A way to incentivize playing. I think

So, to start- I feel that WoW is dying. I feel there is too much emphasis on wanting to be max level and farming iLvl.
What i’m suggesting is a voluntarily instanced world, similar to pressing “warmode” that would allow- loot, items, rewards, quest xp, etc to be at the level you’re currently at.
This would allow for wanting to quest thru zones, that you probably never explored bc they were too far out, too slow, etc. and explore old content all while gaining benefits for “end game”.
This would allow you to join old raids at lvl 80 and get gear tailored to lvl 80, not 60, etc.
I feel this aspect is being overlooked, and that with this at least some people, including myself would have an incentive to want to go back to other zones and complete, read the lore, hell even find some sweet gear nobody has seen in years.
Who wants to keep doing the same xpac lvl 60-80 zones? Not me. I want to do Silithus. Or maybe I want to do some Pandaria at these levels instead. Why would you cap CONTENT that should be available all the time if you want to go there?
I feel that’s limiting the games ability to reach out to a new audience.

Why would I do a Cata raid at 120? I get nothing from it except a mount, that I probably won’t get so I rush thru the zone as fast as I can so I can continue to farm my iLvl’s. This whole era of wanting to get to “end game” and then complaining of being bored is an anomaly to me.

With an instanced world, I feel that Blizzard could bring back the nostalgia of these old zones, and create a new community every time you create a character. Right now, as we stand in BFA, I have no incentive to level a character to 120 without buying a boost. I’ve done the same quick areas to level since TBC. Why do anything slower?

Please read what I am suggesting and provide critical, crucial feedback that dev’s may see.

edit: adding what Sorelai said to this post.

Blockquote
Maybe they are trying to fix their mistakes. If done right, revamping could be great. I have always thought, we should have new mobs and bosses in old instanced content. So if you want to run Dead Mines at level 120, it is not Vanessa Van Cleef. Or that if you wanted to run it at level 20, it was still her father. So several different versions based on level. That progresses a story and keeps content relevant. Outland could be done so the results of our actions during Burning Crusade are shown. New bosses and thugs throughout the land. Etc… So if you go back at a higher level, you’re not doing the same things. Other minor things could also occur like rebuilding the Loch Modan dam. Fixing the flooding in Menethil Harbor. Even villages that grow and get larger. This creates a breathing and progressive world.

"Ideally, they should restore the old pre-cataclysm world. At level 80, your character goes through the cataclysm and things change and you experience the new world. This is how phasing should have been done. It was what I thought would be done when they announced it with Cataclysm.

Parties should always be in the phase of the party leader so you can play with friends. There would be a lot of work to get it right after so many years of getting it wrong. This was the biggest failure of phasing and it continues into BFA.

There is just no faith in the current developers to do this. They don’t work to make it the highest quality they can. They are working to meet budgets with the barest minimum of work on an old game.

Boosting solves another issue altogether though. It is to combat the idea of leveling after returning to the game. If you left in Mists of Pandaria and returned in BFA, you wouldn’t be able to play with your friends. They are all level 110 or higher. You’re 85-90. Providing a boost allows you to play with your friends. It also allows a player to bring in a new friend and have them be at the max level range within seconds. If people want to go back, they can create new characters to experience the old content. That I believe is the idea behind the boosts."

EDIT: *2020- So It seems Blizzard are using this style of leveling and fixing the new expansion in Shadowlands. Stoked.

2 Likes

It’s dying because Actiblizz has no incentive to create fulfilling content anymore. They release minimal patches and attempt to add bonus monetization in the form of store items and long term contract bonuses.Instead of coming up with new things to do they simply rehash the same stuff and upgrade the rewards to keep you going (world quests and mythic+ for example). It’s just lazy careless development centered around building profits while avoiding costs. Nothing else is killing WoW and WoW could easily be a 30 year old game if they kept up with it. Sadly though, they have too many ignorant whales buying into their game while the casual and even many hardcore players are moving on to games with actual enjoyment built in.

11 Likes

I’d have more incentive to do non-solo content if there was actual character progression. I feel each class should have more abilities. However, it doesn’t need to be all abilities. There could also be new passive abilities and spell ranks as we level up as well. Our progression shouldn’t be tied 100% to gear that we’re going to throw away with the pre-patch for the next expansion.

I shouldn’t lose abilities every single expansion nor should I have to rework and relearn talents every expansion.

However, I like going back to old content and just blowing through it. I get the satisfaction of killing 50 mobs at once and actually feeling like my character is more powerful than it was at previous levels. It is the only way to get that experience in the current game.

2 Likes

What do you both think of an instance styled world that levels as you do to explore old content?

I’ve already explored the entire world while it was current. I don’t need it scaled to my level in a solo instance. I think a better use of the developer’s time would include new instances, zones, and raids.

1 Like

Makes sense. What about as a multiplayer style instance for new people that weren’t able to get involved when it came out? Or to keep wanting to explore lore and the map while gaining necessary items/exp?

I think just creating too much content without revamping what we have would be a waste imo.

I enjoy the idea of a warmode-like button that could do this. There is some amazing content from vanilla and previous xpacs that would be fun to explore, as well as dungeons/raids that required communication on normal mode, and typically would not be “blasted through.” I could see myself developing relationships with other players and adding them to my friend’s list, and doing these older dungeons/raids with them again.

Like Sorelai, I do enjoy also blowing through old content (transmogging ftw), which is why I feel where fun, an opt-in like warmode would be critical.

