Additional Suggestions for Improving Queue and Match Penalties in Solo Shuffle and Battleground Blitz

Continuing the discussion from Midnight: Curse of Ula’tek PTR Development Notes:

  1. For Solo Shuffle or Battleground Blitz – while in-game: remove the real-time progress display showing the number of players currently in the queue.

  2. For Solo Shuffle and Battleground Blitz – if a player actively leaves the match after having already entered the battleground/arena: apply a rating and MMR deduction, plus a 5‑minute penalty (lockout from queuing again).

  3. For Solo Shuffle and Battleground Blitz – if a player successfully gets a queue pop but fails to click “Enter” (i.e., does not accept the invite): also apply a rating and MMR deduction, along with a 5‑minute penalty.