if you are going into a heal intensive dungeon/fight, you literally just need 1 dps or tank that can cleanse and instruct your healer to dispel or heal only if there is a second spawn… afflicted is a nonissue if you spent about 12 secs before you start the key to communicate with the group.
This is confirmation bias at it’s finest. You act like groups are trying to stack on dispels/heals when the healer can easily solo it. At most you would want 2 people who can counter the affix.
Sounds like your group is standing in the wrong place, and should be more mindful of their surroundings, and are ignoring a very useful aspect of these affixes, being able to LoS their negative effects. Put a mark on your head, and tell them to stand closer to you
The main pain point for healing in keys is the outright damage. There’s usually enough warning for when they are about to spawn since they have the same “shiny circle” effect start up several seconds before they spawn, then they have a 10-second timer before they do anything. At first I had some trouble because I was trying to target them directly which, is wonky because they don’t have the same nameplates but once I swapped to just using the mouse-over cast option (default, not even macro’d) it was extremely easy.
This affix is pretty much “Have a healer and at least one other guy with a dispel/heal.” Compared to Quaking (which only punished casters or dungeons where it force-yeeted you into a single stacked point), Storming which only really affected melee, Bursting which affected everyone who wasn’t a priest, necrotic which only really hurt healing based tanks, or grievous which only really hurt healers with lower group-throughput healing… Having affixes where group utility completely trivializes an affix so that players can simply focus upon the mechanics of the actual dungeon isn’t necessarily bad design.
Whenever people say “We don’t want to feel obligated to bring a class with X utility” should probably look at their groups and wonder how many times they would recruit someone who had bloodlust, veil of concealment, mass dispel or a battlerez.
Not the point. No one saw it, but my group had their backs to the corner it spawned in.
To be fair, I turned my camera around enough and ran around the corner to dispel it, but while doing so everyone was nuked to 30% HP. Super fun. Also, you’re not wrong, but it’s still beside the point since it’s about spawn location.
Same here. Problem is, I panic when I don’t see the pre-position and that’s where the stress sets in. This only happens maybe 5% of their spawns, but it’s enough for me to hate it.
I do welcome the reminded perspective. Quaking was the worst affix due to overlaps, and it was long overdue for deletion.
You’re not wrong about your summary of it, because in most situations it is that. However, when those scenarios happen where they spawn in a very weird spot or across the room and you can only get one, the haste debuff makes healing incredibly difficult…moreso than any affix listed.
If it did not have spawns which I consider ‘buggy,’ then I’d say it’s deserved, since you essentially fail the mechanic for the debuff.
I mean why make even more barriers to entry? For example, warriors don’t have Bres, bloodlust veil, or the ability to dispel things like afflicted. Rogues have veil, but that’s only for very niche top-end runs.
Even in the worst case scenario, an Afflicted cast isn’t a guaranteed wipe compared to Incorporeal where 50/100% reduced damage/healing could be considered a guaranteed loss with casts that happen faster, required cast-times to disable (for most classes), and can’t be LoS’ed while also not being ‘deleted’ when CCed so it would have been possible to waste CC all on one target and leaving the second target to freecast.
And I don’t really see things as a barrier for entry as much as having a score and timed keys under the belt. Considering warriors never really had anything for affix-specific things or crazy skips like cloak or warlock gate. Groups usually want at least one melee for the shorter interrupt CD so they’d be in the same boat as DH/Rogue/DK and even on Incorporeal week (one that was notably less-forgiving for those classes) we had no issue with running groups that had those classes in it.
Pretty sure you can LoS Incorporeal, just as with Afflicted.
You can? Huh. I think I tried once in Uldaman and it didn’t work so I never tried again. Maybe I was wrong.
Uldaman is weird with their cave walls and pillars that are not “solid”.
It’s definitely a bummer, was hoping that my Imp could at least singe it off.
I don’t mind the affix. It does need some adjustments. One of my icks about it though is that it will conveniently spawn when I need to dispel people in my group
I feel ya, really a bad time to be a Hunter too, like if all the nerfs and bad rep we have were not enough already.
Ya being a bdk means i actually just cant interact with afflicted and barely can with incorporeal.
Meanwhile protpally is perfect for all of the new and changed affixes, kinda stupid how that is, even them during raging us incredibly strong.
Just did my first key of the week. 19 Uldaman… affix may as well have not existed. Even if I wasn’t on my shaman this would be trivial to deal with.
Yeah it’s a healer affix, but still miles better than explosive.
Was disappointed that I couldn’t do that either.
The thing that irritates me is the misplaced notion that an affix is the responsibility of one specific person on the team. There is no “I” in team.
It needs to be a group effort.
I got yelled at last night in a nelth’s lair because the tank pulled the entire circle before the second boss at once. I was literally doing everything I could to maintain keeping the group alive, and even then when combat was over people were < 40% health and I was completely oom. I was yelled at because ONE afflicted popped and I was told “HEALER YOU HAVE TO HEAL THE AFFIX.” Meanwhile, I was in a group where EVERY CLASS PRESENT has a dispel.
That’s the part that I find annoying. I honestly didn’t mind the affix much on PTR outside of the fact that it often times feels like Player vs UI, because I guess the caliber of players that actually goes on PTR to test things out is significantly higher than the majority of folks running keys on retail, because they actually assisted with the affix and we didn’t have a bad time (except when we were in freehold that one time fighting Eudora and afflicted was spawning on top of the buildings).
Mouseover macros do work on it. At least, the one I am using does.
Wait…
Oh noes - they have implemented a mouseover macro conspiracy with this mob! I get it now!
Yeah, that was a bit of a thing on some of the test runs I did today for this. I usually just dispelled team mate, then hit affix mob with holy shock and a flash proc. Took care of them right away.
Poor rogues, whatever will they do in M+
I had them spawning IN the first boss in NL last night, made it incredibly difficult to see and almost impossible to dispel them.