Abandoning M+?

Yeah but your gonna force 4 other people to lose IO because the tank or healer left and they have no option but to leave…did you think of that? One person can screw 4 others over and it can be used as a way to troll.

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Rapper you say? I’m surprised you didn’t call me something else.

I’d be willing to accept a “% completions/timed” stat if there was a comparable stat for group starters, so players could see how good the group leader is at putting together successful groups.

If someone has an unusually high percentage of parties they start failing, it’s their own fault.

If you invited someone without any of those into a mythic+ group, that’s entirely your problem. No, wait. By putting together a group that was unlikely to succeed, you made it the problem of everyone in the group, including the guy you should not have invited.

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Any publicly available data will be used to troll, grief, generally get someone’s rocks off screwing with other people.

Any attempt to put in protection schemes will be cheesed by the same individuals.

Make the data collection complicated enough to record disconnects as a protection against false positives on a non-completion? Guarantee people are going to d/c their way out of groups instead of leaving and accumulating a score downgrade.

There’s no way to close the loop other than to never have the information public.

There’s also no way to punish the guilty without punishing everyone involved due to the “events beyond control” issue.

Game can’t tell the difference between d/c due to network issue or it being on purpose. Have to punish as if it were on purpose.

No real win in any direction.

The only thing that could be done is to allow the key to renew for the remaining players and allow the instance to be attempted again (within a short time), resetting anything having to do with it. With the caveat that, if the number of deaths had already exceeded the number to allow more than the single chest or the timer had expired, it’s just gone at that point.

Leaver gets a meaningful, and sometimes unwarranted, deserter debuff (more than 10/30 minutes), leavees in a group with honest effort demonstrated get the redo.

About as fair as you can get without turning it into another IO/GearScore thing.

In that case handle your rl issue and take the leave record.

Why would I want someone that disconnects often anyways. They might as well be a leaver.

Win would be to make it Guild only. Raider .io is a bandage fix to the pug problem. It never solves it just tries to mitigate it .

ISP having issues? Some idiot wrecked the equipment box with their SUV while texting and driving? (actually had this one happen to me) . Power outage?

Lots of RL things out of people’s control can and do happen.

I don’t know of a way outside of superpowers to tell if someone had their neighborhood cut off due to a distracted driver running down their network equipment and someone who would rather get max loot just pulling their own cord/right-click-d/c their wireless.

But I’m beginning to understand that, with most of these types of “don’t let the door hit you on the way out” people, it’s really all about how their needs and time are to be prioritized over anyone else’s who are playing “their” game…and they’ll let the rest of us know when they think we’re allowed to play and succeed too.

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No one said anyone is going to have a perfect record. I just want to know how often it happens. No one cares if it happens once or twice. But if its 40% of the time because “the baby is crying” they can find another group.

Maybe he had an irl call? Not everything is about you btw.

This is what happens when people equate timing with success and not timing rather than not completing as failure.

Toxic environment for a toxic anti-RPG system.

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Still doesn’t fix it.

You can’t get rid of “bad” guilds who would go right back to the bad behavior seconds after it being put back in.

Guilds in the world-first race? Have them register for a guild-buff/aura that lasts until the competition completes. Limit the number to participants, cull those who don’t participate (bad actors).

I don’t like the current system either, for the record.

No way to prevent bad apples…it will be misused.

Tell blizzard to up the loot on a no timed key then.

Timed keys have a 40% chance to give me loot and are usually less of a headache.
No timed keys take longer, only 20% chance to give me loot and sometimes are a freaking nightmare to finish

Leaving gives me 0% chance at loot, avoids the nightmare that Prob will be happening or is happening and saves a load of time. Also usually happens after group or problem players refuse to learn mechanics.

There is only so many times I’m going to tell someone to interrupt or to kill ads before I leave. Like people, you have a interupt…usually a ranged one…use it.

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You know…nostalgia moment here from tBC with “…but mechanics”.

But really. So much emphasis is pushed into those silly little DPS meters that most DPS live in terror of underperforming.

So you’re asking them to underperform for mechanics.
On something that the community-at-large will crucify them for underperforming.

Outside of guild groups, for the most part but not all groups do not judge completion as success, only DPS at a level that matches a time expectation for whatever they’re running.

Asking them to move out of floor goop? Okay, maybe most will do that if it’s near-guaranteed insta-wipe.

Beyond that? Wow, are you setting the bar really high.

You want to get the chocolate out of your peanut butter on this?

Blizz needs to align the open world difficulty to be trivialized at a lower ilvl than getting loot from H/M raids or high-key M+ and leave “challenge” to instanced challenges like M raiding, high keys, special Torghast modes, giant world events even.

Boom. The only incentive to run high keys or M raids is the challenge and prestige (xmogs, mounts, etc.)…no one is running them for the gear to finally reach a “win state” with the overworld.

Then you have a valid argument about working to get special gear levels to do the special content.

Which you don’t have when the argument is that you have to do M+10/M+15 to do day to day chores.

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That’s only true if you’re concerned about “disconnections.” That’s an excuse. Mythic plus keys aren’t free, they take effort to earn. If you’re joining a group and you have a bad internet connection, then you’re just as bad as the rage quitters. If it’s a once in a blue moon disconnection out of nowhere, then it’s not going to effect your score enough to matter.

Do you honestly think people are going to see you timed 85 keys out of 97, and left one key, and go LEAVER!!! BAN HIM!

If you dc’d and ruined TEN keys then you SHOULD have a bad score. Just like a rage quitter.

It’s ironic you mention TBC because that must be the last time you used a damage meter. It’s not all about damage anymore. 99% of the time when i’m linking it’s not just damage, it’s damage to X mob that needs to die and isn’t. Or interrupts, or CC breaks. Damage meters are a tool for the skillful to use and the ignorant to abuse.

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Yeap, people don’t realize it but it’s not the advent of Raider IO that has increased key leavers, it’s Blizzard. First they got rid of titanforging, so people fully geared for the key level have literally no incentive to finish a key after their first each week. Before people would run the dungeon with that one item they really like fishing for a titanforge. Now they’ve reduced the loot to the point where even if you DON’T outgear the key, it’s STILL not worth staying.

Blizzard created this problem, and it will only get worse as people gear up. Right now you’re still holding people hostage in your failed runs for that one trinket or ring or w/e they haven’t been able to get yet.

Note from my above post, I still don’t like leavers, I feel you have just as much responsibility in gauging the group you’re in before you let them start their key as they do in judging you. But I understand it more and more each day.

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Baling on the last boss when time expired half a minute ago is a waste of time? Most of the key ditchers happen then. Not in the middle of the run.

I can understand leaving a hour and a half time sink of 30 to 50 deaths, but people are too good to finish a 2 min over time key. It’s ridiculous.

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Riiiiight, so no blame should go to someone who joins a group completely unprepared. It’s all the leaders fault. And while we’re at it it’s the tanks fault when the healer doesn’t feel like healing them.
( I mean if the tanks being stupid yeah, but that’s not the point) How dare anyone try to pug something; they should be punished. Glad you cleared that up.

I can generally tell you how a dungeon is going to go within the first couple of pulls. You don’t have to be healing (though I do that too on occasion) to be observant. lol

That being said… They are turned around on occasion.

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