I actually play WoW with the sound off after the first few months of an expansion (I have very sensitive hearing and wear earplugs all the time apart from when I shower), so although I’m not deaf, I do understand the annoyance of not having audio cues, as they’re used in a shocking amount of things in this game. I have to turn on the sound when I PvP for example, for the reason above, you can hear a rogue/druid/hunter stealthing near you. It only lasts a second, but it gives you an indicator you need to be prepared.
I don’t know why, but I always thought there was an accessibility option for that. More accessibility is always a good thing.
Another thing to note is you can hear when a druid shapeshifts into one of their forms around you that isn’t in your sight. They make a noise, that’s distinctive to each form. That’s another thing that would probably be helpful to have a UI element, even just a text pop up that says “Cat Form” or such.
Also to note, nothing would be stopping people who can hear from turning on those visual cues, so for the people who might scream it’ll give deaf/hard of hearing people an advantage - it wouldn’t, you’d just have double the advantage they do because you have the option to also have the audio cues.
I won’t say anything else just cause I don’t feel this is really my place to comment, just wanted to say that accessibility options are important, and bring up the shapeshift thing too.
Not saying its not an issue, but I didn’t even use the shield to play the tune. I didn’t see a way to check the tune of the objects aside from clicking on them, so whether you use the sound or not its trial and error - unless I missed something.
I found that chest on the first (and only) night I’ve been able to play in ZM.
Naturally, the very first thing I did after unlocking Haven was go explore the map. Explored most of the caves I found, and I found this.
I noticed the four little altars and clicked on them. Got knocked down with three of them, and didn’t get knocked down with the fourth.
At this point I realized it was a sound-based puzzle. I deliberated for a moment whether to take my time and unlock the chest by trial and error — mind you, I’m assuming that the sequence does NOT reset or change after I make a mistake — before I ultimately decided to hold off onto that for another night.
And, truthfully? As long as the pattern does NOT change whenever I make a mistake — if it remains the same — then I don’t mind figuring it out by trial and error.
The funny thing is, while I’m sure that some (if not many) deaf players would be annoyed by this chest… it actually doesn’t bother me! But that’s because I watched the announcement for this patch, where the devs said a big feature was this musical language they developed. So I already knew that music and sounds were gonna be important in this patch. So I’m actually relieved there’s only one sound-based puzzle with a relatively simple sequence.
Gonna drag this thread back up, because I’ve got a new suggestion:
Deaf players often rely on /say to communicate in emergency situations in raids. In fact, for Undaunted’s raid team, it’s mandatory for all of our raiders to have speech bubbles enabled.
The problem is this: We have three Shadow Priests and they occasionally have to type something in /say, only to have it be Void gibberish that nobody can read.
It’s a cool little flavor addition, but it’s frustrating when you’re trying to communicate. Some type of item allowing players to understand Void speak or a Glyph for Priests to disable their own Void speak would be greatly appreciated.
This is a great callout. After discussing with the team, we’d like to look into changing this in a future patch. Our current thought is that priests in Voidform would no longer speak in Shath’Yar by default, but we’d also add a glyph so that players who like the flavor can still opt in to it.
Thanks for taking the time to share your feedback!
This pretty much means I’m going to have to beg shadow priests to not take that glyph, and if they don’t want to, I’m out of luck anyway.
Please just let us anchor UI elements to players, without having nameplates enabled, this will solve so many issues.
I easily get visual information overload, so I want to be able to finely tune what I see on my screen. In the current scenario with things like 3…2…1 above players for mechanics, I need to enable bubbles. However, this also means I constantly get spammed with things I don’t want to see, such as “[player-realm] interrupted [spell]”.
I’m constantly fighting information overload and it would be so much better if I could control what I see, rather than others controlling what I see.
Interestingly, one of the most common addons for announcing interrupts, Raeli’s Spell Announcer, was created specifically because one of the addon author’s friends is deaf and was having trouble following cooldown usage.
There are definitely more elegant ways to handle things that these days, such as WeakAuras that show the remaining cooldown on party member’s interrupts, although Undaunted does still find RSA’s announcements useful in certain scenarios.
The upcoming UI overhaul in Dragonflight provides a good opportunity to bake some of that functionality into the base UI by allowing us to track specific cooldowns by our teammates, which would make announcement addons redundant.
These days you can use addons like OmniCD to track people’s cooldowns, so it shouldn’t be a necessity anymore. I understand why it exists, but in this case one person’s accessibility is causing issues for someone else, and it’s a recurring theme here. Accessibility shouldn’t have to rely on the goodwill of others.
I’m a hard of hearing player and I find this all so helpful, one thing I would love to see added, would have to be a mod though, is closed captioning on my wow screen from people in discord. I have the hardest time, especially when there’s more then 1 person talking (that NEVER happens in discord right??!!??). If youtube can do live captioning, surely a modder could! That’s my dream anyways, I know if I could mod I’d try my hardest to make this!
There’s one thing I’ve been meaning to praise Blizzard for…
The massively improved closed captioning in their cutscenes and cinemas! I’ve been greatly impressed with the closed captioning this expansion.
You guys even include the sound effects! Like “[character] snorts derisively.”
That never happens. It genuinely blew my mind when I saw it because firstly, I didn’t know that piece of information existed in the first place and because secondly, Blizzard actually took the effort to add that!
Sincerely… thank you, Blizzard. This might be a relatively small thing, but I really appreciate your massively-improved closed captioning.