Indicates you are willing to protect allies from harm by ensuring that enemies are attacking you instead of them.
The message to future Mythic+ tanks:
DO NOT SKIP MOBS WITHIN THE DUNGEON. DO NOT! Skipping, while it is a legitimate strategy, you, the tank, run the risk of one of your fellow DPS (or heavens forbid the healer!) to body aggro one of the mobs from behind. Bigger pulls means bigger damage. Bigger damage means one of you is most likely going to die. And dying sucks. Ask your neighborhood Forsaken Undead rogue. They will know.
“But skipping is necessary for Mythics!” In some cases yes. When the mobs are a good distance away. However, when the area is narrow, or mob groups are patrolling the area, the risk from skipping is bigger than it needs to be. If you somehow manage to skip, great, but if you die… the amount of time to catch back where you once were is greater than the amount of time simply to kill off the enemy. Put mathematically:
Time to catch up from a group wipe > Time to kill off the enemy.
People should already know this. Don’t be lazy. Play the game like you’re supposed to. If you have doubts about skipping, don’t be arrogant and have your group at risk. I can’t tell you how many times people have bailed because of group wipes. It’s a lot.
Thank you and good luck in your runs.
I’m ready to have my message be blown apart now by the norm of the GD. Bring it.
There’s not a jump puzzle with rotating gears and a spinning camera, its a flat line just walk past
“The groups should be forced to do dungeons slower and significantly less efficiently instead of having people learn how to control their characters movement!”
I cannot tell you how many of you casual players in dungeons this week have body pulled because they have no spatial awareness. It’s gotten to the point where I just pull the entire room to save myself the headache of chasing down your mistakes.
I actually can’t think of a single trash pack we’ve ever skipped while doing mythics that didn’t have a fair window to walk around, or was as simple as putting your characters face directly into the wall and smearing them along it to skip
Oh yea in heroics n junk, yea I have negative expectations of peoples awareness
I’ll pull mobs that Im 100% sure are impossible to facepull because someone will figure out how to facepull them during a boss
Had a hunter today auto walk through the welps in Azure and they screeched while the rest of us were fighting ahead. Instead of just dying and running back, he dragged them all to the group.