I see people everywhere. All the time. Constantly. Minute after minute.
The sky is falling! The sky is falling!
What a bunch of crap.
I see people everywhere. All the time. Constantly. Minute after minute.
The sky is falling! The sky is falling!
What a bunch of crap.
Ok. Time to record with OBS then. WIll be sure to check all of the teen areas. Will update later.
No one said the sky is falling. Yes, that is a load of crap so donât apply it to what wasnât said.
Itâs an example of why they should have added a lot more realms when people were advising them to instead of applying more of their horrible retail thinking to what is an escape from it. The layers are not a good experience.
Raven, are you just being purposely obtuse?
Do you have a fix for this, or just need to vent?
Once the giant influx of players has slowed to the trickle it will become, layering will be removed.
If youâre saying âremove layering NOW because Iâm lonely out here where most people havenât gotten to yetâ then youâre just being selfish.
And you may note, Iâm level 10 at this point. Iâve been playing pretty steady too, but Iâve been building my guild and upgrading my professions.
Iâm seeing plenty of people in Darkshore and Westfall. I also saw some people in Wetlands when I made the run to Ironforge.
There are at least 3-4 parties doing Satyr Horns in Ashenvale during peak hours. Escort is almost always down at Zoramâgar Outpost too. Wailing Caverns is sometimes cleared to the entrance even with all of the layer.
The Barrens ROADS need LESS layering but the mob spawns need MORE layering ironically.
Maybe you are? People are consistently asking for invites to other layers because their current is dead. Itâs not just a zone issue.
Yeah. The same thing people have been saying about the ques.
Add more realms, cap the full realms, offer free transfers temporarily off of full realms, and later on merge any low populated realms just like they did in retail 2013. Then their âlayersâ arenât as necessary.
Meanwhile, none of that solves the current issues of players in que. Dynamic problems require dynamic solutions.
Maybe thatâs what you want me to be saying but itâs not. I am saying stop trying to apply the crappy retail mentality to what is meant to be an escape from it and a return to what was. Dead zones on what are extremely full realms is not the vanilla experience.
Which shows that you have no experience to be discussing it as you are still in the bottleneck.
To be fair, saying a lot of players are still in the teens is probably not that far off. You have to realize there are more people still trying out classes and getting to say level 10-15 and saying, nope let me try something else.
Also, a lot of players level slower than you think. Even with multiple hours. My brother and I are moving through at a decent pace but we constantly slow down or get held back by some of our friends still trying to figure out the game who didnât play Classic WoW, or heck any WoW at all.
I would say after this weekend a large part of the community will be in the 2-30s at that point. I mean, my highest level right now is only a lvl 15 because I ended up rerolling on a different server. So I have 2 level 15s right now. If I hadnât rerolled I would be in my 20s by now too. Yet I am still in my teens.
Again, itâs a random number, but its based on pretty good observation. I mean even the 1-5 starting zones are still packed with people too. So obviously there are either new players, or rerolling players coming in, which means that you have that many more low levels compared to say 2-30+
Yes, at 6pm Monday the second week starts. I know you wonât understand this, but not everyone plays like you do, and not everyone will observe the same things. Youâre just being hardheaded.
You act as if I didnât level with a ton of people or something. I was leveling BEHIND the bottleneck. I have spent a lot of time maxxing 3 professions, working on the 4th, and working the auction house. And this AFTER moving 3 times. Iâm not some power leveler.
You canât ignore that busy bottleneck =/= busy branches. The layers are dividing people up too much outside of the starting areas.
Not that many people, percentage wise, are above 20. Most people work or have school, thereâs been massive queues, and theyâve had other things to do. The weekend hasnât even finished. If people are expecting 20+ zones to be heavily populated they have a skewed perspective
The problem is if you do a /who âwetlandsâ and it pulls up 100 people and the zone feels dead. I was in wetlands with 21 people in the zone and bumped into 3 of them in a 5 minute period. Id say that seems about right to me. Maybe some were on another layer but it didnt feel worse then it should of been.
I agree 10/char
The max it ever shows is 50.
/who any zone. or 20-60. 50 is the most youâll see.
It doesnât take long. But Iâd like some actual evidence of this.
WHy is everything such a damn argument around here?
Simplified. Pack 100 people into a bedroom. Quite crowded, right? Take 100 people and put them into the whole house. Less crowded. Now take 100 and put them in the field. Even less crowded.
The layers divide the players too much outside of the bottleneck.
What server you on?
Faerlina.
No, the zones people actually do stuff in are crowded. Still seeing huge pile ups at any named quest mob in the lower level zones.
Youâll see fewer people the higher you go because a lot of people are leveling in dungeons as you get higher in level.
One of Asmongoldâs guilds that has a thousand members in it and consists of people rushing to 60 still has the majority of people 20 or below. And these are guilds that have almost 0 inactive players and are generally players who know how to level. The general population would have a higher percentage of people just from 0 to 10.
Iâve been leveling pretty casually because I donât want to plan things out very much. I took a week off work to play, no lifed the content, and I have one character at 20 and one at 5.
Give it a week or two 
Thatâs the bottleneck. The areas to quest are limited thus more people in the area.
Thatâs part of it but the areas available are branched out so there are more options. Thus, people spread more. And with multiple layers, itâs separating people even more.
EDIT: To add what the problem is. It isnât âlonelinessâ as someone earlier said. Once you leave those soft areas, the group quests increase. Itâs feeling backwards. The early zones are more introductory and solo quests but itâs packed. Then you go to the other areas and itâs you and just a few other people throughout the whole zone in different parts of the chain.
Normal sharding instead of layering may have helped with that since you could have dozens of shards of the starter zone and fewer out in the world where people donât need to be split up.
Normal sharding vs. layering could cause more issues with WPvP and people would see more vanishing people as they walk around.
Itâs already happening without much going on. Youâll see friendlies just phase in right in front of you while running on the roads.