Add a charge (empowered) up ability to Hunter

I suggested a similar change for Rapid Fire, though mostly in the interest of being able to target swap (and being encouraged to spread Master Marksman, then limited to primary target damage only outside of buffed ESs/MSs, via its crits, since those could offer bonus Wind Arrows against bleeding enemies) and resolve desync and at 3 shots per second pre-Haste since I can only trigger effects per hit or per cast.

And agreed regarding Aimed Shot and a “perfect timing” portion. If there were to be an “active reload” mechanic, I’d rather the manual timing…

  1. Be a way to opt out of spending a buff ‘early’ (say, Streamline in a setting where the base cast time is shorter but Streamline is much less readily available, or a piercing shot that hits for bonus damage per target… per additional target struck, but only if fully charged), and/or
  2. Involve compromise between spectrums of situational priorities (say, burst DPS vs. resource efficiency, piercing shots vs. single-target, bleed uptime vs. capitalization, or whatever else) beyond just mobility vs. damage.