((Nearo, did you Marines choose a guild base yet. Would love to get our groups together for an IC meeting bro. /salute))
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I am excite.
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((Jimmirus, we're going to be set up at the Wollerton Stead in Stormwind, next to the Embassy until BFA launches, at which point we'll be transferring over to Boralus permanently. Looking forward to meeting some of you in-game. We're pretty racist against Night Elves but like any racist we'll never own up to actually being racists and you might be "one of the good ones/I have a night elf friend I'm not racist"))
Catch us on Discord https://discord.gg/7MuQz2m or add me on bnet just let me know who you are via bnet as I just assume I'm getting spammed usually :)
Catch us on Discord https://discord.gg/7MuQz2m or add me on bnet just let me know who you are via bnet as I just assume I'm getting spammed usually :)
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04/08/2018 01:14 PMPosted by Nearo((Jimmirus, we're going to be set up at the Wollerton Stead in Stormwind, next to the Embassy until BFA launches, at which point we'll be transferring over to Boralus permanently. Looking forward to meeting some of you in-game. We're pretty racist against Night Elves but like any racist we'll never own up to actually being racists and you might be "one of the good ones/I have a night elf friend I'm not racist"))
Catch us on Discord https://discord.gg/7MuQz2m or add me on bnet just let me know who you are via bnet as I just assume I'm getting spammed usually :)
Will do, talk to you soon!
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I might be game. My playtime is sporadic, but plan on making Bjorn a KT when available.
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04/09/2018 01:58 PMPosted by BjornI might be game. My playtime is sporadic, but plan on making Bjorn a KT when available.
Kul Tiran AND a Paladin. Clearly a gentleman of discerning taste.
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04/05/2018 12:18 PMPosted by Nearo04/05/2018 11:54 AMPosted by JarleonLooks like you got something good in mind. Best wishes from a landlubber!
Thank you for the kind words, sir. In appreciation, here's an excerpt on the Tauren from one of our bootcamp study guides: "Field Manual: Zoology"
IV. Tauren
Tauren are a native species to the plains of Mulgore and the Barrens in Kalimdor, with some slightly different variations in Northrend and the Broken Isles. Tauren are bipedal, humanoid variations of various herbivorous species of prey animals throughout Azeroth, specifically cattle (Kalimdor tauren), bison (Northrend tauren) and moose (Broken Isles tauren).
Physical Attributes:
Very lean, meaty and massively tall with thick hide and bones make Tauren formidable warriors and are often exploited by the Orcs as meat shields. Tauren have horns which vary in type depending on the continent from which a particular Tauren type is from. Most Tauren encountered by the Kul Tiras Marines will be of the Cow or Moose variety. The horns and bones of Tauren make excellent sealant paste when ground up and mixed together with Ogre or whale fat for use in ship building.
Behavioral Traits:
Herd mentality make them easily controlled and manipulated by their Orc masters. Dull intellect, but generally peaceful unless provoked or directed to attack by their Orc masters.
Weaknesses:
A very high pain tolerance makes various interrogation techniques less effective. Fortunately, due to their inability to function at a high cognitive level, Tauren are rarely entrusted with any useful intelligence so this is typically not a problem. When frightened, Tauren tend to move as a group of cattle and revert back to their bovine roots. Fire or the presence of a predatory animal can make Tauren very nervous.
Conclusion:
Tauren make for excellent stew when out in the field or as a beast of burden to carry supplies such as the salted tauren meats. They are fairly difficult to take down though - proceed with caution and be ready for a fight!
/glare
Welcome, but don't expect any mercy.
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Thank you for the welcome sir, and no worries we will definitely expect to be treated exactly like drunken Alliance scum deserve to be treated.
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Moar edits and added my bnet name. Note that prospective recruits will still need to register on our forum/website and submit an application!
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We've had a positive response so far, picking up a few recruits in the past week. Newcomers to RP are welcome!
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New updates on Kul Tiran heritage armor clearly demonstrates that they will be the baddest badasses with badass trench coats.
http://www.wowhead.com/news=283457/possible-kul-tiran-heritage-armor-teaser
The only thing that can make that even more badass is wearing a green tabbard with a gold anchor symbol.
http://www.wowhead.com/news=283457/possible-kul-tiran-heritage-armor-teaser
The only thing that can make that even more badass is wearing a green tabbard with a gold anchor symbol.
