All Rogue Specs Should Have the Option to Use 1-Handed Weapons in Shadowlands. Choice is Necessary!

I’m super excited for SMF Warrior! One step closer!

The hurdle is daggers are mechanically different from other 1h weapons.

Other 1h weapons are mechanically identical to every other 1h weapon. The only difference between a 1h axe and a 1h sword of the same ilvl is the appearance and maybe which secondary stats it has.

This is true for all weapon types that can be mogged to other weapon types.

This is not true for daggers. Daggers hit faster than other 1h weapons, for slightly less damage each hit.

Since daggers are mechanically distinct from 1h weapons, they can’t be mogged to them and vice versa.

Well if we’re talking about mechanics, the why can I transmog my 1H Mace to a Fist Weapon as my Shaman? Aren’t they basically the same as daggers?

Ugh, daggers. 1d4 Wizard and Halfling nonsense.

And yes, I would like my rogue to be able to use sword and not be hamstrung by the failure that is Roll the Bones, thank you.

Blizzard’s continual steamrolling of weapon types and, before that speeds, has always left a bad taste in my mouth. Heck, I remember when you wanted different speeds in your hands for best results. Hell to balance, sure, maybe but some of history’s most iconic dual wielding was sword AND dagger.



But… Whatever. They’re taking steps in Shadowlands to make weapon choices more diverse, and rather than grousing about an imagined utopia that will never be, I’m happy to celebrate the major steps in the right direction that they are taking.

For now, anyways.

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No, they aren’t. Daggers hit faster.

And what would be even MORE awesome, would be the ability to have a sword in the main hand and a dagger in the off hand! That would be a great compromise! I would be happy with that at least. The main hand sword for damage, and the off hand dagger for poison! It would make for an interesting gameplay fantasy and set rogues apart from other classes. I think that it would be awesome.

Attack speed wasn’t a problem before they normalized everything to the point where every weapon of the same type had the same attack speed.

I don’t really see the problem in visually having a sword that is still mechanically a dagger.

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Dual-wield 1-handers was a progression-raiding viable build through all of Vanilla and TBC. Even when 2-hand enhancement existed it was mostly a PvP / meme spec. Dual-wield 1-handers is also mostly a “flavor” thing, they don’t have to redesign mechanics to accommodate. 2-hand enhancement can never be a spec about just waiting to proc a giant windfury bomb again because WoW’s game design has changed substantially since then.

They’re different. To be fair, that was a good counter-argument, I forgot how early in the game’s life Warrior’s got titan’s grip, but I still believe they’re not the same.

Also what’s confusing is that Fist Weapons have the same attack speed as swords. That doesn’t make sense to me.

If they were sped up only rogues and casters could use them.

Which I wouldn’t have a problem with, and in fact the first thread I ever made on this forum was asking for exactly that. But I’m sure people currently enjoying Fist weapons on the classes that use them wouldn’t appreciate it.

Yeah. Like I said -

Rapier and Main-Gauche anyone?

No one is asking for that. Unsure why you are bringing out this strawman. All they want is to use a 2h, not have “windfury bombs”. And 2H in TBC and WotLK did not play like that, it was a different and unique playstyle to dw Enh in raids/dungeons.

I don’t think so at all. It helps differentiate the specs, which is especially important for classes like rogue, which are already just three different ways to stab people.

The option of “stabbing” can still exist without that stuff just bring back some ability like hemo or have the backstab or mutilate function like stormstrike. They shared animation in the past so it is a non issue.

I wouldn’t mind having the transmog option on assassination, but “choice” is a joke. One is going to be more powerful then the other and that will become your only option. It’s going to happen with the warriors and upset a lot of people.

Personally I think it’s better to do it through spec themes.

My Outlaw Rogue is already thematically a swashbuckler that goes toe to toe with her opponent with an unpredictable style rather than using poisons or shadow magic. That doesn’t really change if she uses swords or daggers.

Not to mention that Assassination and Subtlety still share a weapon set anyway.

The weapon they use is part of the theme though. Just like a frost mage is different from fire because one freezes and the other burns, outlaw is different from assassination because it uses swords instead of daggers.

Which also bothers me. One of them should be re-done to use bows so we can justify being able to equip them.

Especially now that all rogue specs are getting poison back, and the main difference between sub and sin is going to be one glows purple while the other doesn’t.

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It’s kind of hard to buy into this idea that my weapon type is very important when I can use 4 different weapon types already.

I can already swap my swords out for axes, fist weapons, or even maces.

So clearly from a thematic standpoint, it’s not absolutely vital that I use a sword.

Everything else aside, I’d just like to see another spec that can use bows/crossbows/guns that isn’t a Hunter.

I know the Warrior specs are all already pretty set, but it’s also always felt weird to me that the “master of weaponry based combat” can’t specialize in ranged weapons.

That’s because warrior is actually just the master of hitting things really hard.

They need to learn how to hit things really hard from 40 yards away.