Aldrachi Buffs Don’t Fix Issues

despite aldrachi being one of the most universally disliked hero talents of any class, devs have made virtually zero effort to incorporate the feedback we’ve given. thats why its in the sorry state its in currently, same with the class as a whole. the devs need to actually attempt to do their job before anything changes for the class. clearly they havnt tried yet so, we keep waiting for another patch

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At this point I’ve given up hope. To go this long without any meaningful changes for Havoc or DH in general and see all these other classes get big reworks to skills or talents most of which aren’t even needing these changes nearly as bad as DH does currently, it just makes me bitter honestly.

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Feel each xpac since DH has been out they haven’t been able to tune the class correctly.

Player base says movement abilities for damage feel bad, yet they double down on it.

Constant feedback on the hero talents yet they do not take it.

I didn’t play past S1 of DF but I’ve read that the tier set from S3 was really good and people liked the game play. Why not take that and bake it into DH? Why not build on what is good and people like?

Honestly they just need to make a third spec that is movement based and one that isn’t.

Overall its crazy that they can’t balance a class that was one DPS spec but classes that have more somehow have multiple good specs.

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Technically AR is a tankier hero tree.

Mover is what makes DH unique outside of other classes. Don’t want to play mover should just play fury warrior. Also the disparity between mover and no mover right now is negligible, pretty sure the highest ST build right now is no mover too. They said movement will always be part of DH identity.

The Reason S3 teir was so like it’s because it was OP. Borderline broken without even having to think about it.

When did they say this? What is the source?

During the last rework. Realz the rogue and DH dev at the time said this in a forum thread during the DH rework.

Cool, then remove no mover for the tree, and add QoL and make the playstyle work ALWAYS, not whenever the boss decides it.

Uniqueness for the sake of it ain’t it, specially when said weakness is ‘you can’t rotate properly on bosses. Oh, if you play the other talents you do 0 damage’

I’d rather they remove mover (i think most people would).

I will never pick mover as it is next to useless in pvp.

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Bosses have pretty big hit boxes if you can’t fel rush/VR and stay in melee range that’s a skill issue. Mythic raided last two xpacs and chilling out in heroic in TWW couldn’t tell you the last time I died from movement, it’s happened but definitely not a “weakness”.

It is a weakness when it causes friction, and I can number at least 10 bosses this expansion between raid and M+ in which that’s the case.

Please, stop pretending movement as DPS is a neutral playstyle, we’re very far past that.

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Weakness for the incompetent. Fury does everything DH does and in most cases better. If anyway doesn’t like DH movement they should go to that spec.

And I guess you guys are ok with a spec that’s 7 times easier to play doing better, right?

FDK would be another direct comparison with a similar profile.

In which moment did uniqueness become so important that everything must be sacrificed for its sake?

PS: I’m far from being an incompetent, but it would be stupid not to signal the obvious flaws of the playstyle.

DKs complain about needing to stand in their death and decay in order to cleave.

Using movement for damage is junky.

There is a reason it was removed from WW monks chi torpedo. Sadly, they added it to DHs right after.

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Dying because you used an ability sounds like incompetency to me because abilities don’t kill your your gameplay does. Fury has been regarded as the spec people resort to if mover DH build isn’t for them. But you’re right there are now two specs that people can play that are similar to DH if they don’t want the movement aspect. The best ST build for DH is a no mover build also I’m pretty sure and no mover isn’t far behind in other content, being able to execute good movement should incentivize better damage (not game breaking to not take movement, so nerfing mover shouldn’t be the answer because some people actually do enjoy it. The only spec that has movement for dps.)

False. Only in sims Aldrachi Reaver no mover is better, and that build is night unplayable on any real scenario because of uptime constraints and damage profile.

Aka it’s bad outside of sims.

I buy this, as long as we do more damage than other specs. Is this a realistic goal? No, obviously it is not.

Hence the remaining solutions are either simplifying the playstyle or removing it, making the playstyle less punishing by causing smaller friction with encounter design.

Don’t get me wrong, I don’t want to nerf DH mover (throughput wise). I think DH is lacking in numbers atm, and this is obvious the moment you step into M+

I went into a very long explanation in another thread about the whole Mover vs no mover thing, going very deep into the issues, if you want to give it a read. This is far from being a QQ of “mover is bad”. Mover vs no-mover, going forward, and the division of the community. A couple of ideas

While this is extremely annoying on its own way, I don’t think it causes nearly as much friction as Havoc movement playstyle.

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AR should be reworked to have more synergy with The Hunt. Right now it’s a balance nightmare because you’re just stacking tons of modifiers. They should nerf some of the modifiers and focus on Reaver’s Glaive damage and cooldown reduction for The Hunt. That would also make it less uptime reliant because you would be able to get Glaive more often without stacking 6 souls.

Absolutely not. My point was being forced to move (or stay in one place) for damage is bad.

I don’t PVE so this is far more punishing for me. Other players don’t tend to just stand there and face tank your damage.

I’m guessing I’m like one of the few havocs running AR and loving it lol.

But I always run a crit/haste shattered build and it pairs very well with it.

Once I realized the extra slashes aren’t actually blade dance hits and doesn’t get boosted by meta or essence break it stopped being clunky for me cause I don’t have to worry about the combos so much.

Just traded momentum upkeep for thrill of the fight upkeep.