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moar trenchcoats for all pls
also holy !@#$ sounds cool friggin neato
also holy !@#$ sounds cool friggin neato
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Excerpt from Warcraft Chronicles Vol. 3 on what happened to Kul Tiras after the events of Warcraft 3
The Anger of Kul Tiras
Not only was Grand Admiral Daelin Proudmoore a military commander, but he was also ruler of the human nation of Kul Tiras. His people cried out for vengeance for his death, but the rest of the Alliance did not seek it. The plague of undeath in Lordaeron had already left the Alliance reeling, and its other leaders had little pity for Daelin Proudmoore, who had launched a war of aggression on his own authority.
In fury, the people of Kul Tiras isolated themselves from the rest of the Alliance. But their anger was not focused on King Varian Wrynn or any of the other Alliance leaders. Instead, they grew to hate Jaina Proudmoore, the daughter who had betrayed her family.
It's interesting that Jaina's outlook on the Horde has changed to closely resemble that of her father's now that she is no longer the naive little girl who helped the nascent Horde establish a foothold in Durotar.
Some of Grand Admiral Daelin Proudmoore's last words to his daughter when she implored him to stop fighting the Horde.. that they had changed, and that he "didn't understand":
Dialogue between Jaina and Daelin Proudmoore, Warcraft 3:
"You have always been naive my daughter, you aren't old enough to remember what these monsters did to our homeland. The orcs and their kin cannot be trusted! They must be exterminated like the mongrels they are! I understand more than you suspect my dear. Perhaps in time, you will too."
The Anger of Kul Tiras
Not only was Grand Admiral Daelin Proudmoore a military commander, but he was also ruler of the human nation of Kul Tiras. His people cried out for vengeance for his death, but the rest of the Alliance did not seek it. The plague of undeath in Lordaeron had already left the Alliance reeling, and its other leaders had little pity for Daelin Proudmoore, who had launched a war of aggression on his own authority.
In fury, the people of Kul Tiras isolated themselves from the rest of the Alliance. But their anger was not focused on King Varian Wrynn or any of the other Alliance leaders. Instead, they grew to hate Jaina Proudmoore, the daughter who had betrayed her family.
It's interesting that Jaina's outlook on the Horde has changed to closely resemble that of her father's now that she is no longer the naive little girl who helped the nascent Horde establish a foothold in Durotar.
Some of Grand Admiral Daelin Proudmoore's last words to his daughter when she implored him to stop fighting the Horde.. that they had changed, and that he "didn't understand":
Dialogue between Jaina and Daelin Proudmoore, Warcraft 3:
"You have always been naive my daughter, you aren't old enough to remember what these monsters did to our homeland. The orcs and their kin cannot be trusted! They must be exterminated like the mongrels they are! I understand more than you suspect my dear. Perhaps in time, you will too."
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Destruction of the Third Fleet of Kul Tiras
The Third Fleet of Kul Tiras was among the most powerful fleets in the Kul Tiras Navy at the height of hostilities during the Second War as the Horde was desperately fighting back the Alliance advance into Khaz Modan.
Under the command of the Grand Admiral's son Derek Proudmoore, the fleet was part of a larger armada preparing to engage the Orcish Navy, and was accompanied by the elven destroyer Flying Osprey carrying a large shipment of Lightforge Iron destined for dwarven smiths in newly liberated Ironforge - which was used to craft the blessed hammers wielded by the Knights of the Silver Hand who had been instrumental in confronting the Death Knights and Warlocks of the Shadow Council.
The fleet would be ambushed by a flight of Dragonmaw Orcs atop their enthralled red dragons, burning the ships down to their timbers as they approached Menethil Harbor.
The loss of the Third Fleet is remembered as one of the darkest chapters in Kul Tiras Naval History, and an important reminder of the ruthlessness and savage bloodlust of the Orcs.
The Third Fleet of Kul Tiras was among the most powerful fleets in the Kul Tiras Navy at the height of hostilities during the Second War as the Horde was desperately fighting back the Alliance advance into Khaz Modan.
Under the command of the Grand Admiral's son Derek Proudmoore, the fleet was part of a larger armada preparing to engage the Orcish Navy, and was accompanied by the elven destroyer Flying Osprey carrying a large shipment of Lightforge Iron destined for dwarven smiths in newly liberated Ironforge - which was used to craft the blessed hammers wielded by the Knights of the Silver Hand who had been instrumental in confronting the Death Knights and Warlocks of the Shadow Council.
The fleet would be ambushed by a flight of Dragonmaw Orcs atop their enthralled red dragons, burning the ships down to their timbers as they approached Menethil Harbor.
