That was an example, im not in charge otherwise the punishments would be pretty harsh
Give me a punishment system that will work for M+, I’m all ears.
Mine didn’t either, yet you still responded even though it wasn’t a reply to you.
I don’t either because it’s frustrating being in groups with players who can’t get stuff done. Much better to get a decent tank and use voice chat for a smooth run.
But I am actually looking for a solution, you can’t rely on the community to vet people that are toxic b/c there is no plausible way to blacklist them, servers are merged and the odds of playing with the same person, in regards to just pugging, are astounding. Ya you could put them on ignore and have your own little blacklist, but you’ll reach the cap before that happens, there are just too many players.
Your solution of joining a community, running with friends/ a guild is a bandaid to the core issue. If thats what you do now good on you. But that still leaves a TON of people who still pug, whether they are extremely introverted and prefer to pug from time to time OR maybe they don’t have much time and want to jump on for a pug or two.
Your proposal doesn’t work for those people, nor should it. Without any repercussions, those players who think their time is worth more will keep leaving M+ b/c they can. I think the simplest solution is possibly having it so that when someone does leave an M+, it impacts their raider io score negatively and harshly, depending on how high the key was. But I don’t know the logistics of how that would work.
I’ve said this multiple times now. If that system is in place, those people won’t leave the group and they won’t help to finish the key either. They will just wait it out and watch Netflix or something until someone else leaves or the group disbands. Is this what you guys want instead of what’s happening now?
Then report that person for griefing, joining a group then afking intentionally b/c you don’t think its gonna key is griefing. But you made a good point earlier, they probably don’t have the resources anymore b/c they fired the majority of staff that would take care of it.
They have already stated that they are not going to add a penalty because they understand people wanting to leave a failed mythic+. I wouldn’t be against a penalty for leaving before the timer has expired but that would just lead to the person who wants to leave just dying again and again to cause the timer to expire and then leaving.
This happened to me last week on a 11k in TD. We wiped one time on the annoying fire chick & out healer straight dipped. Its such a waste of everyones time man.
Look I’ve seen people work around a lot of punishment systems in WoW. Nothing is going to keep people trying in a group if they don’t want to be there.
When they introduced deserter for leaving groups, tanks refused to tank until they were kicked. When they added deserter to players being kicked, people would kill the first boss of the dungeon then leave to avoid it. When people got an LFR in progress when they wanted a fresh one, they would intentionally wipe the group then leave to avoid deserter.
Nothing is going to punish these people who leave groups, it never has and it never will. Your best bet is to come up with a positive solution that doesn’t penalize the other people in the group when someone leaves. Like giving every key 2 attempts before it downgrades. That way if someone leaves you can replace and try the key again at the same level.
My time IS worth more than those I’m PUG’ing with. Why should I be punished for the PUG failing? Am I supposed to be there all day because the group doesn’t know what they’re doing?
How many people are ditching your M+ groups per week?
And that’s fine, but results may vary? I’m gonna be honest. We have people in our guild and friends who are super shy, but they all get in discord and listen when we do a key. These excuses about the absolute need to PuG all of the time… is it just for arguing because you just wanna see ditchers pay? Joining with others who want to run with you more than once is better than any penalty blizz could come up with.
I know watching someone leave your group sucks. We had a tank leave a 8 or something awhile ago back when Uldir was current. That’s the only person who has left a run in progress on us since BfA started, and we pugged all of the way from the start of BfA to just before Uldir ended. I’m sure some people have it happen more. The thing is though it was my key and I didn’t get upset. We decided motherlode was a waste of time and went on to a different key.
Overall though, my point is that it IS possible for anyone to find people to run with if they actually try.
As for the score bit, I agree wholeheartedly that we should be able to see how many keys they didn’t finish. Maybe not have it count against the score, but a way to look at their runs and say “oh wow, he left this many dungeons before the time was over. Probably don’t want him with me on my key”. I think people could make better decisions if they had access to all of the information.
Your account is banned from game for a week, who gonna leave then?
Well, look at the internet. The most amazing, useful tool mankind has ever created.
And its abused every day by evil men both as citizens and as governments and corporations.
Nobody. They will simply hold the group hostage without helping to finish the key. How do you people not understand this? Forcing someone to stay in your group that clearly doesn’t want to be there anymore isn’t going to magically make your group successful.
Putting in a “vote to quit” UI would be trivial.
You leave after a failed vote because everyone else wants to finish? You get punished.
The whole idea is preposterous. Blizzard would kill what’s left of M+ by implementing any system that would allow players to hold each other hostage for fear of punishment.
They have already destroyed M+ for pugs with the dungeon design for BFA.
Then they should say: “GTG, Emerg.” or something similar.
About 8/10 keys are fail because of someone crying and quitting, and as much as these jerks (lack of better terms) ruin it, there’s sadly no system to implement that won’t backlash to us decent players. And not every /cryquitter is going to have their own key to get a debuff, or may not ever host their own keys. This week, I had a TD 7 and a Waycrest 8, and was hesitant to run either one due to these losers quitting whenever they got a hair up their rears.
The best thing is to just have something similar to the battleground deserter debuff, otherwise, anything else will hurt everyone. Whiners that quit for stupid or petty reasons do suck, but sadly there’s no sure fix, unless something hasn’t been thought of, yet.
How about if they quit, they are hit with the debuff, and as a ghost at the closest graveyard? lol sounds dumb…but it would be a slap in their face, right?