if he is rich enough in retail to buy tokens, absolutely.
you need the main game to use the editor mode. same as it was in 1995.
if he is rich enough in retail to buy tokens, absolutely.
you need the main game to use the editor mode. same as it was in 1995.
i dont remember them promising anything for sod
SoD and Classic cost 15/month to access. That is still a fact with or without the wow token.
*included with your sub to retail.
Classic and its variations dont cost 15 a month they are included in the retail sub that is 15 a month. Its semantics but correct.
So does posting on the forums.
they charge us $15 to post on the forums!!
you’re wrong, just stop
The mental gymnastics here is astounding.
You can phrase it any way you like but at the end of the day, it costs $15/month to access Classic WoW. If you do not have $15 + tax in your bank account, you cannot play any version of World of Warcraft (assuming you don’t have millions of gold in retail)
If you want to play retail, you have to pay an additional box price. Classic is not an “editor mode” comparative to Warcraft III. Those were fan-made mods based on the original engine and client. Classic is completely separate from retail and maintained by Blizzard, not the fans.
This entire thread got derailed (as they all do) because you guys seem to enjoy making excuses for subpar quality from a company that charges you money to access their game.
The bottom line is, private servers have been doing custom vanilla servers for free with less developers and less bugs. Releasing tested content with a PTR and ample time to bug-fix should be the standard at this point.
What gymnastics did i do? It is not free. Its is included with. There are important words that need to be used when purchasing is involved and it can be simple or not.
At no point in my 8 words did I infer it was an editor mode I stated it has variation like era, cata and sod.
If we were able to influence the quality of the game we would but even if we all cut funding they would just shut it down as interest in these alternate game mode/time lines was below operable levels.
Based on posts by devs even they had a hard time selling SoD to upper management and did amazing things with what they had. Everything is a reused or unused asset until moltel meatball. To this day things used are in game files from future expansions repurposed for SoD.
You nailed it by acknowledging you’re arguing semantics, which acknowledges that what you’re arguing isn’t relevant.
To be honest, I’ve found that whenever any entity gets large it gets hard to regulate and stuff gets overlooked or out of control. Bigger is not always better, and you have to know what to expect from Blizzard in this day and age. AAA games are AAA for some good reasons, but also there are downsides of that as well; think things like pricetag, file size, potentially launch quality, or shoehorning in questionable content because they have a financial motive behind it.
Small indie companies tend to make great games because their overhead is small and they make what they think is fun and do what they want, nor do they need approval from multiple channels to do something. As they grow into a bigger company their overhead goes up so development costs go up, and they get regulated to make what the company things will bring them the most money; not because it’s quality content, but because they have data that makes them believe it will make them the most money.
I don’t really blame Blizzard in this regard; I am finding SoD to be fun, even though it’s a bit half-baked in a lot of ways. IMO Blizzard is a shadow of their former stuff, which is why I started to phase in and out of their games about midway through shadowlands. I prefer to stick mostly to indie games now because I have found some really high quality gems in them, with the main downside being that you are hopping from games more regularly rather than having a home-game to play. Pricewise I don’t think it’s as bad as some people think because indie games cost a fraction, but it does mean you are constantly on the hunt for something to play.