The loss of the Third Fleet is remembered as one of the darkest chapters in Kul Tiras Naval History, and an important reminder of the ruthlessness and savage bloodlust of the Orcs.
Ships of the Third Fleet:
Wave Mistress
The Wave Mistress, captained by Derek Proudmoore, was the first ship to be sunk. The only known surviving member of the crew (and the entire fleet) was the ship's First Mate, Fitzsimmons. First Mate Fitzsimmons, being overcome with grief after the Fleet's destruction and the death of his shipmates, spent his last days in a drunken stuppor in Menethil Harbor. He died some years prior to the Shattering, having drank himself to death.
Intrepid
Under the command of Captain Halyndor, the Intrepid was one of the many ships accompanying the Third Fleet. Aboard the Intrepid was the Eye of Paleth, a cursed artifact that caused the crew members of the nearby ships to roam as insane undead. The only crew member to retain any semblance of sanity was the ship's First Mate, Snellig.
Flying Osprey
A Thalassian ship, the Flying Osprey was carrying a large shipment of Lightforge Iron destined for Alliance smiths. The ship had joined the fleet to protect it's precious cargo, but also fell victim to dragon fire. Unlike the other ships, it was sunk near Menethil Harbor. Murlocs currently occupy the ship's wreckage.
Aftermath of the Destruction of the Third Fleet
The remains of most of the ship's crew were never recovered. It is believed many would have been burned to ash during the inferno caused by the Dragonmaw Clan. Many others would have been devoured by the ravenous Bluegill Murlocs in the Wetlands.
The destruction of the Third Fleet was so extensive that pieces of the wreckage and bodies from the Third Fleet washed ashore as far away as Stromgarde, Southshore and Gilneas. Many of the bodies were either burned beyond all recognition or so badly mangled that few could be identified by their families.
Wave Mistress
The Wave Mistress, captained by Derek Proudmoore, was the first ship to be sunk. The only known surviving member of the crew (and the entire fleet) was the ship's First Mate, Fitzsimmons. First Mate Fitzsimmons, being overcome with grief after the Fleet's destruction and the death of his shipmates, spent his last days in a drunken stuppor in Menethil Harbor. He died some years prior to the Shattering, having drank himself to death.
Intrepid
Under the command of Captain Halyndor, the Intrepid was one of the many ships accompanying the Third Fleet. Aboard the Intrepid was the Eye of Paleth, a cursed artifact that caused the crew members of the nearby ships to roam as insane undead. The only crew member to retain any semblance of sanity was the ship's First Mate, Snellig.
Flying Osprey
A Thalassian ship, the Flying Osprey was carrying a large shipment of Lightforge Iron destined for Alliance smiths. The ship had joined the fleet to protect it's precious cargo, but also fell victim to dragon fire. Unlike the other ships, it was sunk near Menethil Harbor. Murlocs currently occupy the ship's wreckage.
Aftermath of the Destruction of the Third Fleet
The remains of most of the ship's crew were never recovered. It is believed many would have been burned to ash during the inferno caused by the Dragonmaw Clan. Many others would have been devoured by the ravenous Bluegill Murlocs in the Wetlands.
The destruction of the Third Fleet was so extensive that pieces of the wreckage and bodies from the Third Fleet washed ashore as far away as Stromgarde, Southshore and Gilneas. Many of the bodies were either burned beyond all recognition or so badly mangled that few could be identified by their families.
Wow that trenchcoat looks amazing
04/23/2018 10:08 AMPosted by JarleonWow that trenchcoat looks amazing
/concur
I see it as Blizzard's way of trying to make it up to us Kul Tiras fanbois for making us wait this !@#$ing long.
Bump for a fellow nautical themed guild. <3
Excerpt from Kul Tiras Marines Field Manual: Zoology
V. Trolls
aka Spear-chuckers
Trolls are a plague of superstitious savages found throughout Azeroth, where they partake in the practices of live sacrifices, animal worship, voodoo magic, slavery and cannibalism. Like the Tauren, there are different types of these brutal animals depending on the region from which they hail, we will cover only the larger groups here:
Zandalari Trolls: Zandalar
Forest (Amani) Trolls: Hinterlands, Quel'thalas
Ice (Frostmane & Drakkari) Trolls: Khaz Modan
Jungle (Gurabashi) Trolls: Stranglethorn Vale
Island (Darkspear) Trolls: Echo Isles
Desert (Sandfury) Trolls: Tanaris
We will cover each one briefly but their differences aren't too important. Trolls are trolls.
