So what is your point? that some affixes are annoying? yea sure they are but you still play through them XD its only at like super high level keys where you start skipping weeks due to affixes actually causing issues.
Iâd also say the affixes that cause issues in high keys are the complete opposite to the ones that brick lower keys. Affixes brick lower keys when people donât engage with them, affixes brick higher keys when engaging with them still results in meaningful time lost.
Sanguine has very little impact on timing a 16, yet itâs the worst affix in the whole pool for pushing. Meanwhile things like afflicted and incorp which are complained about to no end have almost no impact in coordinate push groups.
Even grievous, an affix complained about to no end by the general playerbase to the point it was removed, had little to no impact in higher keys because relative to the damage already happening and with the level of avoidable damage mitigation already required grievous wasnât an issue.
Unless youâre desperate to get your vault done for the week, no, we probably wouldnâtâŚ
Again; no it isnât. Most people arenât ducking out of keys on bad weeks because of âskillâ itâs because theyâve got better things to do with their time than grind a bunch of mythic dungeons riddled with AIDS. I mean affixesâŚ
Whatâs the solution to this then? I donât think people will be interested long term in doing dungeons that donât have some sort of alteration week on week, and we agree that feeling like something you could achieve week A not being achievable week C is a bad feeling, and that positive affixes create that feeling the same way negative ones do.
This is a disaster on its own. Targeting will either mess up your tab targeting, or it will block clicks from going through. Nameplate will also spawn in China so you canât even properly see it being off-screen.
So Explosives 2.0 tab targeting, no thanks. We need less target swapping, not more.
So basically spiteful 2.0, no ty. Forced movement that can overlap with dungeon mechanics is something we need less of, not more.
100% in agreement that mythics need âsomethingâ. Anything; even, would be an improvement.
Kiss/curse mechanics, torghast approach, alternating dungeons, and so on⌠you could pull any idea any random Joe has come up with on the forums out of a hat and it would still probably be an improvement.
Realistically though, there isnât a solution because theyâre never going to be willing to allocate the resources into developing something better and will just continue opting for the easiest solution, for them.
Personally, I genuinely believe itâs because the devs arenât competent enough. Simple as that.
I think the issue is if weâre trying to alleviate the feeling of
1: failure because of XYZ added thing
2: struggling to do something you did easily a few weeks before
Then kiss / curse is still kind of out of the window.
I always liked this as a rework of explosive.
A bomb spawns with X hp and a 10 second countdown. The bomb exploded for say⌠40% + an extra 40% over 5 seconds so lethal in combat but technically survivable with nothing else going on. When the bomb is killed it deals itâs health as damage split between all enemies so no gcds / damage put into it is lost.
Swap to the massive bomb isnât a particularly difficult thing to do, the downside of doing so is mostly alleviated, and of course youâd need some specific interactions to avoid it spawning across a brackenhide totem overlap but itâs still going to be damage going into the boss regardless.
The problem is that it requires target swaps. If itâs a one shot it comes down to the healer. If it has a lot of HP it messes up all kind of pulls and mechanics that require hard focus. Think totems in BH or the add in VP.
Thatâs not my personal gripe with affixes though. Certain weeks feel like an absolute slog.
The problem is you can have weeks where you had a lot of fun grinding score, or unlocking your vault etc. As games should feel.
And then weeks where you just want to get your vault out the way and the whole time youâre frustrated by dealing with things like storming irritating the hell out of you for no reason and thinking to yourself âI canât wait to get this over with so I can go do something else.â
Playing WoW shouldnât feel like waiting for your work shift to be over. Especially not because a bunch of affixes which for the most part barely even add the âdifficultyâ they were intended to add unless weâre talking uber high keys. They donât justify making the game an irritating chore.
The funny thing for me is personally the only affix that really gives me that feeling anymore is sanguine and maybe bolstering. Affix affect different skill / key levels very differently and it makes it hard to create ways to shake up keys week on week that donât end up making things worse for someone. I will note that the two affixes that get referenced the most (Afflicted and incorp) are unique in that they are group affixes and failure by any one member results in a group wide punishment, meanwhile walking into a tornado or standing in volcanic only affects you.
I would have zero problem with afflicted and incorp IF every class had the means to help.
furthering restricting class comp was one step forwards and two steps back.
But if Iâm playing a class that can deal with it, I find it kind of okay.
Iâd gladly see some of the annoying for no reason other than for the sake of being annoying affixes like storming and spiteful replaced with something more in line with that IF it wasnât restricted to certain classes being able to help.
Hell, even give me explosives back over those 2 if you just toned down the amount that spawn a smidgeâŚ
How disingenuous, or perhaps reading isnât your thing.
Each suggestions had multiple solutions attached; dps, cc, dispels if the players has them, movement. So none of these force you to move. Also you removed that text listing the multiple ways of dealing with them from the quotes?
The philosophy (which was the point I was trying to get across) was personal responsibility. I made this point multiple times so no its not the healers responsibility to deal with another players mechanic they canât even see or interact with. Again why exclude this?
If affixes with multiple easy solutions and minor consequences are so objectionably offensive, I fail to see how any affix would satisfy you.
lmao do you even know what disingenuous means?
I gave you clear reasons as of why they are not good solutions. Just because you pointed out some advantages, doesnât mean they donât come with disadvantages.
Maybe you forgot that explosives already exist?
Shocker, generic affixes are bad and impossible to properly balance so they wonât ever satisfy me. The entire system needs an overhaul, not introduce more badly designed affixes (looking at you DF)
I like the affixes for the most part. Definitely room for improvement. The affixes this season are better than last season. Hopefully next seasons are better than this season. The only thing that bothers me is bursting and mass dispel interaction. Mass dispel, itâs power and being exclusive to priest bother me in general though.
You can prattle as much as you want but not discussing in good faith means its worthless.
Bursting definitely needs to go. Only one class has the ability to make it go poof. Other healers have the ability to remove it from one group member which has 1/5 of the capability off Mass Dispel. In organized groups on disc itâs easy to communicate and say lay off once stacks begin stacking, but in a PUG the mongo DPS just think kill, smash, hurry!
How far does Blizz have to gut the game to make it pug idiot proof at difficulty levels past all gear/achievement rewards except the 0.1% title?
Most of the affixes are already complete shells of their former selves.
Every time Afflicted comes around, I remember how irritating I find it as a healer. Itâs vastly annoying to me to be in the middle of a high pace fight and spin my camera to make sure nobody missed one, or to see if one spawned partially in a wall, or if there is more than one. Iâve been fortunate to have groups that willingly help with it, but even so, yuck. Not a difficult affix: annoying.
Incorrect. I donât need to âinterpretâ anything when the words are laid out in the manner they were in.
Having something close to this
- sanguine
- canât move mobs
Makes it look like âoh sanguine week mobs canât be movedâ
When people use the words like âOP probably meant thisâ or âOP is trying to say thisâ
Thatâs other people trying to interpret what OP was trying to communicate. I read it word for word the way it was laid out.
My point is, the way OP laid it out can spread misinformation