The solution is hire GMs. Have monitors watching every dungeon being run, and ban the accounts boosting. Should be easy to do with tools for monitoring for suspicious behavior and hiring like 100 GMs for like $6 million.
All they do is ban accounts selling boosts. What WoW needs is active GMs. It’s nearly impossible to get in touch with a GM anymore. You’ll then have an active player community reporting rule breakers to the GMs.
“… it can lead to detrimental economic effects, among other concerns…”
What other concerns? What detrimental economic effects? People out here controlling the auction house with bots and you’re telling me that causes ‘economy’ level impact? For who? You have lost your collective minds if you think this is an actual issue. Do you guys even play the game at this point? Or do you just vibe code random PRs solving things nobody even cares about you solving? Make the game more enjoyable, stop implementing changes that make it harder to play the game. Not a single person has leveled their 2nd, 3rd, 4th character and said “Oh man I wish I had to quest for this!” - just leave people alone and let them spend their gold to boost. This is many peoples escape from their real world / jobs, they want to play an enjoyable game with their friends and in a community. Not a single person has cared that people are getting boosted by people - you guys are literally inventing problems that don’t exist, and implementing changes surrounding those problems. You should try actually playing the game instead of being an irrelevant and out of touch ‘community manager’… You’re like a leasing agent that doesn’t actually reside in the apartments you ‘manage’ - completely out of touch.
Does this mean “if less than 5 players attack something, you get less loot” or is it “percentage of party participating in combat”? Also: What counts as “players participating in the kill”?
It would be weird that 2-4 person groups farming normal dungeons with everyone participating normally would have the loot nerfed…
The boosting is a problem since it crashes markets. You can boost like 100 tailors if you wanted to. How you solve it is you hire GMs and have the GMs police dungeons. It takes spening like $6 million to $600 million depending on whether 100 or 10,000 GMs are required. You can out source the job to lower the cost.
They’re trying to automate the GMs away which is probably ideal long term for an MMO, but it is nearly impossible to implement the proper systems without side effects for normal play.
Stop trying to sound smart please. Boosting doesn’t crash anything, you’re out of your mind. This is a recycled content game - stop trying to apply your flawed reasoning to something that isn’t an issue. “You can out source the job to lower the cost.” Nobody asked for an incompetent project manager scalping a program and cutting costs/maximizing profits for an ‘anniversary’ re-re-release of a game.
It would be nice to see dungeons and heroics further incentivized. As it stands now, once players farm the 80-100 badges needed to get their P1 BiS items, the majority stop running dungeons all together.
Maybe add a SoD undermine real style bag to the badge vendor so it gives people a reason to go back. Kills two birds with one stone since it also eases the scarcity issue that’s going to happen after P3 when layers are back down to just a handful at peak hours.