1 Like

Maybe. Blizzard is horrible at revamping content. The revamps in Cataclysm are a travesty. Old classic dungeons have been devastated from the originals. I can’t even start with the timeline devastation the Cataclysm revamp caused because it is so bad. Even the phasing of Cataclysm’s top end zones made it practically impossible to team with family and friends. Even today, I can team up with my wife and we’re standing on each other’s map dots and can’t see each other or assist each other due to phasing.

The changes for the Arathi and Darkshore warfronts are a little better but only because we can turn back time and go back to the Cataclysm versions.

Until Blizzard learns how to revamp zones for higher level characters but maintain them for consistency for old stories, I can’t get behind any such change. They have not proven this is possible or earned any trust that they won’t further destroy the history of Azeroth.

1 Like

Do you think, with the new content that they are trying to subtlety fix their mistakes?

edit: Do you think that the game is based off of boosting characters now instead of fixing the issues they themselves made? Boosting as a way to “forget” their mistakes?

Maybe they are trying to fix their mistakes. If done right, revamping could be great. I have always thought, we should have new mobs and bosses in old instanced content. So if you want to run Dead Mines at level 120, it is not Vanessa Van Cleef. Or that if you wanted to run it at level 20, it was still her father. So several different versions based on level. That progresses a story and keeps content relevant. Outland could be done so the results of our actions during Burning Crusade are shown. New bosses and thugs throughout the land. Etc… So if you go back at a higher level, you’re not doing the same things. Other minor things could also occur like rebuilding the Loch Modan dam. Fixing the flooding in Menethil Harbor. Even villages that grow and get larger. This creates a breathing and progressive world.

Ideally, they should restore the old pre-cataclysm world. At level 80, your character goes through the cataclysm and things change and you experience the new world. This is how phasing should have been done. It was what I thought would be done when they announced it with Cataclysm.

Parties should always be in the phase of the party leader so you can play with friends. There would be a lot of work to get it right after so many years of getting it wrong. This was the biggest failure of phasing and it continues into BFA.

There is just no faith in the current developers to do this. They don’t work to make it the highest quality they can. They are working to meet budgets with the barest minimum of work on an old game.

Boosting solves another issue altogether though. It is to combat the idea of leveling after returning to the game. If you left in Mists of Pandaria and returned in BFA, you wouldn’t be able to play with your friends. They are all level 110 or higher. You’re 85-90. Providing a boost allows you to play with your friends. It also allows a player to bring in a new friend and have them be at the max level range within seconds. If people want to go back, they can create new characters to experience the old content. That I believe is the idea behind the boosts.

2 Likes

Oh, it’s another one of these posts.

Good thing you have nothing to bring to an argument. Gj being an idiot.

There are other options to leveling in BfA. Most of my characters haven’t set foot in BfA and are leveling. The player choice to not chase the end game is on the player.

You have the choice to either complete the content before moving on to the next. If your chasing the almighty end game, that also means you’re chasing the end game level.

The only difference is how long it takes you to get there. I’m not interested in a full level scaled world because I care more about the journey than about getting to end game level.

So if you’re jumping ship from one set of content to the next in order to level quickly-- then its going to be on you to enjoy the journey regardless of the XP rewards.

What I’m hearing is, you don’t want a journey, you just don’t want to plow through content you’ve already done in BfA and you want XP in old content to reflect the XP you should be earning in BfA zones.

You’re still chasing the end game level as quickly as possible-- You just want a change of scenery.

1 Like

This blew my mind. Such an amazing idea. Especially with Outland. I seriously do wonder what has been going on over there since the fall of Illidan. This is so great, especially for people attached to certain zones (I loved the Desolace). Now I wonder what’s happening in the Plaguelands after WotLK.

Simply put, this could easily be a treasure trove of filler content. Or it could even push the overall story forward in a significant manner too, I suppose. Ugh. Now you have me hoping that something like this will happen. Damn you, Sorelai!

I wonder how smoothly something like this could be implemented. Is it easier to build content from scratch, or to revamp old content? What would the pros and cons be? New continents are always new I suppose, but I do wonder how the Winderfin tribe is doing, much more than what the next continent will be…

1 Like

But wouldn’t having areas that were your level, let you enjoy the journey more? I mean that as by leveling where YOU want to, say if you get bored of an area, an adjacent zone could do the same for you, but with a different feel. That to me is a better system, because I can choose what I want to do as a player to level and journey thru Azeroth.

Because you are focused on the journey and not the endgame, what are your thoughts on Sorelai’s post above on revamping? Would it be less exciting to see how the lore of a zone grows if you revisit it, as opposed to exploring a different zone altogether?

I agree whole-heatedly that his ideas would create a world that your choices DO matter.

No. Otherwise I wouldn’t be on a journey with any meaning and chasing the end game level. Having them reward level appropriate XP negates that.

@ Soreli comes up with great idea’s. In this case, this actually brand new content, that would we could access after we’ve cleared the original TBC story.

Kinda like an Epilogue to the story. But I wouldn’t want the original Journey to be replaced by it.

And She’s spot on about how they did a lot of the recent phasing-- It works. By allowing us to keep the original post-cata story along with adding the new.

Hmmmm. How would this work with the above post on revisiting old zones to see them revamped? Instanced zones could be problematic, as shown by the issues that arose from Cata instanced zones and parties not being able to play together.