As DPS, it’s pretty easy to see from the damage meter (or interrupt meter) whether you’re contributing to the group. It’s less obvious for heals/tank. Now that I’m trying to push higher and higher keys, when we fail, I sometimes can’t figure out if it was preventable, or what I could have done differently. (Barring aside obvious mistakes like butt-pulling extra packs, missing assigned interrupt, etc…)
Some context: I do a lot of M+ keys between 14 and 18, mostly pugs. I play monk, and switch between mistweaver/brewmaster as-needed. I consider myself a competent player in both roles, but recognize there’s always room to improve.
When I was doing keys 12 and lower, I always felt like I could “carry” the group and we’d almost always make timer. Now, in higher keys, I find that it’s a lot more hit-or-miss. Like … I’ll do a key with 3 amazing DPS, and stuff dies so fast that I feel I’m not contributing much. They hit all the interrupts/stops, so I don’t have to blow healing CDs to save us. Some groups, on the other hand, it feels like no matter what I do there’s no way we will make timer because stuff dies too slowly. Then I run out of defensive CDs, healer goes OOM, etc… Or I try to kite to buy us time, which causes other issues, and it’s just a wipe-fest.
What I hope to get out of this question is an understanding of how I should keep improving to push higher and higher keys. Ie, if I suck and am just getting lucky sometimes because DPS is carrying me, I want to know so that I can practice more in lower keys and spend more time reviewing my gameplay recordings/logs.
Or if there truly wasn’t much I could do, I will just keep pushing and learning as I go, hopefully getting paired up with competent DPS.
Or maybe I’m just looking at this the wrong way. Curious what the rest of the community thinks.