Aggrend requested feedback thread

Tank paladins – Amazingly fun to play but by far the worst of the main tanks as far as mitigation. They get no buff to health pool (along with warriors) but also have less innate health than warriors due to leveling stat spreading. They get no crit immunity from a rune and very minimal +defense gear to wear. There is no percentage of damage reduced such as in defensive stance or built in to others runes (20% for bears, warlocks, and shamans). I’m not asking to be equal to other classes because that would just be boring, but I feel like I am gimping my raid by main tanking on this class. My tanking “buff”, Blessing of sanctuary, would be better spent on putting on the warrior tank. The horde counterparts are almost literally an entire phase of contents health pools away from what paladins can achieve. A couple of ideas to fix this situation: I would love to see a change to the Improved blessing of sanctuary to buff the paladin’s health by X percentage (10-15%) when cast on self only. Aegis: in addition to current working, reduce the cooldown on Holy shield by 2 seconds and add a 10% damage reduction when Holy shield is active. This would allow 100% uptime on boss fights but, minimal impact on large trash pulls as the Holy shield’s charges are quickly depleted. I assume that defense cap will be a non issue next phase and will not need to be changed.

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As a prot paladin myself, I too agree with a lot of the sentiments here. However, he specifically asked about Holy Paladins.

TANK SPEC!
Rune of Taunt
Learn taunt. Immune to critical strikes. Requires 2 handed weapon.

Suddenly survival becomes viable

A) Bear druids and Gore/Mangle/Lacerate… Currently there seems to be a large disconnect here and I can at least help shed some light on it…

Lacerate (b4 4/16 update) had a base threat modifier of x2
Swipe (b4 Phase 2 buff) had a threat modifier of x1.75
Maul has a threat modifier of x1.75
Mangle has NONE

The issue with this is gore is largely useless for threat yes we gain the 10rage for a proc… but after having lacerate stacked on the boss 5 times… it is a large LARGE threat loss to use a global on mangle even with a gore proc.

B) Suggestion… to start with our overall TPS is FINE if anything a bit OP… but I really do think to make gore work you must move around some threat multipliers…
Example:
Mangle x1.5 threat (buff)
Lacerate x2 threat (Nerf)
Maul x2 threat (buff)
Swipe (unchanged)

I do not know what the current threat modifier is on Lacerate but the old one b4 4/16 was enough tbh maybe increase it to x2.5 but honestly it was fine.

in doing this you will actually want to use gore and use its procs as a bear.

ALL THREAT MODIFIERS ARE PRE-BEAR FORM MODIFER

I like the intent, but that actually is bad for Druids and Warriors and reasonably bad for Paladins too. If they do the rage normalization so warriors no longer get the majority of rage from being hit, and paladins have no mana issues, that would be fine.

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Paladin healing needs better synergy with the runes. Like the problem being beacon. So if I beacon the tank and I cast FoL with sacred shield active as a rune. Sacred shield doesn’t get carried over to the beacon target. Also beacon is very micro managey as it is. I find myself healing with a paladin and having to shift it around all the time and think about healing backwards.

Warrior rage is a really tough thing to tackle. I do agree endless rage should be moved and ideally to boots over just making it a book as op mentioned. I remember way back to og vanilla when hunters were superbly over powered because of the original design for focus that was later switched to mana around the time Strath/scholo/ubers were reduced in party size(used to be able to run 10 man strath/15man ubers until it was reduced to normal 5man.) Anyway the focus on hunters was very broken. And when it switched to mana it left them in a very vulnerable situation unable to really sustain mana for long fights. I think tinkering with rage would probably ruin warrior as a whole at this current point in the game, you’ll pun intended axe 2hand warriors I think, and prot warriors as you currently have them setup will be hosed since the stat prio should just be Block value > stam > crit in that order. Nothing else currently matters because with sod you’ve leaned way to hard towards the sword and board warrior.

Onto the shadow priest mention, it’s hard to make a caster dps fun/enjoyable and balanced. If you tweak some of the runes/buttons they have available they’ll tend to lean towards maximizing the usage of 1 button and be just like melee hunters where I see mostly raptor strike as the only button they have to push.

For the combat rogues as mentioned as well maybe they need something that feels more like weapon choice matters. Maybe a specialization rune that branches off to all types of weapons, and is only truely active when dwing two of the same type as to not double dip. (IE like a rune that adds extra energy return for fist weapons, extra damage for swords, additional chance to stack whatever for daggers etc.)

Well survival could actually, you know, increase survival. Right now MM is the ranged spec that uses traps, BM is the melee spec, and survival may as well not exist past 18 points.

Great ideas. Main Gauche definitely needs some love. I want to use Main Gauche and feel like it’s actually beneficial for tanking. Cause right now, if you’re not using Mutilate, you’re not really holding threat. Forget holding threat in any aoe scenario.

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So let me get this straight? They stopped moderating their own official platform/ forums and now they cry that its toxic?

Just to remind people, there are forum mods for free games and other community events online. This is billion dollar company and they want to cry instead of just telling their bosses they need help.

