The only expansion haunt hit remotely hard was MOP and WOD, when it was spammable (and Grimoire of Sacrifice increased its damage) and had a shard cost. In cata it had a 10 second cooldown and increased DoT damage taken by 23% with the glyph. Affliction locks, boomkins and fire mages with combustion were rot lords with shadow priests not far behind. PvE gear (not the legendary staff, which was s10) in s11 (Cunning of the Cruel + heroic Rathrak) were a big reason why those classes were so good (Cunning would do 10-20%+ of my damage some games)
On topic though, I feel like Affliction on live could rot a lot harder if UA dispel was buffed. Dispelling UA hits for 7-8k, if it did ~15k per dispel it would actually be punishing and healers would have to spend more time/mana to recover the damage.
As it stands right now, dispelling against an Affliction warlock is actually rewarding in most situations because it takes warlocks several casts to fully DoT a target and healers can dispel all magical debuffs with 1 button. The DoT portion of Unstable Affliction does more damage than the dispel portion. Itâs nearly impossible for an affliction warlock to make good healers fall behind in healing right now because affliction in extremely lacking in CC and dispel protection.
Yes the dispel is another huge problem. It costs them almost no mana, and they can do it every few seconds which will negate almost all of the warlocks damage. Being able to stop a classes damage with 1 button is already bullshti, but having absolutely no punishment for spamming dispel AND giving it a short cd means blizzard does not care about this trash game.
Your brains null and void. Itâs not ASSUMING pve gear. EVERYONE had the legendaries. By the last season, every caste I know had the staff. It was super easy to get at that point and was still amazing. Add to that a rogue with legendary daggersâŚ
PVP had to be balanced around PVE. It was a major factor. So how you can you says itâs null and void?
Locks were getting kills in bomb with rogues for a reason. To say haunt wasnât hitting hard⌠dear lord save me. Yes, it hit HARDER in mop, but dot damage was also in a different place. Every caste was still using the staff in s11. RLS WAS the top comp by a massive margin. No other expansion had a comp that was that strong at the end. The only other time a comp came close was KFC at the start of MOP and that was only because of broken stampede and warrior one shot taste for blood stacks.
Above 2200, rogues were 22%, locks at 18%, and shamans were 17%. While a huge part of that was having bomb on prep, locks had good spread pressure and solid burst. Haunt procs on the legendary staff hit hard. Simple as that.
You literally just said they werenât about rot and now youâre saying they had good spread pressure⌠(which they did)
Haunt hit for like 5k on players in cata where players had around 150k health (like 3.5% hp) so the staff would make that double. Besides this, shadowbolt hit harder than haunt in cata. Heroic cunning hit just as hard as haunt, the elite PvP weapon was 13 ilvls higher and heroic Rathrak was 19 ilvls higher than the Dragonwrath staff. Even the felhunterâs shadow bite hit harder with 20k crits being common.
If anyone was with the legendary staff was actually thinking âOmg I hope my staff procs off this hauntâ they were actually just ignorant, âhaunt initial burstâ had nothing to do with why affliction was good in cataclysm arena. It was mainly used because it buffed dots by 23%.
Locks were getting kills in bomb with rogues because rogues were able to solo any class in the game. Sub rogues easily crit 20k+ eviscerates and 20k+ ambushes constantly during shadow dance and openers because Find Weakness reduced armor by 70%. Samx had multiple games in the NAO tourney where he would completely solo healers during âgarrote kidneyâ while playing with Mayo and Khryl. And this was without any meaningful PvE gear like heroic vial, legendary daggers or 2pc PvE bonus
As in, the game they were playing wasnât about rot.
Haunt was hitting for 12-20k. 5k? Was way more then that.
http:// i.imgur. com /6wgovcE.jpg
I can go back through my old screenshots as well. Haunt procs on the staff were amazing inside dance/bomb setups. While rogue damage was good, I still think having prep on bomb and the amazing healing from recuperate is what set them apart from every spec. Not to mention the legendaries. With or without them, they would have still been the top spec in pvp.
That screenshot is showing the damage breakdown of a single target PvE rotation, probably with full raids buffs etc. Either way, the average haunt did 16.5k including crits and the average shadowbolt did 28.8k (nearly 50% more per hit)
Players had 40-50% damage reduction from resilience, so it would be hitting for less on players
Hell, in that screenshot even the average UA tick hits harder than haunt, with corruption not far behind (affliction was all about rot)