IX. Tiragarde Keep Project (TKP)
Tiragarde Keep is the only Alliance outpost in Durotar. These soldiers loyal to Admiral Daelin Proudmoore, father of Jaina Proudmoore, man Tiragarde (much like Northwatch Hold in the Barrens). Since Daelin’s death, they have continued their crusade against the Horde. While Jaina does not approve of their actions, the majority of the Alliance accepts the dangerous philosophy of these troops. Although there are some who view them as being almost as fanatical and stupid as the Scarlet Crusade.
https://wow.gamepedia.com/Tiragarde_Keep
What It Is:
Man the fortifications of Tiragarde Keep in Durotar with Level 6 Alliance alts, providing a fun and immersive RP-PvP experience in the Horde starting zone.
How It Works:
Characters are capped at Level 6 to provide a fair challenge to the Horde in the starting zone. You are issued standard uniforms/equipment and are summoned to Tiragarde Keep in Durotar. Protect the grounds just like the Kul Tiras Sailor and Marine NPCs do. This is a survival mini-game where we do battle against lowbie Horde and collect the meager resources of Durotar to make potions, ammunition, armor, etc.
FAQ:
Q: WTF?
A: We did this for years from Vanilla through Wrath of the Lich King, and had to stop in Cata due to the Marine NPCS being wiped out by the Cataclysm and replaced by Theramore Marines. One group of troll RPers even made their own set of Level 6 alts to come fight us. It was fun!
Q: Lol
A: Don’t laugh, 4-button RP-PvP is serious business.
Q: Why only Level 6?
A: The Kul Tiran NPCs are Level 5 and 6, and so are the Horde players who come to kill them. We want to provide a fun and challenging experience not only for ourselves but for the Horde who we encounter. If they come in and just get one-shot, that’s not a challenge nor is it fun for anyone.
Q: Won’t you just get camped?
A: Level 60s always eventually show up, and when they do wipe us we just switch back to our mains and play something else rather than get camped. It is meant to be a side-game, so to speak. Sessions usually last around 30 minutes to an hour.
Q: Do I have to lock my XP?
A: XP locking is disabled for Classic. If you accidentally level up to 7 you will have to create a new character and get re-summoned out to Tiragarde Keep. This only takes about an hour, but it’s not something you want to do over and over.
Q: How do you keep from leveling past 6?
A: We recommend getting summoned to Tiragarde Keep at Level 4 or 5. You then proceed to explore the surrounding areas (including the Valley of Trials) and use that exploration XP to get to Level 5. Once at level 5 you can hearth back to Goldshire, level up to 6, buy any new ability ranks, and get summoned back to Tiragarde Keep. You will no longer gain XP unless you go hunting the local wildlife, most of which is not hostile and thus gaining XP is largely avoidable. We also get everyone into a Raid group, as Raids get significantly less XP than if you are solo - should any hostile NPCs be killed.
Q: Who can sign up?
A: It’ll be freely available to members of Kul Tiras Marines and we will accept members from allied guilds who agree to abide by the rules of the project.
Q: But I’m gonna play Horde
A: Please make a Level 6 alt of your own, station him at Razor Hill and come fight us then!
Classes Available:
Allowed Races:
- Human
- Dwarf
- Gnome
Classes Allowed:
- Warrior
- Paladin
- Rogue
- Mage
- Hunter