How is it a billion dollar company cannot afford to pay 1 person to moderate the forums? This is 2024 there are no excuses for a company in the AAA gaming industry.

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“For the combat rogues as mentioned as well maybe they need something that feels more like weapon choice matters. Maybe a specialization rune that branches off to all types of weapons, and is only truely active when dwing two of the same type as to not double dip. (IE like a rune that adds extra energy return for fist weapons, extra damage for swords, additional chance to stack whatever for daggers etc.)”

Rogues have pretty good talents for each weapon type that we can use. fist/daggers have crit, swords and extra hit on proc, I think he’s more talking about just bringing Sabre slash up to par with muti since it’s so powerful. a simple damage increase would do the job especially now that we got the carnage rune. you wouldnt have to juggle rupture and SnD as finishers and its just a flat 20% boost to damage.

Boosting the flat damage of Sabre Slash is about the only way to buff it. Currently SS is doing close you 87 DPS at 3 stacks with just the bleed while a 5CP rupture does roughly 26 DPS and cost 5CPs (according to the tooltip) so the bleed damage is fine and it can proc carnage rune.

A decent fix may be to just boost the weapon damage to 125-150%, keep the bleed effect as is and see what happens.

I would personally love to run swords as a rogue and was hoping that SS would be competitive in Phase 3 but mutilate was just too strong.

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Sorry aggrend just go to Diablo 4 team. You can’t make wow great again. You are not the one

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Clearly, when they’re desperately seeking player advice for how to fix the game. “What do we do??? I just get paid to manage the game we ruined, how am I to know?!”

Prot Warrior - I am pretty happy with Prot in phase 4, BUT if Rage normalization hits we NEED things to improve our snap/early threat. I will also say one of the worst feelings as a prot warrior is the fact that as you get better and better tank gear, you LOSE threat because you gain less rage by being hit less. It’s super demoralizing. Giving us value from mitigation stats to our threat would be good or increasing Rage get from dodges, parries, what have you.

Rune of Bloody Tactics
Revenge deals bonus damage equal to 10% of your Armor, hits an additional target, and refreshes the duration of your bleed effects.

Rune of the Fray
Your first ability immediately following a Charge, Intercept, or Intervene has a 20% increased critical strike chance, deals 50% increased threat, and cannot be dodged, blocked, or parried. This effect can only occur once every 30 seconds.

Rune of the Ravenous Bulwark
Blocking with Shield Block causes you to instantly counterattack the target for damage equal to your Block Value. In addition, you gain 3-5 additional Rage whenever you block or parry an attack.

Priest Suggestions - Two runes that make Mind Flay good to throw in the rotation as a unique niche utility and add some fun for Smite priest lovers (me) on the side:

Rune of the Twin Apostles
Mind Flay causes your pets to re-focus their attacks to that target and causes the target to take 5% additional damage from all pets for 30 seconds.

Prayer of Mending now deals Holy damage instead of healing and can be cast on enemies.

Rune of the Archangel
Enter a fervent state for the next 30 seconds, during which your casting speed is increased by 25% and some abilities are modified:

Shadow: Mind Flay can be cast while moving and Mind Blast extends the lifespan of your Shadowfiend by 6 seconds.

Holy: Smite can be cast while moving and Penance hits up to 2 additional targets.
(While cast in Shadowform the wings are dark!)
(3 minute cooldown)

Holy Paladin rune suggestions

Rune of Virtuous Light
Instantly heals a friendly target for _ and an additional amount over 10 sec. Effect increases based on your proximity to them. Casting Holy Shock on the same target causes this effect to jump to a nearby ally within 10 yards at 20% reduced duration. 12 second cooldown.

Ancient Kings
Summon a holy guardian to heal you and your allies for 25 seconds. Before departing, the guardian refreshes the duration of all Blessings you have active on yourself and allies with 40 yards. (3 minute cooldown)

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I agree with your comments on Protection warriors if they normalize rage. I feel like they need to build in increased rage gen into one of the prot runes if they do normalize the rage.

Good suggestion and thanks for putting it forward i was thinking the same thing.

Say it louder for those in the back.

The devs don’t participate actively with us here because the community is toxic AF.

point and case

I have been saying this! Bro so many toxic sock puppeteers.

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add Behsten and Slahtz to SoD.

So, if you aren’t a Priest, Hunter, Pally, Rogue or Warrior Aggrend doesn’t care about you and the myriad of issues you are experiencing?

For balance druid, I really would like if we got to hit something really cool after casting starfire or starsurge a certain number of times. Just an example would be like

Casting starsurge gives 1 stack of [mushroom madness]
At 3 stacks of [Mushroom madness] you can cast [Wild mushrooms] which shares a cooldown with Starsurge.

It doesn’t have to be mushrooms, it could GIANT MOON ATTACK. Or LUNAR BEAM. or SILLY SUNSHINE FLOWER BLOOM.

Oh actually flower bloom sounds cool.

You can’t possibly believe that.