexpected.

Cataclysm is still among one of my favorites, probably my fifth or fourth of the expansions.

They might’ve over-promised and underdelivered, but it’s pretty standard of them to do that at this point.

A lot of stuff got scrapped, and it was really the first expansion to do that aside from dance studio in Wrath. (Abyssal Maw underwater raid and Neptulon’s whole storyline, War of the Ancients raid, Human-visage Deathwing was supposed to do more as we really did nothing with that, C’thun was supposed to come back, Vash’ir had more content, Path of the Titans (new talent system?) Gilneas was going to be an Epic Battleground, guild leveling system, and so-on. They scaled a lot of stuff back.)

Sorry just had to rant about Cata, because I enjoyed most of it.

It is also probably WoW’s first really divisive expansion.

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Cataclysm introduced transmogrification.

That alone is worth so many points that it knocks it well and clear out of the running for “worst expansion ever.” It certainly can’t stand among the greats, but it isn’t even a bad expansion in light of that one singular feature.

WoD? BfA? I would put those as the runners up. Yeah, these were undercooked, confused, and ruined great characters, but… neither of those expansions is Shadowlands, which is orders of magnitude worse in every way.

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Who thinks Luxuria is weird? :dracthyr_yay_animated:

I don’t remember having to do only two dungeons in Cata, I also don’t remember Valor Points. Maybe that’s the reason I don’t find the expansion bad. I had little to no time to experience the game and the zones, and then BOOM!! everything* changed, that was cool! Also the fricking Cataclysm trailer is amazing!

I hated Cataclysm. I thought it was utter garbage.

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I don’t think Cata is the worst but it was a genuinely awful time for WoW, I didn’t enjoy it one bit, and tend to view it as the inauguration of a bunch of changes I hate. Every single class I played was far more fun in WotLK.

The only saving grace for Cata is that no matter how bad the story was it wasn’t “irredeemable.” Cata’s story still sucks, but Cata didn’t fundamentally damage the story. In a post-Cata world, the story could have moved on and been good with Cata being a rough patch. Post-WoD or post-Shadowlands doesn’t enjoy that privilege, as both just fundamentally destroyed the Lore in ways that are irreparable.

OMG don’t make me remember about the PATCH that gave us the camera. That was the patch, the WHOLE patch. WoD was a joke. Aside from the raids and the transmogs, Wod was the WORST!!

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I had forgotten how bad it was, but i still think SL was a little worse.

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These were bad, actually. Cata felt extremely disjointed, and was a total letdown thematically after WotLK. Cata’s zones being all over the planet led to the story feeling completely disjointed, rather than GLOBAL. Northrend, and Outland felt like organic continents

This is every single expansion. Why are you padding?

Uldum sucked and Cataclysm’s focus on memes and pop culture references went well beyond what was normal and basically ruined zones. Total shift in tone.

Lol.

I mean, the worst is clearly shadowlands… I didn’t think poorly of cata personally, I never really got attached to the old game, I love WOTLK… but never cared about vanilla or tbc, so the world being remade didn’t bother me.

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cata was good 7/10 for me. the beginning quests in vashir was enjoyable even. talent trees were still in the system

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I enjoyed Cata, it’s when I started to play Holy Priest and healers in general.
The challenging dungeons and making use of CC was a blast to play thru.

A lot of the dungeons were fun, minus Throne of the Tides.
Raids were fun, and the aesthetic of the zones were pretty.

legion on the other hand? Single worst xpac I’ve ever played.

This describes my experience, too. My wife and I were raiding Icecream Castle nonstop for months and co-leading the raid. Cata hit at the same time my burnout did. i did eventually play it a bit, but well after launch. My wife also had beta access and was testing the dungeons, so that may have contributed to her burn out? we messed around in Rift and SWTOR and some other MMOs before coming back near end of cata, beginning of MoP

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Nah I still think it was Shadowlands. I rarely even meet people who even know what Korthia is or have even done it (beyond like maybe unlocking flying through it).

Uldum was the worst. To this day, it is my least favorite zone and questline in the entire game. It was honestly an embarrassment.

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Firelands was fun. Cata was the last expansion I raided in.

I think any pre-legion expansion would have been unfun if you didn’t raid since there was nothing else to do pre-Legion besides raiding or PvP.

Cata gets a lot of undeserved hate. It was nowhere near as bad as people seem to remember. Was it great? No, but it’s a far cry from the worst expansion. It had some good raids (we won’t talk about the last one) and some good dungeons (though some were crap, yes). But most importantly it introduced transmog. And questing through the new zones was fun, once or twice. But no way is it worse than Shadowlands.

