It’s not about me. Not sure why I’m getting advice on how I should behave. It’s about the afk epidemic. We can preach they need to have “more stamina” all day but they are still afking a lot.
People create alts for a variety of reasons, such as trying out different classes or simply because they got bored of their main. People leveling alts “strictly” to run random bgs are probably in the minority.
Most of the time when I have to ragequit from a baddie group/losing bg/one-sided slaughter I don’t even queue up for another bg on my alts. Usually I’ll just hop on an alt to do some World Quests until my deserter expires, it’s a great time to get caught up on emissaries.
15 minutes is more than enough time to knock out a quick emissary chest on an alt. By the time I get done my main’s deserter debuff has already expired and I just re-queue.
Except the system did reward staying for years. You or I may pvp because we love to pvp but obviously that’s not keeping a lot of players in games they’ve deemed a loss. Like I said earlier, it’s an all or nothing system and I believe that plays a part in how many afkers we see now.
Whether we agree they should or not, some players want something for their time and they just aren’t getting that with honor no longer being a spendable currency. You win, you get conquest. You lose, you get nothing (prestige if that matters) so they leave.
If we want to reduce the amount of players who afk, telling them why they should stay or have more stamina is probably not going to work.
Yeah, I think it has to do with the rewards system. Many (understandably) think there is no worthwhile reward to remain in what they believe will be a losing BG.
Great point. Some people say, “They just switch to an alt and face no consequence!” And I’m like, “Wut. No, I usually wait out my 15 minute consequence while the bads I left ‘enjoy’ their 30+ minutes of no-fun for nada. lol”
That’s what I’ve been trying to point out, unsuccessfully, apparently. But if you go back to expansions that offered a tangible reward (honor as currency) even for a loss, I don’t recall seeing so many afkers. If you’re losing, your group starts afking. If you’re winning , the other side does.
I don’t understand how lecturing or imposing a harsher deserter penalty will motivate these players to finish what they started.
Eh I feel wod was pretty one sided games but I also didn’t do many randoms, probably less than I do now. Mostly though I was busy with av runs that xpac.
I find it somewhat irritating when people AFK out of EPIC BGs within the first 5 minutes, but I don’t really complain about it or say something needs to be done about it like increase the penalty, etc. Backfilling into in-progress, usually losing games is much more aggravating, but I always have the choice to AFK out of those too, or suck it up and consider it a ‘flip-side’ of my own decisions to sometimes AFK.
Possibly or maybe my computer froze or my router randomly restarted. I’ve posted my reflex a couple of times with time stamps for those who are concerned about my player activity.
That must have really left an impression on you. That’s the second time you’ve brought it up.
In wod and every expansion prior you could lose your way to full honor gear. Full honor gear was good enough to let you queue for LFR and heroics without getting kicked. Legion took away that gearing path. Coincidentally, that’s when afk’ing out of bgs sky rocketed and here we are in BFA with it just as bad.
I think it’s time for them to revamp the bg queues and adopt a similar model to hots and overwatch with practice mode vs ai, practice mode vs players, and ranked.
This is probably the reason I feel stronger about it than you do. I had to wait 12 minutes to be that losing backfill. So that one guy ends up wasting more than a a half hour, sometimes close to 45 minutes of my time. Probably other people’s as he’s likely quit something else already. It doesn’t happen that often, but it’s worth mentioning.