It’s not just that movement feels extremely punishing with long SoD cast timer, it’s probably more-so the need for an extremely long ramp up time for aoe, which feels extremely annoying even in +20 tyrannical weeks on trash.
Just to compare between my ret paladin and lock:
paladin opener (trash packs):
judgement → blade of justice (cast while running towards mobs) → wings&final reckoning& trinket (all macroed, one global used only) ->divine storm (spender) → wake of ashes > divine storm → divine toll → divine storm ->etc…
with paladin, i can be fully ready to blast before mobs are even totally lined up
Now affli lock:
SoD>VT>haunt>UA>3 stacks of drain soul>soul rot>dark glare&trinket → seed spam
In many keys, especially the lower ones, most mobs will be close-to or already dead at this point, especially if you have to add 2-3 globals due movement.
in comparison, that’s 9 globals to even begin damage, compared to paladins 2. Also as with how m+ continues to evolve, we get more and more turret-punishing mechanics, E.G. the astronomical amount of swirlies this season.
Don’t get me wrong, personally i find affliction much more fun than paladin, IN THEORY the reality (for me) is that it’s become stuck with an ability set that doesn’t allign with the demands of modern wow-gameplay.
I get the fantasy of being a turret, i really do, but i just don’t see the reason why Blizzard chooses to double down on it, when they make the game more and more movement demanding (see 10.1.5 changes to demo - taking some of their mobility)
There’s also another rotational problem along the long ramp-up, which is dealing with agony refresh during long-living pulls - shadowpriest can permanently keep dots up via shadowcrash, we have to manually refresh, which can feel like a chore.
I’m not a game designer by any means, so I won’t pretend that I can fix these (personal) issues with the spec, but i’d definitely like to move the game into a direction where more casters get some additional free-casting, like evokers got. Maybe give casters like affliction the ability to move while casting drain soul? or SoD? with a 50% movement speed penalty or whatever.
tl;dr i’d love to see a change to cut a few globals of the ramp up, while also gaining some more movement freedom