I absolutely loved Cata, for several reasons.
What I enjoy is character class realism. Shadow priests should be using mine control. That’s part of their baked in talent, and dark magic ability. The first set of dungeons that came out, required your character to be used in the spirit of the character. I’m a rogue. I used to sap like crazy and it became very useful. My shadow priest mind controlling the dudes in. Tol’vir or whatever it was called. The bastion of twilight was a very difficult raid, especially on heroic but the normal version was difficult to all of the rates were challenging, and they were not impossible not at all
The people revolted over things like the dungeons being too hard for them and they shouldn’t have to use their abilities.
I thought it was extremely well designed. I enjoyed the rocket launching quest chain in org.
Never forget the Molten Front!

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^ This

Sure, one can look back now and say that Cata wasn’t great for one reason or another. Hell, I personally feel that Cata doubled down on some things that still hurt the game in various ways to this day (a topic for another time). However, at the end of the day, I feel calling it the “worst” expansion is a massive stretch.

In a world where WoD exists, I honestly don’t know how someone can compare Cata to that expansion and say that Cata was worse with a straight face. I can easily say that Cata certainly doesn’t rank among my favorites looking back, but much like SL (which I do feel is just barely above WoD) it was functionally a working expansion that did bring in a new zone post launch, some new instances, and ultimately ended with three distinct tiers of raid content.

Ultimately, that’s the low bar:

  • Three tiers of raid content
  • At least one new instance (or scenario/delve as other expansions have leaned into those instead) at some point post launch
  • At least one new zone at some point post launch

WoD did NOT give us three distinct tiers of raid content. It did NOT give us a new instance post launch. While it did give us Tanaan Jungle later, the fact remains that the zone SHOULD have been in the game in an uncorrupted state from launch with 6.2 then transforming it later on. Patch 6.1 will forever be the worst “major” patch in the history of this game due to the sheer lack of anything meaningful, and it is very much a reason why “minor” patches now use the X.X.5 numbering system as it vastly helps temper expectations for what to expect.

In terms of the three worst expansions? I personal think you’ve got WoD at the very bottom for the previously mentioned reasons. Granted, it DID start with a strong hook/premise, but a good story alone can’t save a questionable expansion. Hell, it quickly flushed that away and killed well over HALF the villain pool IN PATCH 6.0! That’s followed by SL as it was functionally a working expansion based on the guidelines I listed, but the overall story was atrocious between the questionable choices and retcons, and it very much repeated much of what Legion/BfA did with the AP and borrowed power systems which were already getting very dull halfway through BfA.

Cata sit just above those two IMO. I wouldn’t call it outright terrible, but once WoD/SL are removed from the list, I cannot find a single expansion that I feel was worse than Cata, so it essentially becomes “the worst” by default if WoD/SL don’t exist :dracthyr_shrug:

Well, I said it was another topic for another day, but I suppose we can touch upon it now that it was brought it.

This was ultimately my issue with Cata. People got so used to overgearing stuff at the end of Wrath that they forgot that new expansions were a gear reset and that you had to start using your crowd control abilities again. Instead of adapting however, people complained that it was “too hard!”

The biggest mistake Blizzard ever made was dumbing things down post launch. It wasn’t that things were hard: it was the fact that folks just wanted steamroll over things with little to no thought process. It also ultimately taught the players as a whole that if they complain loudly for long enough, Blizzard will ultimately cave in and give them whatever they want.

That is the mistake we’re still paying for to this day. People started chain pulling in Wrath because the gear supported that mindless “GO GO GO!” nonsense. Blizzard gave in at the start of Cata and essentially made that the gameplay model moving forward. Remember that the next time someone pulls way more than they can handle (or has impatient DPS try to “help” by pulling too many extra mobs), or a player refuses to interrupt spells, use Sap/Poly in a situation where it might legitimately be a useful tactic, or someone stands in fire (yes, it’s always been a thing to a degree, but it got WAY worse post Cata!)

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They were right. The dungeons weren’t difficult, but they were overtuned for where they were in the gearing process.

You can’t have dungeons be a farmable pre-raid activity that drops mediocre gear, introduce LFG and group players in with randoms (sometimes across a language barrier) and expect dungeons to be a success.

It just doesn’t work. It was going to fail from the start.

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I liked Cata to an extent. Some of the story was lame but there were parts I enjoyed and it gave transmog which remains as one of the best additions to the game. SL in my books remains as the worst expansion , it was so bad I unsubbed before Korthia was released. Every zone was disjointed and the endless grinding just made me no longer care about wanting to play as it felt more and more like a job.