I was hanging out with a Mythic raider player friend of mine over the weekend and by them adding Raider…io, despite what Ion says, they will add LFD for M+ it’s only a matter of time.
Ion already answered this question in an interview (on WoWhead not sure which one though). He basically said classes aren’t balanced so they can’t do matching because its not fair. LITERALLY…the game director who is responsible of class balance said that they can’t implement a QoL feature because classes aren’t balanced…
What he basically said is to implement this feature (M+ dung finder) they would have to actually go in and balance classes/specs so that all are capable of doing M+, which they can’t be bothered doing…I mean if that doesn’t tell show how Ion and the devs are putting the bare minimum effort in this game I don’t know what will.
PS: Found it…
Question:
This should be an interesting question, will there be a matchmaking system for Mythic plus in the future? Like match “similar level” players through a built-in ranking or scoring system and do Mythic plus together. This could be very complex to achieve, but it sounds very fun.
Ion answer:
It’s something that comes up a lot, we hear this in PvP also - people who wish there were some kind of rated solo queue system. The approach that we’ve taken so far and I think we continue to focus on is to try to make it easier to find people of a similar skill level, with similar interests to do this content. We think there’s a lot more that we can do with the group finder, and even just making it easier to without addons to see their rating and experience of people who you’re grouping with will help, but ideally you should also search more easily for specific dungeons, difficulty levels, to specify whether you want just to complete the dungeon, or whether you want to push the key higher, and what type of group you’re looking for .I think all of these factors can help people find each other more easily. The big concern with matchmaking is that WoW is, unlike a lot of other games that have matchmaking, where in Overwatch and in a MOBA like League, you might play different champions, different heroes. In wow you are your class, and that’s not something you can change, and composition matters tremendously for group success. So if we randomly match you with teammates that don’t seem like a good combination of classes or who you would prefer, I don’t know that that’s going to be the most fun experience, and so we prefer to give players control over who they group with, but we also want to make it easier for them to find friends and companions.
I don’t think that proves it’s not going to happen. Actually I think it leads to the opposite that it’s something that will happen once they get X. They’re not dummies over there. Every modern day major game that’s hyper successful has a MMR system. WoW isn’t the exception.
Ooh, letting players dungeon score go DOWN in a bad group is a spicy take I’m sure that would have no controversy or toxicity.
they will add LFD for M+ it’s only a matter of time.
Probably not. Maybe an LFR-style ladder, but no competitive content has ever had a solo que. I doubt that’s going to start now.
Probably not. Maybe an LFR-style ladder, but no competitive content has ever had a solo que. I doubt that’s going to start now.
Just because something has never happened isn’t evidence that it couldn’t happen. Actually if I had to wager–if WoW is still trucking in 5 years I’ll bet there will be a M+ Solo Que LFD. Why? They want more players playing, how does that happen, cut down the downtime of the player doing nothing.
Actually I think it leads to the opposite that it’s something that will happen once they get X.
Given what he said, it’s not a class balance issue as much as it is a perception issue from players. They’ll never be able to change people wanting meta comps without serious homogenization, so it’s better to not be involved in creating the comp at all, the players can pick what they want.
His response is about group synergy with classes not that they are too unbalanced to work.
There are factors that go into building a group that are beyond just pick the first 5 that aren’t part of other styles of games. And picking and gearing a new class isn’t a UI option like a moba or FPS. It’s months of progressing and growing a character.
And in an RPG group composition and synergy SHOULD be something to consider. Strengths and weaknesses.
All specs can already do virtually all of the content, but building good teams is more than randomly throwing them together.
I’m not concerned with if this is a good idea or a bad idea. Those are subjective arguments. I think the only question you should concern yourself with is; Based off what the Devs have been implementing in the game, would the creation of LFD M+, tie into with what they’ve been making? I’m leaning toward yes.
I’d not sure what makes you believe that. Nothing stops them from throwing an ilvl requirement on normal, heroic, or even mythic raid for a solo que and yet they don’t do it. Some content isn’t designed for randomly generated teams. A separate ladder without any affixes might be possible, but the failure rate would be incredibly high in the current system.
Your que time as that mage would probably be 12 hours lol. No tank would ever use it.
Based off what the Devs have been implementing in the game, would the creation of LFD M+, tie into with what they’ve been making?
Nope. They could have given rated PvP Solo queues forever ago, but building teams manually for difficult content seems to be the direction they prefer.
an ilvl requirement on normal, heroic, or even mythic raid for a solo que and yet they don’t do it.
There’s an ilvl req for LFD on Solo Que. 155 for heroic.
Some content isn’t designed for randomly generated teams.
I mean I don’t think that’s true. I think if they made the game more upfront and designed the leveling experience to be built around how endgame plays I don’t see why it wouldn’t happen. As it stands Nomal/Heroic Dungeons are not the end game. They’re actually relics of a game that doesn’t exist except in Classic/TBC.
Nope. They could have given rated PvP Solo queues forever ago, but building teams manually for difficult content seems to be the direction they prefer.
I disagree because they continually keep adding items that make grouping easier. It won’t be long before WoW’s pop hits a level where in order to keep a level of profitability MMR systems and Solo Que’s will come. M+ is only what a 5 year old feature? Time is gonna win out here.
they continually keep adding items that make grouping easier.
Yes, easier to make manual groups. As they prefer we do.
The entire premise of my post was that Blizzard would build a MMR system into the queue that places you with an appropriately skilled group of players and in an appropriate level of mythic.
this is a great example of something GD thinks they want but really doesn’t. i can already see the “why does your stupid broken system keep matching me with bad players??” threads
There’s an ilvl req for LFD on Solo Que. 155 for heroic.
I wasn’t talking about dungeons. Solo que is for stuff that can’t be failed. If they don’t let you que for normal raid, m+ certainly isn’t going to happen. The current grouping system is fine. I don’t know why people refuse to use it.
M0 sure, then I’d actually do them 
. I don’t know why people refuse to use it.
Because players can go hop in a MOBA with significantly more players and instant access gaming and play. I mean it’s pretty obvious.
What makes you think you’re going to get instant access in a solo M+ que system? DPS times would be outrageously long. You’re not really thinking this through.
I read “access” as the ability to use the system, not instant queue times.
You’re not really thinking this through.
no one who champions the whole solo queue for m+ does.