Actually, i have brought it up multiple time, just not on this thread. Based on our spec's design, it does matter which ability generates Soul Shard.04/25/2018 03:26 AMPosted by XonSure—you hadn't brought this up before—but Soul Shard generation can and should be addressed on an overall-spec basis, not by individual abilities. It doesn't matter which abilities generate Soul Shards; it only matters how fast we get them overall, and how the circumstances affect that rate. Soul Shard generation is irrelevant as to the direct issue of whether or not we have a channeled filler.
It's simple - since almost 90% of our rotational spells are DoTs, it presents a unique problem: if we tack shard generation on just DoTs, it becomes either a feast or famine condition based on how they tune it. Too good on 1 target? Op once we have >2 targets. If we need 2+ targets to be good? Well..........
I don't think we 'need' to redo experiments on that, since Legion's latest experiment on making Drain Soul as a talent proves yet again how having nothing but only dot ticks to proc Shards is a terrible exercise.
Which leaves us only filler spells as our other source of shard generation, which Drain Soul has been a staple and reliable workhorse since vanilla, while Shadow Bolt never did provided any.
Given the circumstances in which we are still stuck with UA requiring a Soul Shard, Shadow Bolt that's not generating any shard is putting a huge roadblock to our shard income, and a bigger dent on our DPS output.
And given the simple fact that up until now, they still showing no signs of even touching on this particular subject, let's just say while the sky is not falling down, it certainly looks doom and gloom.
For the record, Shadow Bolt as a filler and Drain Soul/Malefic Grasp as a filler pretty much shares the same time period. We switched from Shadow Bolt to Malefic Grasp, and then Drain Soul since Mist of Pandaria - which is 2012, almost 6 years ago. That's probably more than enough to say both spells have a significant presence in our spec, and a more flexible solution would have been much more preferable than forcing us to stick with either one.
It also brings out new problems, which ironically some of them are old problems which gone away when we moved to MG/Drain Soul.04/25/2018 03:35 AMPosted by XonThe change to Unstable Affliction—10% increased damage done per application—combined with Shadow's Embrace takes care of this issue.
Without a stable and consistent shard income, UA is casted significantly lesser, which is an overall dps loss. Even now on beta, Shard generation for Affliction feels significantly slower than live, and it feels even more awkward as we are so used to shard sniping with Drain Soul that when it is completely gone, Affliction feels even more hollow and boring than Legion. How ironic.
Shadow Embrace requires 3 stacks to fully ramp - which means while Single Target is pretty much working fine, Target swapping is taking more time than MG/Drain Soul, since now it's a double ramp on both Agony and Shadow Embrace.
Shadow Embrace can only be refreshed by Shadow Bolt - which means like it or don't, Nightfall pretty much becomes 'mandatory' since you can't afford to lose the Shadow Embrace stacks. Unless you intend to not take Nightfall while using Shadow Bolt..........which i guess it's definitely a personal choice, but not recommended by raid standard. I can't imagine how people will not complaint about Nightfall being 'mandatory'. In fact, i already see plenty of post requesting to make Nightfall a baseline passive again, although i expect a huge nerf to come along with it if they do that.
I'm not going to repost my test results on how missile speed, travel time and range will affect Shadow Embrace/Shadow Bolt, but with more people trying out in beta i'm sure they will have a better idea how those will have a heavy influence, which is the same problem we had back in Shadow Bolting days.
Ironically, if we put Soul Effigy back with Shadow Bolt, it would end up even worse than Legion. Imagine needing to also stack Shadow Embrace on Soul Effigy, which is already doing less damage when we put UA on it...........
I don't deny that the interplay between Shadow Bolt, Nightfall, and Shadow Embrace would be fun for some, but i regress making it as the only choice. Like many have requested, allowing us to choose between Shadow Bolt or Drain Soul, even via talents, would have been a great solution to quell the community frustration.