All 4 shadowlands zone fit in one pandaria zone

yeah, no. Bigger often means pain for some. It should be enjoyed, not endured.

1 Like

You know maybe that’s it because many raids and dungeons in previous expacs were located on the map itself. Highmaul, Zul’gurub, Zandalar, and partial ones like Ulduar, Hellfire, and Ice Crowns entrance. Its not all of them mind you but a few have a physical presence. These smaller Shadowland maps lack this to the point in regards to raids outside of Revendreth I can’t really picture where a raid would take place.

i think the Maw should be 12 times larger than it currently is

i main druid btw

1 Like

Since we’re unable to use the flight whistle, I, for one, will be HAPPY when flight is available.

Unpopular opinion time, and not like those crappy Reddit ones where someone just has a perfectly rational perspective but knows the community would be triggered by it somehow…

Blizz’s real reasons aside, WoW’s zones have been shrinking for a long time, and that’s a good thing. Linear questing? Also a good thing. This is a multiplayer game and it should play like one. Seeing other players should be more than just hovering tooltips as we run by. With shared tagging and quest nodes the automatic reaction should be “Good, this person can heal me or tank for me and help me with damage and things will be less boring”

It has been accepted that leveling and open world content is 99% solo. Well I say screw that noise. I’m gonna have my nameplates on and I’m gonna be tossing heals as I kill stuff because that’s what I want to see more of in the world, and everyone knows that Ghandi quote…

Chris Kaleliki just mentioned in an interview with Kevin Jordan that it takes more money per virtual acre than it did in the past. The fidelity is a lot higher now than it was in the past, takes more time for the artists.

1 Like

unfortunately this is a side effect of small companies with so little employees and not enough money, Everquest has this problem, expansions are smaller, zones are smaller.

Yah, it now takes 5 minutes to figure out how to get up the road and if you get stuck on a twig its 30 seconds to figure out how to get unstuck.

1 Like

Are you kidding? It became the most interesting game on the market when it came out, the whole design of TBC was a broken planet. There were always things to see with flying that made the zones feel distinctive and detailed. I explored every zone completely to see what was there without them tacking on a million mobs per square inch or forcing world quests. I’d pay for Classic TBC waaaaay sooner than the current crap.

2 Likes

Posts like these make me glad I don’t feel alone when I feel the zones are incredibly small with really close fly points. As well, every single area you run too feel like a specific cluster of quest mobs to another with no fluff in between.

Perhaps I was spoiled with everquest oh so many years ago. Didn’t it take 25 minutes to run across some zones, and a couple hours to run across the map? They were big in any case.

Minimalization…I want my fluff back and I want to eat it too!

2 Likes

Of course they have less budget. Brack needs hair gel.

No, but if you can’t hit bottom you can GTFO.
Nobody got time for tiny Tim.

Size is one thing but I don’t like how each zone is a little island by itself. That’s really lazy. WOW started with two huge continents and while the transitioning from one zone to the next was rough in a lot of places, it was still pretty awesome and really made the world feel BIG.

For most expansions it has been a similar but smaller continent with connected zones. Legion was the last one that did it well I think. BFA was 3 zones with horrible terrain stuck together, with a janky boat ride required to get to another 3 zones with horrible terrain.

Now in Shadowlands each zone is tiny, has horrible terrain to waste your time getting around (that’s their way of making it feel bigger, even though it’s not), and the zones aren’t connected to each other. So more time is wasted when you have to fly through Oribos International Airport every time you want to go to another zone. That isn’t making things feel bigger, that’s just lazy design.

1 Like

I want more game, not more k resolution. Wow classic still looks good enough for what we are doing. imagine the size and complexity the game would be if added memory went to space and content and not raindrops and pool ripples.

1 Like

You are an mmoRPG player. You know what an immersive world is. Its was the size and awe of these worlds that made people feel in love with them. I will never forget my first time running across the Karanas and seeing the bridge start rising up from the fog. Its still one of my greatest memories in ANY game.

I am not trying to say I hate the current game (even though I REALLY dislike the map design) its just what WoW has you fly too to me is so close I feel I should be able to run there.

To me the small map thing is kinda like if you go into a battle with 4 mobs and later you are told about the epic battle to end all you were just in. Sometimes, size does matter…

LOL, yep like the story board animations that are being used in place of the full cartoons.

3 Likes

It’s not really smaller than Pandaria. The zones are designed in a different way. There is more verticality and layers…vs Pandaria that was a lot of wide open fields. The total amount of space is about the same, it’s just arranged in a different way, and being more dense makes the zones “feel” smaller than they are.

Northrend “felt” huge too…but it’s not actually any bigger. It’s just because there is so much empty space.

This is just factually inaccurate and wrong, but it’s nice that you “feel” this way.

Those Razorfen graveyard runs back in vanilla, i sure don’t miss those

This is the Maw for me. You can’t take a step without having to fight more mobs.