Bots tend to function in an economy that supports them. When something is less available and more useful, they’ll flourish. But if something is easily available and therefore less profitable, they are less likely to be seen as being worth the risk and cost of using.
It would help if every character had the ability to herb and mine - if those two proffs were made secondary so any character could collect, then players could gather their own easily available materials a lot easier. There would still be some who couldn’t be bothered and would use the AH, but guilds could more easily organise stocks of materials in their guild banks for their members to use. If herbs and ore didn’t cost much and didn’t have a lot of raw market value, their true value would be in what could made from them, and that would make guilds a lot more interactive.
I’m not entirely dedicated to the idea but while raw materials continue to have any decent value, there will be bots out there getting them and selling them. It just seems a lost battle trying to control them, so one of the alternatives would be to make it unprofitable to run a bot in WoW.
So then they’ll all just be in my zones, farming up Rousings. Sadface.
I understand the angle you’re getting at, but lack of supply isn’t what’s driving people to buy rather than farm. There are hundreds of thousands, sometimes even millions, of these items available at any given time. The prices are simply cheaper than what many players value their time at, or put another way, players already have/can earn more gold in that time they would have spent farming.
Resource bots aren’t cornering a market, and keeping materials away from players.
Yea let’s make gathering harder for players in hopes of maybe slowing down bots until they figure out a way to program the bots around it. I love how people act like bots are a wow specific problem. They’re just more prolific on wow because it’s more popular therefore more profitable. Blizzard doesn’t care nearly as much as they act like they do so people just need to get used to them. They’re not going anywhere until it’s no longer profitable.
And that is a very valid point. In fact, its the reason the AH exists at all. Everybody could go out and farm or make everything that is sold - its both a way of making gold and a convenience.
I guess if I wanted to push the idea even further, I could say something like - make ore and herbs account bound. That way if a player wanted something, they would have to collect it themselves. It would instantly remove gathering bots as a way of making gold from the game (it wouldnt stop players from using them for their own benefit which would potentially be an issue).
I guess my idea starts to become untenable at that point. The problem is that every idea for a solution usually has complications that make it untenable. About the only thing I’ve seen recently that caused any Bot hiccup was the kick back and blow up that gathering the elemental style herbs and ores caused. It would interfere with a bot’s ability to gather something. Maybe something along that line would be an idea - until I guess the clever bot makers found a way around it.
Anyhow, it’s all very complex, ultimately, and not that easy to solve.
Option B:
When you farm a node, instead of (sic) 5-7 BoE items dropping, you now have 1-3 BoE items drop, and 9-11 BoA items drop.
Put the real VALUE in going out and doing it yourself. That’s how EVERYTHING should work. There should be some intrinsic value to PLAYING the game, instead of just walking up to the AH.
You can argue “using the AH is playing the game” all you want. Just don’t bother me with it.
I would LOVE the game to heavily reward those who go out and play, versus those who just buy a token have everything handed to them (and still complain about everything because it’s never enough).
Do you work at Blizzard or something? Are you inventing a new problem for a different problem? That seems like a very Blizzard thing to do… invoke the monkey paw for some kind of twisted solution that is really another problem and doesn’t actually solve the original one.
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If theres no bots all the prices are gonna be high , then you guys gonna be crying the prices on AH are high lmao
I like this idea. it would get more people into crafting.
So every player would have to have gathering alts.
no, choose 1 gathering and 1 crafting, sell your trades for profit to buy what you need from others.
I played 1 character for 6 years or more, never had any alts, I understand that there are people out there who dont want more than 1 toon, so I think it would be really cool if each character could have 2 gathering slots and 2 crafting slots.