Alternative To Torghast Timer

Simple idea as a replacement for a generic timer.

As more time goes on, enemies in the tower will start to global aggro you/your party. Maybe some kind of algorithm can determine this or just simply time based, every 3 min + 10s per floor (made up numbers).

If you’re not going at a snail’s pace then you wont even notice this, aka normal timer. If you’re dying, sloppy, low dps, essentially taking too long then the tower will just keep piling more mobs on you with an alert.

This is effectively the same thing but at least instead of just, running out of time, you can still clutch/outplay etc. Not to mention all of the potential fun/hilarious moments that could come out of this reminiscent of trains in old school MMO’s or sloppy pulls in classic wow.

People could pull off desperate strategies to try to deal with the piling on of mobs with kiting, aggro swapping, pets and actual CC of course.

IMO this produces a more interesting/fun timer and could make it different from mythics. I don’t want Torghast to become just another Mythic dungeon, we have that already.

And that isn’t stressful to people ? That is actually is worse. Right now you can take a break or do whatever fully realizing you will suffer consequences. You want to remove that control from people which adds more stress not less.

5 Likes

Or, hear me out, it’s complicated.

Just don’t put a timer.

9 Likes

If you can’t handle a clock counting down then don’t do said content

/shocking!
/applaud

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Kind of hard to progress when you can’t do the content.

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Personally I want a checkpoint/grace period on each floor. I’ve played a ton of Risk of Rain 2, and you can’t save in that game, all you can do is pause the game when playing solo, not multiplayer. Runs can last literally 8+ hours, but it’d be unplayable IMO without some areas that freeze the time for you to take a break…

And yeah I would much prefer no timer. Make that some optional leaderboard crap IMO.

I hope they find a way to get more people into torghast, both to get feedback and to get more people with first-hand experience. I imagine it would do worlds of good for these discussions

That means they’ll need a LOT more people in the beta than usual. And … they’ll actually need to LISTEN to the testers and not just look at the data. Because data can be twisted to produce “fake” results.

I’d know how easy that is. I worked in Market Research. It’s easy to twist data to mean ANYTHING.

And at the end there will be a side that doesn’t want a timer and another that does so they aren’t “forced” to wait for cooldowns.

And no matter what they do a group will be upset, say Blizzard doesn’t listen to feedback, and threaten to cancel.

1 Like

Or how about this:

Award legendary and covenant progression items from the first 18 floors you do per week, regardless of which floors those are. Award gear scaling with difficulty, comparable to what you can get in M+/raids, for appropriately difficult floors. Award cosmetics wherever you want.

If you want to get in and out and get your cap, do a 1-18 run. If you want to have a crazy challenge where you might need to wait on CDs for tricky pulls, do a 13-30 run. If you want to have a truly masochistic experience where you might need to wait on CDs for everything, including some basic trash packs, do a 19+ run.

This system is so scalable and can already provide difficulty appropriate to literally anyone, without Torments. They aren’t needed.

Just fix the reward structure so that people aren’t incentivized to wait on CDs if they don’t want to.

literally just copy how binding of isaac does a timer

have a bonus at the end of a certain level when you reach that level in a certain time

If you get there fast, it’s a bonus for having an OP lucky run, if you dont get there in time its no biggie it just means you’re running a normal run and its not expected that you get there

there is also a downside to it as well, in binding of isaac if you get to like the 6th floor within 15 mins or something you get a bonus option of 4 powerrups, but you also have to face off in an extremely difficult boss battle (the kind of boss battle only beatable if you have a super OP run going on, the kind of run you could get to the 6th floor in 15 minutes kind of powerful)

This while a good idea clearly comes from someone who has yet to play torgast and ima tell you why that won’t work. Different floors have different levels of mob density you can get a floor with 0 rare spawns and say 60 trash mobs easy done with some abilities and classes that can cc and aoe down making the efficient strat to simply afk till this happens funneling all mobs into a kill zone. The other issue is some floors have 6 -10 mobs with 3-4 rare spawns that are 10 times harder to deal with than bosses making it impossible to deal with.

My issue isn’t that you guys have ideas and that but but if you aren’t play testing like us your ideas are based around 20% of the actual information

They have a safe area at the start of each floor where you can take short breaks, i.e until the game logs you out.

Raids and dungeons let you pause between any pull, not just the first.

There are safe zones at the beginning of each floor. Once you leave it, it vanishes.

So?