All Monks Need to Yell for Changes

WW is fun and I love the fantasy and the mastery, but I constantly feel like I’m not allowed to have fun as WW because I can’t contribute in content as much as others around me.

And if it was a solo game then so what but if I’m in a raid and doing the best I can and having a DH roll their face on the keyboard and outdo me, then I feel like I’m letting the raid down. And I’m not having fun.

A year ago Ion called WW monks that use Touch of Karma as a offensive ability “pretty degenerate”. If you hate it so much why have you left us with it? Where are our alternatives? Why are you happy being unhappy with how we stay competitive? Are we meant to be in this odd cleave/AOE position with no option to buff single target? What reason do I have to keep playing this spec?

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Still No changes yet :frowning:

Tis a sad beta for WW/MW monks. Can’t even get our MW mastery to be changed. I saw an absolutely great idea in the beta forums and wanted to highlight it here.

Credit for the person. Quacula

Healing Spheres are interesting but are fairly useless due to their unreliability. I have no issue with RNG mechanics and flair of this sort, but why not make them slightly more interesting? Make them grow bigger over time and explode, or explode for healing if someone touches them and doing splash healing.

I think that is a very cool idea and would love to see something like this.

Also return Chi back to MW monks.

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or just grow until my computer can’t handle LFR with 3 monk healers and explode it, instead.

:joy:

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I have a tiny shred of hope that all the bugs and incomplete stuff indicates they haven’t made their rounds to monks yet and will come out with some changes like with Spriests, but doesn’t look too promising. It does feel like they have a relatively small team designing the classes and reworks and are just on a sprint schedule.

if only blizzard could learn transparency.

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Is this not a good time for me to point out that Elemental Shaman got two reworks between the Alpha and Beta but ww still hasn’t had one?

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I don’t even think rework is the word I would use. It’s more like we want our

  1. Scaling fixed.
  2. WDP baselines
  3. Hit combo Gone
  4. SEF bugs fixed
  5. 2hander to actually work

I think that is the main thing for WW. I feel like most people who play WW enjoy the playstyle.

But MW needs a rework or a revert to the old playstyle. At the very least for the mastery to be changed. Mana tea off GCD.

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To be fair though - they’re iterating on changes that aren’t really working out.

Windwalker getting some slight adjustments shouldn’t mean that we need changes every single build of the alpha/beta. All things considered they could be slated just very late in the pass due the extra time needed to make sure shaman & priest launch playable.

Windwalker has problems but the problems don’t prevent us from playing.

I’m all for complaining but if we collectively want to see a change on Chi Wave, and it turns into a 3 month iteration on Chi Wave, [we] have taken a wrong turn somewhere…

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I completely agree and have been advocating since I was testing in the Alpha. And to be honest, I spoke up here in the monk forums and got attacked. So I just don’t have time for that. I’ll post in the T3 Lounge and the beta access forums where at least it’s policed.

I get that and I still don’t like what they did with flame shock in its current build.

But we have been bottom tier for a while (even lower than said elemental spec) and we only have one dps spec, there is not a fall back spec for us.

We can have some simple fixes like take the mastery increase from hit-combo and put it back into our mastery like it was before they made us take that talent.

I haven’t even looked at whatever just changed…

I’ve progged this expansion on my shaman and I honestly enjoyed it but when I was doing Torghast my only thoughts were “why have they done this…”

Since then I’ve honestly been really bad at keeping up with the community even though I really should be way more active over there :joy:

Anyway, I’m hoping next weeks build is a version ahead of PTR.

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We been yelling for changes for last few expansions…still buggy mess heck the monk beta forum was last updated April 9th…tbh monks only descent spec is brm otherwise its a dead class unless blizz fixes its issues its had for years. Buggy abilities ppor power scaling and bad mastery.

Yeah, MW is so bad… I honestly can’t believe how much has been stripped from them, they are so uninteresting in more ways than one. Everyone’s excited about fistweaving, but how about actually making the standard healing rotation enjoyable?

Fix mastery and fix essence font. Give us some interesting talents that add playstyles. Upwelling and Focused Thunder are too passive and don’t add anything to an already starving kit, and Jade Statue / RJW are in the same boat, boring and fire + forget spells that don’t actually interact with our other abilities.

