Affliction Warlock Feedback


(Sefirosuwar) #1601
yeah this thread doesnt look to meat the criteria for being brought over -
SO we can only hope that it will be manually migrated since it has blue posts attached to it. if not we will have to make a new thread and echo our responses as this one will finally die.

(Yatogami) #1602
Save the thread just in case so we can keep it

(Xoja) #1603
11/12/2018 01:56 PMPosted by Yatogami
Save the thread just in case so we can keep it


I will probably make a new thread tomorrow evening or whenever the forums come back up with a link to the archive of this one and updated commentary on the talents (since the original was from the end of Alpha) and a recap of my feelings about the state of Aff.

Honestly I’m hoping they make an exception for this forum and migrate older posts but I doubt they will.

(Sefirosuwar) #1604
@xoja - you really have the patience of something other then a warlock - cause I don't really know how you keep going. Ive become so salty and jaded due to AFF warlock PVP -

I just want to be able to live in PVP

The 8.1 Changes to ID are really big - like bigger then I thought.
The reduction to stack amount from 100 to 50 (Reads Nice plays near the same)
procing on agony - feels the same as corruption (really a Mythic plus nerf)
and then the damage change: Tested on my copied Toon on live vs ptr

Triple ID @ 370 with all 4 rings unlocked on my gear.
Live it hits for extra 27650 damage at 100 max stacks
8.1 it hits for extra 16650 damage at 50 max stacks

I was seeing at max ID stacks - normal 13k hits and 27k crits on the target dummy.
This is a huge nerf and without a change to the rest of our damage or dispel protection.
I'm not seeing how AFF will have the same kill setup with this ID at all.

(Ojoverde) #1605
i am just acepting the fact that feedback is pointless, blizzard ignore everything we said so i dont expect any change soon, just waiting my sub to end in a few months.

(Xoja) #1606
11/12/2018 02:35 PMPosted by Sefirosuwar
@xoja - you really have the patience of something other then a warlock - cause I don't really know how you keep going. Ive become so salty and jaded due to AFF warlock PVP -


I'll be honest. And I'm not saying this to upset anyone (it's just honesty - I hate leaving negative feedback, but it's honest), but the whole reason I made this post to begin with is because I got in BfA Alpha and I simply couldn't believe how terrible Affliction felt to play. I was certain that UA stacking wouldn't make it past Legion, but it did. I knew from the moment I logged on, looking at the talent tree and the spellbook that Affliction was going to be terrible in PVP. Normally playing WoW I take what I'm given and I work with it. I knew that this time around I had to at least try to give feedback.

The shallowness of the spec (and class design in general) shocked me. I thought they were done with pruning and simplification... nope. They took it magnitudes further with BfA.

As for what keeps me going, I don't know. I think it's a combination of expecting more out of the dev team of a game that has proven to be wonderful for years to me and also wanting to help get the spec in a place that feels good for all types of players rather than just raiders and M+. UA stacking just doesn't do it and I want to see it gone.

(Sefirosuwar) #1607
did the new forums not go active or is that today.?

(Jessail) #1608
no idea

(Xoja) #1609
Looks like it didn't happen today. They took down the article in the link

https://us.battle.net/support/en/article/breaking/22764995

And they updated the maintenance schedule.

Guess that 1.5 hours that I spent writing a new thread last night was all for naught ;) at least for now.

(Jessail) #1610
Might as well link that thread here if you posted it so we can migrate and let this one finally die.

(Sefirosuwar) #1611
Nahh it will still happen save it for sure.
Ive been thinking about how we should be pushing for people to leave feedback on how to better the existing UA and damage systems.
These posts have a tendency to spiral into negative feedback so hopefully we can keep the new thread good like this one has been overall.

Cause its clear that we are not getting rid of UA stacking - .
Just look at all the already done changes for other classes they just double downed on existing systems. (SPVoidform/Ele/Enchance/DK/MM) traits were all just #% tuning and small adjustments)
No real replacement or class reworks occurring for them so it would be off to assume that we would be the only spec getting that treatment.

(Xoja) #1612
Yeah I'm saving it for when we really need it. There's no reason to migrate to a new thread here, it will just be a continuation of this one when this one was already extended. But I haven't given up on leaving feedback here for now either.

11/13/2018 10:28 AMPosted by Sefirosuwar
Ive been thinking about how we should be pushing for people to leave feedback on how to better the existing UA and damage systems.


This is actually something I touched on a bit in what I wrote last night.

Most of the issue with UA stacking is PVP-related. Mechanically it is just not good gameplay design for PVP. In the past, UA has been our most important damaging ability in PVP because of its nature: heavy DoT damage and dispel protection.

Suddenly we have to cast multiple UAs to get more out of it. 5 UAs is better than 1 UA was before the change, but 1 UA now is worse than 1 UA pre-change.

Working harder isn't really the problem though. I think most diehard Affliction Warlocks love the idea of keeping track of DoTs, being productive with globals and being a management class in general. The problem is that we crumble under pressure and there is no fight or flight option, only flight.

The bottom line is that we don't accomplish the goal of Affliction in PVP: to apply spread pressure. There just is no pressure... the moment we step into an Arena we're the ones under pressure from the get-go. Maybe they think these survival band-aids will fix everything but I think we need more.

Endless Affliction

Please change this honor talent. Not only does it nerf our UA damage, it also nerfs Deathbolt. It's embarrassing that this talent still exists in the same form it did for most of Legion, where nobody wanted it either.

(Sefirosuwar) #1613
another ptr with no update or changes to anything... looking like another raid with the exact same talents with no changes to anything.

(Diora) #1614
Good news guys , Dark pact no longer has a range lol .

(Ramrodjones) #1615
11/14/2018 02:42 AMPosted by Diora
Good news guys , Dark pact no longer has a range lol .

This is ground breaking, a real game changer. I’m super excited.

(Xoja) #1616
11/14/2018 02:42 AMPosted by Diora
Good news guys , Dark pact no longer has a range lol .


Thank goodness. Outranging my own current HP was getting old.

Completely non-viable talent will now be god tier.

(Ramrodjones) #1617
11/14/2018 06:28 AMPosted by Xoja
11/14/2018 02:42 AMPosted by Diora
Good news guys , Dark pact no longer has a range lol .


Thank goodness. Outranging my own current HP was getting old.

Completely non-viable talent will now be god tier.

All warlocks 3s team. Unbeatable with our new dark pact. Unstoppable. Thanks blizzard, you’re really helping us out 8.1. Now since dark pact is so OP, I’ve completely forgotten about things like: instant shadow fury, baseline ports, howl of terror, curse of exhaustion, a functional siphon life, dots that actually do damage and you know, all the stuff we actually need to be viable.

(Ojoverde) #1618
Lol....they will nerf our damage because they increased the range on dark pact and we cant let warlocks be this much op

(Diora) #1619
Its almost like they are purposely trolling us with stuff like this lol

(Sefirosuwar) #1620
"NO King lives for ever" or for more then 5 seconds in rated PVP -
Except now I have GOD TIER - DARK PACT with unlimited range :)