Alliance is completely dead

Why are you even making this thread then? While it’s true that there are more active Horde running M+ and raids, it doesn’t mean alliance is dead or not viable. In season 1 I pugged over 575 keys. In season 2, I have over 90. There are keys posted all the time.

1 Like

Is it possible to really pinpoint why there is SUCH a ridiculously uneven faction imbalance in some areas…?

Was about to start my usual schpeel of laughing at GD fake news but I saw communism

The answer is to make sure that only the most driven characters get to be the most progressed.

Anything else is communism

Get your communism out of the Alliance

Hold on there Mr. Mcarthy.

I meant things like story, transmog queable dungeons.

4 Likes

I would insta reroll alliance. I want to be an elven magister elf working with humans/dwarves/gnomes like in the golden age of the alliance of lordaeron, not slumming it up with orcs/trolls -_-.

3 Likes

My mistake then citizen. Carry on. I will now continue my schpeel of GD fake news mockery.

Anyway it’s not hard to mythic raid on Alliance. The key is make sure you hate the Horde enough to never roll on their joke faction. Let the hatred focus your rotation, sharpen those reflexes. Then, actually stop neglecting the community building aspects of this game. They are to be cherished. Start a guild, or join a guild. Put yourself and that guild on a pedastal, and never think about faction again. Then, proceed to laugh at all faction-fanboy, casual swine until WoW dies from these lawsuits, then play FF14.

Did I cover everything?

2 Likes

I don’t see it as an “abilities and gear” situation, so much as it’s a “punching bag” situation. For the Alliance to have so much, and ‘win’ so much, we sure seem to be secondary, sometimes tertiary, characters in our own stories and arcs.

Virtually every cut scene and spotlight is of the Alliance getting flat out beaten, restrained, depowered, out maneuvered, outwitted, overpowered, suddenly at the limit of their strength (with nothing to show for it), kidnapped with ease, corrupted, mind controlled, wracked with indecision, or just useless.

And that’s just the human element. Every gnome, no matter the gnome, is a joke. Dwarves are either jokey or surprisingly cruel, no in-between. The only Void Elf in existence is Alleria, who’s only purpose is to summon Turaylion or Sylvanas.

The only Worgen in existence is Genn, who’s only purpose is to point the story towards Sylvanas. And if you’re a Night Elf on screen, but your name isn’t Tyrande or Malfurion, you’re about to get beat down, lose someone, and/or die. All three will likely happen.

Being the sharpening stone for others’ stories is cool sometimes. It’s been a decade of this now, and it’s just old. We’re the custodians in high school who growls at kids and mutters to ourselves about how good we had it, once upon a time. And those ‘good times’ are barely shown.

2 Likes

I’m sorry? It actually is factual. We literally have the data to show it.

It is basically cross faction PVE without war mode on in the game’s current state. The only solution that makes sense to this issue is adding cross faction PVE and have players use war mode if they want world PVP. All there is left to do is allow cross faction guild/raids.

Most people I know who use war mode just use it for the bonus. I don’t know a single human being that cares about the faction war anymore. I know there are people out there that do, but I imagine it must be a small minority of players.

I’m also sick of reading the same complaint on the forums when there is an obvious solution to WoW’s faction imbalance problem.

3 Likes

I’m guessing you weren’t around for the end of WoD it was the exact opposite. Everyone and their mother rolled human for the racial and ally dominated everything.

Like all things it ebbs and flows. Horde have the upper hand now because (this it just a Guess) but we have furry fox people now.

Edit: by dominated I mean DOMINATED, you were almost guaranteed to lose any and all BGs, ranked or not, if you joined as horde.

The year is 2024, cross faction grouping still isn’t a thing.

You log on your alliance main and open the lfg tool to see the raid section with 0 active groups on a weekend evening again, you wonder where they’ve all gone…

The only alliance left are goldshire ERP’ers, and now… you finally decide to join them

2 Likes

Things didn’t get this way because the “story” made people want to be Horde rather than Alliance (I’ve never come across any high-end player, ever, who switched because of the story). Things didn’t get this way just because some racial gave a minor bonus, causing “everyone to swap.”

