About the raid nerfs

Just a rant, I always wanted to play TBC. When it came out I was playing WoW, but I was too young to understand what I was doing.

That’s why it brings back so much nostalgia.

And when I saw the news about the nerfed raids, in my head it didn’t make a difference, it would be fun to play with my friends.

These last few weeks i was hoping for a a fun progression in Shade, Netherspite, Gruul, or Nightbane must be. But I guess I’ll never know, since we just one shoted everything. Dont get me wrong, we are very casual bunch.

Today I found myself thinking, with everything is so easy, my upgrades don’t make a difference anymore, enchanting items? What for? Gems? Why? Maybe i play an alt, or stop playing, i dont know. Raid logging it is, for sure.

The nerf literally takes away the content of the progression, it loses its purpose, something that made many people fall in love with the game.

But now, after doing three consecutive weeks of one-shotting all the bosses, I wonder, why would Blizzard do this?

Perhaps our anxiety got the better of us, and we forgot that the game is about progression and achievements, not just a loot-grabbing slot machine lobby.

kara was never hard, you were just a young noob

6 Likes
  • Gruul’s Lair

    • Gruul’s health reduced by ~1,000,000 HP.

    • Shatter damage has been greatly reduced.


    Magtheridon

    • Magtheridon Channelers’ health reduced by ~120k–150k.

    • Mag cube debuff duration reduced to 30 seconds.


    Karazhan

    • Nightbane

      • Melee damage reduced by ~50%.

      • Nightbane adds no longer have fire damage aura.

      • Smoking Blast damage drastically reduced (~80–90%).

      • Rain of Bones no longer targets highest threat (now random and low damage).

      • Restless Skeletons lose immolation aura and magic immunity.

      • Nightbane no longer fears during air phase or landing.

    • Netherspite

      • No longer has a group-wide damage aura.

      • Damage aura doesn’t pulse during banish phase.

    • Shade of Aran

      • No longer casts Dragon’s Breath.

      • Water Elementals have ~14k HP (down from ~42k).

    • Trash Changes

      • A lot of Karazhan trash had health nerfed.

      • Skeletal Ushers can now be shackled and deal less melee damage.

      • Chess event piece-swap debuff duration reduced.

      • Spellstealing Filchers before Netherspite only stack up to 6.

      • Aran’s Flame Wreath damage can be negated by immunity (damage trimmed or removable).

4 Likes

Make true PuGs for the raids and report back to us after.

2 Likes

It doesn’t need to be puggable.

First of all, if Blizzard wanted random groups, they should have released the GDKP. WoW is about communities, not random groups.

And yes, many in my guild pugged, finished the raid without wipes, and with several random players who had no idea what they were doing, no gear, green gear, enchants are rare, and gems are for rich people.

Well this is why people get into getting good parses. Continuous and measurable improvement feels good especially as you get more gear, individually and as a raid.

If they all die on the first day, then why nerf them?

This doesn’t make any sense? The raids shouldn’t have new groups clearing them? Even if they’re prepared as well as they can be?

Okay, but the ban on GDKP was to encourage communities to form groups, so they’re nerfing it to encourage PUGs? What?

That argument doesn’t make sense.

What makes sense is that they don’t want to go through the trouble of releasing it without nerfs, only to have to nerf it in the next raid release.

It seems like pure developer laziness to me.

1 Like

I don’t think it’s manufactured, I don’t like GDKP and it was something that made me start a guild. So, for me, it had exactly the result they intended.

Man, even a blind monkey riding a bicycle could finish the raids there, it’s so easy it’s embarrassing.

And mind you, I came from Classic, which is the most ridiculous raid content I’ve ever seen.

Ok. But reality is that if people didn’t clear week one and struggled, the amount ofcrying would be crazy.

Your average player’s tolerance for any sort of friction in game is at an all time low

Please post the name of your character.

Since when do they care about what we complain?

I’ve come to the conclusion that it was just laziness, thanks everyone,

it’s laziness, just laziness,
they released it nerfed so they wouldn’t have to nerf it later, because it would be a lot of work,

Thanks,

I guess i’m an idiot for wanting to play the game they said they were going to release again this year.

I am got going to lie, they could have done pre-nerf Kara/Gruul/Mag and it would have been fine. They are not super hard to begin with and instant farm post-nerf for any competent guild

…but pre-nerf SSC/TK would crush the majority of guilds in 2026 and PUGs would be gone. Especially TK and the Qael fight

If they are doing a faster paced, more approachable TBC this time around, pre-nerf probably is the right call

Come on guys, let’s ask for an original release so we can conquer these raids, not on easy mode, but as they were originally designed by the developers.

I find it funny how Blizzard is calling Classic players incapable and bad at the game, while the Classic players themselves are saying, “Yes, we’re incapable, please put the game on easy so I can do it, despite my incompetence.” Have you guys ever thought about, I don’t know, improving your game?

It’s like a private server, everything’s easy, jeez.

Tbc is a raid logging expansion regardless of pre or post nerf status, but to this part I would say there isn’t much of a reason right now. I’m long term focused. If I get a BiS item from T4 I’m going to pimp it out as I’m able, but that’s it. I’m running cheap gems, and no enchants on everytbhing else, and no consumes for now.

T5, even in post nerf, will likely give some guilds something meatier to chew on so I want to stockpile for it and T6 (specifically SWP). It all kind of falls over IMO, but it shouldn’t be entirely 1 shot content for everyone. Albeit if when my guild gets there if we blast it I’ll be in the same boat for how I approach T4. Also a chance they do pre nerf T5 so better to plan around T5 than worry about T4 difficulty.

I hate to be the bearer of bad news here, but Kara was never hard with the exception of nightbane (yes even pre nerf, people cleared it the day after the portal opened with lvl 60 gear). you need to keep in mind that normally, you would not have had two weeks to farm prebis gear before going in. that’s why it feels so easy.

also, you really have zero drive to self motivate to improve your performance? come on man, that’s a you problem. You should want to perform better each raid.

1 Like

Hate to chime in but just want you to know that a private server is usually a better player experience across the board, this topic included

Most private servers actually go out of their way to buff content even beyond prenerf because they recognize the average player skill or at least dps is like 200% better than it was, crazy thought I know

Yep, there is not even a exception now,

i aggre with you, we dont have not even one hard challange, its sad