Talbyy’s post was spot on, and I’m hoping that Blizzard just hasn’t done their healing pass yet since most healers barely have any changes. I would love to play my monk again but I know I’ll just end up rerolling to the more exciting healers like disc/pala which also have more utility as a bonus.

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I’m personally hoping they move Gust of Mist to a passive, it’s an interesting enough mechanic to stand on it’s own.

I just hope something happens with our mastery.
614 Mastery
over 4000 crit.

Our mastery is so wrong it isn’t even funny. We avoid mastery like its a plague. Maybe keep gusts of mist but away from pyro please.

Honestly, I’d love if they would cut our essence font healing in HALF! Take all this extra healing and roll it into other abilities. Personally, I would love to see this healing rolled into Rising Mist / Upwelling / Focused Thunder. Our 100 tier could act as a spec defining playstyle talent.

Rising Mist: I feel like we lost our fistweaving completely. Rising Mist healing should also proc off Blackout Kick. This would at least give us the fistweaving illusion for now. Could you imagine hitting a blackout kick at 3stacks?? Would be so much healing and maybe even feel sorta like uplift. :panda_face: KickWeaving! :panda_face:

Upwelling: Keep it for the people who like the playstyle currently.

Focused Thunder: I’d really think about combining Secret Infusion into the talent. Maybe make the stat increase % based as well. There is no way to balance Focused Thunder in current state. It’s either 2 or 3 or 4, there is not inbetween with the talent. It will always be OP or bad in current form. OR roll gusts of mist into the talent to help balance it.

I’d love to see something done on the beta/alpha. Please do something good Blizzard. We MW/WW Monks still exist! :panda_face:

Edit:
I love the mastery healing orbs exploding idea still!!!

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I seem to recall we had that in Warlords. Not necessarily the growing part, but they would pop on their own, healing nearby party members. We even had an ability to pop them all on command. The problem with that was when orbs spawned too far away to be of any use, or when the entire group had to be mobile, leaving a big group of unusable orbs at the last location.

I still liked the design and idea, but felt it would have been more complete if we had two interaction abilities; 1 to pop all the orbs on command as before and 2 to absorb all unpopped orbs for a healing buff.

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Maybe the healing orbs could roll or float around the room! Would help for the awkward spawning orbs. Or even have them be attracted to people and follow the person lol. Would be so awkward but funny to have 5 or 10 orbs following you. But I also like the command to pop them all! Maybe the command to pop them could also draw all the orbs to the monk as well.

Edit: Still no Blue post in the monk beta forums :frowning:

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To be completely honest, gust of mists serves to change nothing in our gameplay except limit our power, our kit already has inbuilt reasons to choose our targets if you look at it right now.

  • Vivify main target receives bonus healing.
  • Enveloping is already a massive heal and increases further healing.
  • Select targets with UM legendary makes Renewing mist placement matter.

If I had to say anything at this point, it would be to completely nix gust of mists entirely because it’s job is done by these effects (Making target selection matter).
Though if I had much say in changes for mw in shadowlands, it would be to just rip like half of Essence Fonts power, then spread it along the kit, then have some boring, but strong mastery that actually just increases all of our healing instead of limited spells, and we’d be pretty well off from there.

I don’t think I’m following based on your example. Do you mean it limits the power of the selected spell or something?

For WW the biggest change id like to see if the channel time of Fists of Fury decreased. Sitting there for 4 seconds without being able to interrupt, use a movement ability, getting our channel cut short by some mechanics and losing massive amounts of damage, or not being able to target a bursting orb in M+ is really frustrating.

Honestly im not happy about Xuen being baseline. Another CD on the GCD and, thematically, im not a monk who strictly adheres to the celestials anyway.

Storm, Earth, and Fire’s targeting mechanic needs to react faster. I feel like i have to wait a second, because if i double tap when activating for single target, they still jump around to other targets.

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I’m pretty sure that’s exactly what the OP is saying.

It’s not the best of arguments because I’m sure all other classes are dealing with that same balancing act.

However, in my opinion the mastery is still dumb. It’s boring and affects so few of our spells. In it current iteration it will always be bottom priority for gearing.