That may have been responsible for a tiny variation in the faction populations, but you’re talking a couple percent at most. Of course, that starting position (of who had a slight advantage of a couple percent) did matter for who ended up being the big winner, but people should recognize what decision by Blizzard created a situation where one side had to be a “big” winner instead of a “small” winner.

What’s funny to me is seeing the elephant in the room Ion doesn’t want to acknowledge. What really caused the slow, massive slide did begin in MoP - at the very end, with the pre-patch going into WoD.

It was the decision to re-organize the highest difficulty of raiding around the locked 20-man size. It’s hard to overstate what a massive, massive thing that was, and how it influenced population movement. 25-man was an incredibly unpopular size for high-end raiding, virtually every high-end raider was in a 10-man guild doing heroic. It was widely understood, by players and by Blizzard, that 10-man raiding had wiped the floor with 25-man raiding.

But then they got rid of 10-man raiding, and required 20 people to do the highest content. Practically overnight, about half those 10-man heroic guilds died. You either grew to 20 or your people left to feed the guilds that could. The 20-man size, as it continued playing out in WoD, meant that a huge number of guilds died as a result of not being able to field 20 competent, consistent players. Constant recruitment became a burning need for most 20-man guilds, attrition (on average) was higher month to month than it had ever been for the average 10-man guild.

The new 20-man locked situation created an environment where you had guilds rising and collapsing faster, you had more people as “free agents,” and what was a slight advantage in Horde numbers (that sure, could have started with a racial) meant that people chasing the high end content and looking for a guild were all more likely to slide towards the Horde side for faction transfers or re-rolling.

Long story short, while racials may have created a very tiny disparity (and racials had always left a tiny disparity in the game, ever since Vanilla), the faction disparity was never that big a deal until the game stepped on an incredibly slippery slope. That slippery slope was the 20-man locked raid size. It drove everything in faction movement for the next few years, and by the time M+ came along, the spiral was past being stopped.

It’s hard to see how this can be reversed. But it’s funny to me to see Ion acknowledge that the racial disparity of MoP was a “starting point,” without him acknowledging why that starting point was really important (because the end of MoP was when they created an incredibly slippery slope by basically killing half the high-end guilds in the game overnight by ending 10-man raiding for the highest difficulty).

4 Likes

If you’re Horde, this game is great.

If not, it’s not a fun experience at all.

And it’s not worth the money or effort on many of these servers.

2 Likes

The faction war had not been a real story thing since Burning Crusade. Sure this was mentioned already. Blizzard just keeps pushing the narrative because it WAS a central aspect of what Warcraft was.

The joke here is that in TBC the factions were fairly even outside of paladins

Which they already have in M+, actually.

The game has been run into the ground by constantly making the story and content faction neutral. People like faction warfare and politics over demonic space crap. I know many of you will seethe, but you’re only arguing for the direction Blizz has been taking the game anyways. The game needs faction revitalization, not deletion.

2 Likes

They will do cross faction grouping.

All they really need is a lore reason to make the pvp and pve work, and we kind of see that happening already:

Each faction is on the brink of civil war / coup.

  • Big bad Pve threat is fought by Anduin and Jaina / Calia Menethil and the Old Guard Horde

  • Big bad Pvp threat is started by Turalyon and Genn (and maybe Malfie?) against whoever is stupid enough to be duped by Galiwinx into war (looking at you Queen Talanji and yet to be named new guard of horde leaders).

As players do different content, they will see events through the perspective of the “factions within factions”.

1 Like

Dude… u’ll be surprised, but a lot of players don’t care at all about the factions. To me, horde is just a bunch of kids in the neighbouring yard I’m somehow not allowed to play with. I’ve personally had no issues finding groups for raid or m+ & am always amused by people who complain. Mostly it’s the people who are trying to explain why they don’t even try.
I know there’s a difference… but the difference is definitely not in skill. It’s just that most of the progression minded players simply go horde because they’ll have more options there. Still enough players on both sides to do whatever one wants.

1 Like

Maybe the new expansion should be all cross faction and focus on cooperation between the two factions, understanding, and non-binary gameplay. It’s time for the game to become fluid so no need to even have horde and alliance anymore. I don’t even like to say two factions because it implies a binary institution so yeah… should all just be one neutral community.

Keep praying Ion gets canned.

1 Like