Physical Attributes:
Very tall, with casters and most warriors caste resembling particularly ugly Night Elves with long tusks and dirty, unkempt manes of curly thick hair. Able to regenerate body parts when they have been severed - except for the head. Tribe-specific traits are as follows:
Zandalari: blue and green skin, upright posture, most closely resemble Night Elves.
Forest (Amani): Green skin, red hair, terrible body odor.
Ice (Frostmane & Drakkari): Blue or pale skin, blue or white hair, terrible body odor.
Jungle (Gurabashi): Blue skin, reddish hair, by far the most foul smelling.
Island (Darkspear): Blue skin, reddish hair, hunchback posture, emaciated physique.
Desert (Sandfury): Pale skin, usually covered in blood and stinking of death and rot.
Behavioral Traits:
Unbridled bloodlust has fractured the troll empire of ages past, they have waged war against each other for eons over disputes of which one has the more powerful animal god. Habitual losers and accustomed to getting wiped out by all their enemies, the trolls fight with a thoughtless desperation and absence of strategic or tactical insight that ensures their continued subjugation by other species throughout the world.
Weaknesses:
Highly superstitious nature makes the Trolls easily fooled by simple parlor tricks and illusions. The ease to which they can be provoked into a trap makes them easy targets, and their inability to foresee shifts in the tide of battle before it's too late makes them useless as military leaders. Highly susceptible to enhanced interrogation techniques thanks to their ability to regenerate body parts. A particularly effective method is to cut off parts and force feed them to the prisoner in a stew of their own urine and droppings - neither of which will kill the troll through disease but will inflict significant mental anguish and crush their spirit.
Conclusion:
Kul Tiras has a long history of decimating the troll population of every battlefield we have ever encountered them. Eliminate with extreme prejudice and always be sure to cut off their head, else they may regenerate.
V. Trolls
aka Spear-chuckers
Trolls are a plague of superstitious savages found throughout Azeroth, where they partake in the practices of live sacrifices, animal worship, voodoo magic, slavery and cannibalism. Like the Tauren, there are different types of these brutal animals depending on the region from which they hail, we will cover only the larger groups here:
Zandalari Trolls: Zandalar
Forest (Amani) Trolls: Hinterlands, Quel'thalas
Ice (Frostmane & Drakkari) Trolls: Khaz Modan
Jungle (Gurabashi) Trolls: Stranglethorn Vale
Island (Darkspear) Trolls: Echo Isles
Desert (Sandfury) Trolls: Tanaris
We will cover each one briefly but their differences aren't too important. Trolls are trolls.
Physical Attributes:
Very tall, with casters and most warriors caste resembling particularly ugly Night Elves with long tusks and dirty, unkempt manes of curly thick hair. Able to regenerate body parts when they have been severed - except for the head. Tribe-specific traits are as follows:
Zandalari: blue and green skin, upright posture, most closely resemble Night Elves.
Forest (Amani): Green skin, red hair, terrible body odor.
Ice (Frostmane & Drakkari): Blue or pale skin, blue or white hair, terrible body odor.
Jungle (Gurabashi): Blue skin, reddish hair, by far the most foul smelling.
Island (Darkspear): Blue skin, reddish hair, hunchback posture, emaciated physique.
Desert (Sandfury): Pale skin, usually covered in blood and stinking of death and rot.
Behavioral Traits:
Unbridled bloodlust has fractured the troll empire of ages past, they have waged war against each other for eons over disputes of which one has the more powerful animal god. Habitual losers and accustomed to getting wiped out by all their enemies, the trolls fight with a thoughtless desperation and absence of strategic or tactical insight that ensures their continued subjugation by other species throughout the world.
Weaknesses:
Highly superstitious nature makes the Trolls easily fooled by simple parlor tricks and illusions. The ease to which they can be provoked into a trap makes them easy targets, and their inability to foresee shifts in the tide of battle before it's too late makes them useless as military leaders. Highly susceptible to enhanced interrogation techniques thanks to their ability to regenerate body parts. A particularly effective method is to cut off parts and force feed them to the prisoner in a stew of their own urine and droppings - neither of which will kill the troll through disease but will inflict significant mental anguish and crush their spirit.
Conclusion:
Kul Tiras has a long history of decimating the troll population of every battlefield we have ever encountered them. Eliminate with extreme prejudice and always be sure to cut off their head, else they may regenerate.