Now that raid is out and we are progressing, im getting blown out of the water on ST by quite a few classes.
Can’t seem to get any damage out. settle around 560k.
Now that raid is out and we are progressing, im getting blown out of the water on ST by quite a few classes.
Can’t seem to get any damage out. settle around 560k.
Because people cried that arcane was ZOMG OP NERF IT NOW before any actual content was out as they only saw our burst in heroic dungeons. So, we’ve been nerfed < 3 weeks into the expansion. Fights that last 20 seconds tops are not a good measure of dps. Now we see arcane’s terrible aoe and so-so sustainted on pulls that last longer. Our ST burst is nice, but again it’s a window that’s over too quickly and if you have to move, good luck.
Then there was the “balancing” around double-dipping that they said they didn’t want us to do but left in game anyway then decided to eliminate completely with no compensation elsewhere. Thus the whole “it was fun for about a week” arcane meme.
That happens literally every expansion because Arcane’s toolkit has always been geared towards short term burst and really falls off a cliff if a fight ends before you can enter your next major burst window. It’s like they never learn. That said, we really weren’t nerfed that badly.
Don’t start with that again please. The double dipping was never intended to work the way it did and they said they would be removing it. If they did anything wrong it was letting it go live at all. On top of that they are giving us a compensation and preserving the playstyle but also making it even better than before because ABarr will now refund its charges. That hasn’t been implemented yet but it will be, likely with the next major patch and maybe even sooner. Even Preheat, the one who stirred that particular pot to begin with has acknowledged this.
It more than likely has nothing to do with you or the recent minor changes to how the spec works and is instead tied to the duration of boss fights. If a fight ends before you can enter your next major burst window your overall DPS for that fight will be much lower and the opposite is also true so there will be a great deal of fluctuation depending on factors that have nothing to do with your performance and are simply issues of timing. This isn’t a problem that’s unique to Arcane either and is something that all specs tuned for burst DPS have to contend with.
With Arcane it’s just a little more pronounced because of the added complexities mana brings to the equation as an additional resource that other DPS don’t have to worry about. Namely, you want to aim to be OOM right as the boss dies because if you aren’t you’ve left damage on the table. But these are advanced tactics you really shouldn’t be concerned with at this early stage in the season or when progressing anything short of cutting edge content. If a boss is dying and your team wasn’t struggling, you’ve done your job.
I’m not suggesting we were, but as we all know, even a small nerf can make or break arcane given they keep the same all-or-nothing playstyle they repeatedly say they don’t want.
I was having fun the first week or so, at least with ST dps, but then I started getting in groups with WW monks and their 3 button, 3 million+ dps on packs and was like ooook I guess I’ll pray for ST to stay good.
We are a “meme” spec, according to some players. Somewhat true, since once we blow arcane surge, we are back to slinging those sexy 400k blasts on a 1.2 to 1.4 second casts! Doesn’t that feel great?!
Arcane missiles does feel great though, I’m glad they do a respectable amount of damage.
Phoenix is a lot of fun, because it plays homage to the great blood elf ever, Kael’thas!
Aethervision is literally the compensation. As far as Ik it’s not even a dps loss.
But here’s the thing: what talent will we have to give up in order to take that? If this was just a “we stopped double dipping because we don’t like it but added this toolkit to arcane instead,” I’d agree with you 100%.
I agree with ya. If anything it should be a passive we get at level 80 or somethin
Looking at the top logs, Arcane is definitely one of the best specs.
just look through your logs to make sure your rotation is on point.
I know mine personally was a hot mess last night but I didn’t practice the single target rotation or have WAs or anything for tracking procs/buffs setup. Ive just been an AoE burst monkey in dungeons.
Things are already feeling a little better after some time on the dummies with ST rotation practice, and playing correctly around all the buffs, such as not wasting nether precision buffs.
https://www.archon.gg/wow/tier-list/dps-rankings/raid/heroic/all-bosses
Arcane received knee jerk nerfs.
Which would be fine if classes with supremely better aoe/cleave weren’t doing the same or more damage.
The fact ret pallies and fury warriors aren’t catching nerfs left and right is wild.
At least enhancement shamans are a hard capped spec.
This is also largely Sunfury numbers. You have Spellslinger trailing considerably behind.
Yes that’s exactly what the devs did. They felt it was fine then WHAM, the forums change their minds
Arcane literally did not get any substantial nerfs at all… and if you guys actually look at performances via logs you would know that Arcane is like one of the strongest class at this moment. While Fire is at the very bottom and frost is struggling not to fall out from the middle section of the table. I don’t know what you guys are all about when you make posts like these.
So I’ve played Frost and Fire at max level in various expansions but never Arcane. I’m leveling an arcane mage now and I’m noticing that in dungeons I frequently run out of mana. Still at around level 30’s. Is mana management still going to be a thing at max level in TWW? Wasn’t really an issue with Frost and Fire or any other classes/spec, I didn’t think running out of mana was still a thing.
It hasn’t been in years and years except for Arcane.
It’s theoretically possible but unless you really screw up your rotation it will no longer be a factor in the end game.
If you are doing the rotation correctly you will almost never run out of mana at any ilvl. There are some really good you tube videos that explain the rotation.
It will seem really complicated at first but once you get the hang of it, it’s not that bad.
However, you need some weak auras or some other method to watch your cooldowns and procs.
Aye so for starters you should ignore anyone complaining mage is bad now because of nerfs… Liquid is running 3 arcane mages in ST fights, so you can choose whether the people in the forums don’t know what they are talking about or liquid is clueless…
In addition if you look at wowlogs arcane mage is near the top for most fights, so arcane is doing great right now!
For starters you should REALLY link logs to fights you find concerning and consider sending VODS people are typically glad to help especially on the discord if you ask nicely!
My big problem with arcane is being so squishy. Of all the toons I have, I died too many times in the pre expansion quests. I’m so squishy its not funny.
log yourself and run a wowanalyzer. its not totally accurate or anything but it can pin point areas where you are failing. I think one main area people lose dps on is whenever they have to move they pop whatever instant casts they can when moving instead of just sticking to the sequence and end up getting to a place they can plant with no arcane charges.