So, to start- I feel that WoW is dying. I feel there is too much emphasis on wanting to be max level and farming iLvl.
What i’m suggesting is a voluntarily instanced world, similar to pressing “warmode” that would allow- loot, items, rewards, quest xp, etc to be at the level you’re currently at.
This would allow for wanting to quest thru zones, that you probably never explored bc they were too far out, too slow, etc. and explore old content all while gaining benefits for “end game”.
This would allow you to join old raids at lvl 80 and get gear tailored to lvl 80, not 60, etc.
I feel this aspect is being overlooked, and that with this at least some people, including myself would have an incentive to want to go back to other zones and complete, read the lore, hell even find some sweet gear nobody has seen in years.
Who wants to keep doing the same xpac lvl 60-80 zones? Not me. I want to do Silithus. Or maybe I want to do some Pandaria at these levels instead. Why would you cap CONTENT that should be available all the time if you want to go there?
I feel that’s limiting the games ability to reach out to a new audience.
Why would I do a Cata raid at 120? I get nothing from it except a mount, that I probably won’t get so I rush thru the zone as fast as I can so I can continue to farm my iLvl’s. This whole era of wanting to get to “end game” and then complaining of being bored is an anomaly to me.
With an instanced world, I feel that Blizzard could bring back the nostalgia of these old zones, and create a new community every time you create a character. Right now, as we stand in BFA, I have no incentive to level a character to 120 without buying a boost. I’ve done the same quick areas to level since TBC. Why do anything slower?
Please read what I am suggesting and provide critical, crucial feedback that dev’s may see.
edit: adding what Sorelai said to this post.
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Maybe they are trying to fix their mistakes. If done right, revamping could be great. I have always thought, we should have new mobs and bosses in old instanced content. So if you want to run Dead Mines at level 120, it is not Vanessa Van Cleef. Or that if you wanted to run it at level 20, it was still her father. So several different versions based on level. That progresses a story and keeps content relevant. Outland could be done so the results of our actions during Burning Crusade are shown. New bosses and thugs throughout the land. Etc… So if you go back at a higher level, you’re not doing the same things. Other minor things could also occur like rebuilding the Loch Modan dam. Fixing the flooding in Menethil Harbor. Even villages that grow and get larger. This creates a breathing and progressive world.
"Ideally, they should restore the old pre-cataclysm world. At level 80, your character goes through the cataclysm and things change and you experience the new world. This is how phasing should have been done. It was what I thought would be done when they announced it with Cataclysm.
Parties should always be in the phase of the party leader so you can play with friends. There would be a lot of work to get it right after so many years of getting it wrong. This was the biggest failure of phasing and it continues into BFA.
There is just no faith in the current developers to do this. They don’t work to make it the highest quality they can. They are working to meet budgets with the barest minimum of work on an old game.
Boosting solves another issue altogether though. It is to combat the idea of leveling after returning to the game. If you left in Mists of Pandaria and returned in BFA, you wouldn’t be able to play with your friends. They are all level 110 or higher. You’re 85-90. Providing a boost allows you to play with your friends. It also allows a player to bring in a new friend and have them be at the max level range within seconds. If people want to go back, they can create new characters to experience the old content. That I believe is the idea behind the boosts."
EDIT: *2020- So It seems Blizzard are using this style of leveling and fixing the new expansion in Shadowlands. Stoked.