Adjust/Fix Farming Nodes

Can we please bring the Retail style of farming nodes to Anniversary? Or at the very least, make them spawn considerably faster? I was on US-Medivh during OG Burning Crusade, which was a high/max population server back then, and farming was nowhere near the headache it is today on Anniversary.

The system in place was clearly designed for limited population servers specific to time zones. Unfortunately, this does not work for the current layered Mega-Server as the population is considerably more dense than the old farm node system was designed for. Blizzard has even stated how the current Anniversary Server infrastructure is closer to the design of the modern Retail Server Infrastructure. This has taken something that has always been fairly relaxing and made it extremely stressful.

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there are a huge number of ideas on how to fix this issue, but most are tied to player density per layer. for some ridiculous reason, they won’t adjust the player caps per layer to thin out the player base. more layers means less players per layer. less players per layer means more nodes, mobs, fishing pools etc for those players.

the open world on this MEGA server is busted af, and blizzard does nothing to fix it.

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IMHO the main thing they should do is NOT dynamically scale back the number of layers during off peak times.
They should keep any layer that’s been instantiated active until server restarts.

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They wont do it because more layers is more compute resources. Need to keep the electric bill down. Need to save the $2 per layer

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Yeah, I get that maintaining a high number of layers probably isn’t cost efficient from Blizzard’s POV, that’s why I suggested just making the nodes respawn much faster, at least 50% faster.

I think the BEST option would be to just bring the Retail version of the nodes over since they were designed for layered server architecture. But I imagine that’s not as simple as just “Bringing it over” if that makes sense.

I understand the Classic Andy’s probably cringe at the thought of any changes, but the server architecture is already a massive change and what I’m suggesting is just to accomodate for that massive change.

Too many BOTs thats the fix…. they never had this many back in the day

more layers…faster respawn rates…personal nodes…ban the bots…so many possible solutions to this glaring problem. but where’s blizzard? where’s any communication acknowledging this dog sh open world experience? where’s blizz on the bot mafias now mass report spamming people to get accounts banned?

radio silence. same as every other iteration of classic they’ve launched. little to no support within a couple of weeks of launch. let’s hope people start unsubbing.

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I have had zero issues mining. Just get an epic mount.

I’m pretty confident the cost doesn’t make any significant impact, especially in classic where they have like 5 servers. They also heavily abuse sharding in retail which is a similar concept.

Server costs, in general, have always been viewed as cheap, never seen anyone really argue otherwise. Bear in mind WoW had many more players back in OG WoW and many more servers but with little other monetization beyond the sub cost, a few services, and expansion sales but still did extremely well.

Moreover, the price for monthly subs has never needed an increase to justify growing costs to server/data management. Hell, people still spin up their own private servers for WoW because server cost is not really a gatekeeper.

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