A list of grievances

ma dude, you have some pretty decent gear for someone with zero raid kills. Getting the heroic bow and the Korrog trinket out of caches, your super lucky and thats like the perfect setup for a BM raiding main.
The way the bow interacts with your tool kit is massive and youd be topping dps charts no problem. Hunters have never been bottom of the barrel, but we have been midrange and usually are start of an xpack because of stat scaling. But we are still more than capable.
Our raid toolkit isnt as impressive but we offer alot for mythic +, tranq shot, stuns, slows, binding shot, sentinel, traps, lust. We are somewhat squishy but we have been squishy till we get good gear at the best of times.

I got VERY lucky with caches. But most don’t, and thats the thing. Without “the” bow MM and BM are lackluster at best, partly why you see some hunters do well. Also yes some are more skilled than others. But the bow is a massive damage increase by itself - and without it hunters would be even lower than they are now. Sure we bring a stun, slow, and root etc, but a lot of other classes do to. And they have other utility or a buff, or just flat out do more/better damage. We are very squishy lol.

We are the wonder bread of the world XD

Best part about not existing, is zero Ducks (with an “F”) to give.

:duck: =0

This post! The Razz bow is a big one for me, BM hunters are balanced (raids and M+) by a rare % drop. When we spec AOE we are way behind other classes and have to give up our single target.

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This post needs more upvotes!

It is nice that we are getting 15% dmg boost to Aimed shot and Rapid Fire on Tuesday. We are also getting an overall 5% damage buff from class changes.

They mentioned that we were not doing enough sustain damage after having double tap removed. This is the first time they have mentioned the removal of Double Tap.

There are still many improvements to the Hunter class as mentioned above. I’ll continue to document changes in this thread.

@your post on the CC

I agree with much of what was mentioned. While I don’t necessarily aim to provide a list of grievances, there are several things I’d like to see done to the class tree. Note that this isn’t really aimed at damage/throughput, but rather towards utility and defensives. In short, I’d like for there to be [more] choices for utility(personal/group) along with further increases to our survivability and defensive capabilities. I like to provide some visuals for clarity/support. Below, one can find certain suggestions for this very purpose.

Import code for TalentTreeManager(TTM)
For anyone who wants to look at the suggestions as part of the class tree, feel free to install TalentTreeManager, and import the code in the link into TTM.

Some highlights:

  • Moved some talents around and adjusted pathing in some areas.
  • Some multi-point talents have had their effects adjusted, and are now 1-point talents.
  • Some talents, such as Binding Shackles and Improved Traps, have either been removed or baked into other talents.
  • Snake Trap has returned as a talent-based ability. There’s also a tangent path with a separate ability that allow you to modify your Snake Trap.
  • Trap Mastery is a new talent that has replaced Improved Traps, and also provides additional enhancements to certain traps.
  • New choice node in the second bracket, where returned talents/abilities; Iron Hawk and Aspect of the Fox can be found. Both have been slightly altered. Ex. Aspect of the Fox has had it’s shared cooldown increased from 8 sec, up to 45 sec. This to prevent class stacking to a certain degree.
  • And more…

Edit:
The path between talents; Natural Mending & the choice node Lone Survivor/Nature’s Endurance has been removed. Reason: Makes no sense for one to bypass the base talent(SotF) which the choice node is meant to improve on.

Image of the layout:

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To this day no comment about the removal of double tap, no comment on how weak our defensives are, no comment on why tactic reload is so bad and boring, salvo doesnt even have a visual cue and it should be a buff like presence of mind

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Nothing has felt quite as bad as survival being turned into a melee spec.

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Some excellent points that all hunters no doubt have issues with. Will go on deaf ears though. Blizzards’ support for Hunters just isn’t there.

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Since 10.0.5, Salvo is a buff, exactly like Presence of Mind.

What are you talking about?

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