With logic, HLD is not nice gear. It’s the 3rd best trinket option. Since it’s not bis and since I will replace it as soon as I loot the 2 bis options, it’s not nice…
A dozen specs can run double dps and easily get to 2.1k. There are people running warrior/ hunter and getting to 1800 easily.
Legion had some of the lowest pvp participation ever. You think it was because healing RSS was bad? Or because the rest of the game was rewarding huge player progression and pvping was a waste of time for 70% of players?
m+ upgrade gear is only 441
m+ weekly vault is 447
mythic end raid is 450-457
yes it’s so bad to lock the best m+ gear behind RNG weekly vault like a hidden titanforge or freakin mythic raiding which very few m+ players care about.
Mythic raiding’s rewards are far below M+ until you get to the very last boss or two, which takes most people who DO get there 3-4 months. Then you kill the boss a few times and the tier is over.
Most Mythic raiders are mostly wearing M+ gear for most of progression. Raid gearing sucks.
This is what people always ignore. Taking last season as an example, if you did +20 keys at least you got appropriate rewards in the vault. ALL of your vault drops would be 421 ilvl if you did enough +20 keys.
Meanwhile, you full clear the raid on Mythic, most of your vault will be 415 gear, because that’s what most of the bosses dropped.
the easiest solution is to just let raid gear scale higher within raid ONLY and apply this rule for every other content like pvp gear.
then m+ can remove the weekly vault timegate and let them upgrade their gear to max m+ ilvl and have it scale higher within m+ ONLY so it’s only bis in m+ and not outside of it to not be exploited in a mythic raid race.
then when using gear elsewhere, it would scale down so it doesnt become an exploited gear path
they legit solved this gear path exploitation for pvp gearing in shadowlands season 2, don’t know why they cant just do this for m+ and raid gear sigh
Why stop at 1800 or even 2100 if you can go higher? The game mode is competitive, try to be the best in the world. Anyone who can get to 2100 without a healer can probably get to 2400+ with one.
But good for them that they were able to find a solution in this healer shortage.
You’re not wrong, but why punish M+ players for the raid’s archaic lockout system? Just get rid of the weekly lockout on the raid if it’s such a problem.
Raid & M+ cannot co-exist in the same gearing universe without one getting screwed, when one has unlimited participation and the other has a weekly lockout, that’s been proven at this point after 3+ expansions of having both.
Crests are the latest example. The only way to cap on crests for the week is to do M+.
If you do enough M+, you cap on crests. Even if M+ is all you do.
Even if you FULL CLEAR the raid, you can’t cap on crests unless you also do M+.
Because I think a lot of players like the idea of being done with a character for a week, and being able to log out and do other things.
You see all the anger at people who used various things that got nerfed from people who (for various reasons) didn’t, which tells me that the idea is to not punish people for logging out.
You can’t raid and just log out for the week, though. Not if you want to gear appropriately, and certainly not if you want to cap out on crests, now (which requires doing M+ on top of whatever else you’re doing).
If there was no item levels on gear, would you guys still play the game? because it seems like thats the only goal anyone has, and a lot of people are extremely unhappy.
yea that would be the best route if any was taken by blizzard. nerfing the ilvl would cause much outrage. but this way it can be a win win for everyone. many players over run m+ because they can. but with a lockout it would make everything better i believe and the people that love m+ can keep their overly inflated ilvls.