Hpal is in a much better spot than it was in season 1, I won’t downplay that, our abilities do quite a lot of healing now for Hpal standards, there’s still a few pain point that I would like to see Iron’d out before release or potentially throughout this tier and next expansion. We have a lot of really really really REALLY bad talents. Rising sunlight for starters is very poor, and while it is on average a 2% HPS increase, that is laughably weak for a tier 10 node. I have a few other talents worth discussing too.
Hand of divinity with the new 4 set change, does get a nerf too, holy light is 5% of our mana now with hand of divintiy, I think this talent should be buffed to compensate the new set bonus change, Call of the righteous should be a 1 point node to reduce wings duration by 6s and reduce its CD by 30s instead, would open up a lot more variety with our talent points as well. It feels really bad that we are forced to 1 of 3 really bad talents to take one of our most potent talents that glues the spec together which is Inflo. We need to see changes to divine overload, truth prevails and change cotr to a 1 point node.
Another major point of tension is lack of a meaningful throughput CD, wings got a band aid nerf back in s3 of SL that has yet to be reverted, I am not sure if the old dev left and new one came in and wasn’t aware of this, but this made wings feel rather lackluster and unfulfilling to press and would like to see wings returned to its former 30% healing, crit and damage it had. Other than these issues aside, it is nice to see our abilities actually be impactful and look forward to Holy Paladin in season 2, keep up the good cooking guys.