Am I alone ? professions Suck

I wasn’t responding to the OP directly or I’d have quoted them.

OP said professions suck and after numerous “professions are terrible now” threads I’ve participated in trying to show otherwise, plus offer help, the post you quoted was my conclusion.

However, to your pointless post, since when isn’t “Professions suck” a complaint?

I’ll be full on honest here… I think I’m too stupid to fully understand how the system actually works.

But I still craft things anyway… I dunno how to craft GOOD things, but I craft things.

2 Likes

Apparently, convoluted as hell = depth, lmao.

Yeah I’d say they’re a failure, have mostly skipped out on profs since DF.

7 Likes

It’s an opinion. Not a complaint

Agreed. They just need to tone down the inter-reliance between professions and implement an easier KP catch-up system. I hate patron orders.

1 Like

The main thing that sucks IMO is that most professions besides alchemy, enchanting and JC don’t have much in terms of repeat sales potential unless you decide to become a trade chat spambot.

Tailoring, leatherworking and blacksmithing would feel a lot more useful if they could repair gear of their respective types at a discount or using mats. The higher your level and skill points towards a given equipment slot or into repair-specific node, the bigger the gold/mats discount.

1 Like

Vanilla crafting is better than what we have now.

The current retail situation has me wondering why we don’t just have an NPC do the crafting and we just bring it the mats.

That’s basically what it is anyway

5 Likes

There are three things about professions that I really don’t like:

  1. The slow catch-up.
  2. The way some professions - like jewelcrafting - are really expensive to level.
  3. NPC orders for epic-quality crafts still require significant investments of your own resources for comparatively little in return.
7 Likes

The old system I could make something good at the start of the xpac. The whole “seasons” thing is a bit annoying tbh. I don’t give a lot of time to wow anymore as after 20 years, the formula is just insanely boring. It is always every few months get gear that drastically outpaces the gear you just had. TWW is a great example. Look at your stats on that 5xx gear we got at the start and look at what heroic/mythic is now and we are only at the halfway point of the xpac. Absolutely bad system.

Yeah, the crafting now lets me “upgrade” my stuff but it is time gated and costs you materials to do. Plate bracer upgrade this season was like 3-5k in mats vs like 1.5k for mail mats.

Outside a few things we use to craft and upgrade, the old system was way better. Didn’t SL just have you craft an “upgrade” option anyways later in the xpac? We could always go that route.

1 Like

So the old system was better because it was useful for a month or two before being useless for almost 2 years?

And the new system is bad, because while it also lets you craft things at the beginning of the expansion like the old…it also gives you the option to craft useful stuff later?

1 Like

Most complaints here are from people who dont have time for mmorpg game.
They expect to play WoW in the same way as Fortnite or CoD, just hop in and done for the day, without any need to take time and learn.
Professions really dont require much time weekly, maybe 15-20min. Problem people have is long term commitment to KP collecting which is why they cant say " Im done with the game".

“Profession checkbox 100/100 and done” is the thing, just like tourists who need to check all celebrity buildings in popular cities, take photo “Ive been there” and leave.
It is really reflexion of real world where everything needs to be done fast, due to Fomo effect.

1 Like

They turned professions from something to do with a sense of getting somewhere to an utterly expensive time sink of a chore.

In DF, the profession weeklies were uneven. Some used cheap mats, some expensive and uncommon mats. I rarely did the latter and later on in the expansion, never.

Now it takes me a month to do the fill three patron orders, so I don’t bother.

Because I can either do delves and quests and gear up my toons or spend my entire game time grinding uncommon mats for a measly couple of points and accuity.

I make some basic tools for my toons and get skill points up in some professions like gathering or alchemy but profession points are almost non-existent that way.

If that is all someone wants to do in the game, good for them. From my point of view, it is awful.

5 Likes

old system was much better, as was the game as a whole.
Get recipe > have a certain skill level > get ingredients > craft item - that’s all it should ever be.

7 Likes

We won’t agree, but that’s OK

1 Like

I’ve been an Engineer since TBC so I am used to my profession sucking.

2 Likes

To me it’s not an issue with the Time commitment, I’m totally fine with it taking a while. It’s more an issue with… I guess just how confusing some of it is? Maybe it’s just my experience with Jewelcrafting which was the first one I ever tried, but I struggle to find a way to even logically level it and it doesn’t really seem to be… all that useful as well. My mistake may have been focusing specifically on creating gems and not rings. I dunno.

It’s just confusing to me and I recognize that that’s also me being a bit lazy and not wanting to super deep dive into it when I log in and am just leveling alts and running delves.

1 Like

Not alone. Profession system is horrible since Dragonflight. Way too slow. Way too many systems involved in it.

8 Likes

Not designed for the average player to craft items for personal use.

Designed for people with lots of free time to invest and / or willing to work for minimum wage or less to produce goods for those willing to spend real money on tokens.

A happy medium would be updates to the system making it relatively easy (still require some time commitment) to craft items for ones warband while retaining the extra friction and time / gold sinks for those wanting to craft for gold.

Like with the old armor and shoulder enhancements where crafting one for one’s self required far less material and was available at a lower skill level than crafting the same stat item for resale.

I’ll give you that, as it’s nearly 100% different than previous expansions (minus DF) and much more complex.

Overall though it’s at the best point I’ve seen professions.

2 Likes

This is the deal breaker for me, i started wow in shadowlands and i don’t liked the story, nor dungeons, or pvp, i tryed the game and had fun but i only get engaged by the professions, i give myself the goal to level up one character of every class and gear them up with the professions, i grind my own materials, never did i single dungeon until i have a decent character, and then i just do dungeons to farm trasmogs, i have the best time playing like that; now for “reasons” i had to skip dragonflight, but when i comeback 15 days ago i found out everything i liked about the game is gone, now is nearly imposible to understand, i watched many guides on youtube and the new system just don’t click with me, now the ui have more materials and numbers on the screen, back in the day i only need to click on what i want, hover on the mats, and google where to find them, get them and done; thats a simple list of events, now i see a screen with eight different numbers a progress bar, reagents, on top of the mats, and to get sparks i would need to do content i don’t want to do, oh! and also, another menu for the orders, it’s just too much; I get it if Blizzard did this for the botters, but if that was the problem why don’t just make anything easier so everyone have what they need without spending a copper, this change feels pointless is just more complex for the sake of being complex.

Anyway, I’ve already let off steam, im just happy i didn’t pre bought midnight, i was really excited by the housing but if i will need to use this “new” prfessions, sorry but i rather drink i glass of vinegar, i cancelled my sub, i may comeback when they fix this, now you are sure they lose at least 1 client for this bs.

4 Likes