The problem is raid gear being used for competitive M+, but not the other way around.
Yes. The combination of weapons, dom sockets, and item levels do exactly that. My raider friends are not more skilled than my m+ only friends. Somehow they magic up 14k dps vs 11k dps. 5 item levels is huge in M+ when itâs on the top end. Stats scale DPS especially in AOE situations synergistically. When you have capped out dom sockets and higher item level AND weapons, your burst windows are far greater. You can squeeze a lot more out of the tank.
In ST? No, the difference is smaller. But there is still a difference.
Or it means that some of the player base has evolved with age and likely have found that they no longer have time/interest in competitive content.
That doesnât mean that WoW should change to accommodate because there is still a substantial competitive community.
The better answer is for those players to find games that accommodate their casual play styleâŚwhich as you have pointed out, many have done.
WoW should not change to accommodate the players that donât want to play the game as it is designed

LMAOâŚive played every spec in the game guy
LMAOâŚso have I. So have a lot of peopleâŚ

i know factually that a list of them CANT do some content alone with the crap gear we get
No, you donât know that factually, because every spec in the game can do Torghast in Korthia gear. If you canât, thatâs a you problem.

WoW should not change to accommodate the players that donât want to play the game as it is designed
This line of thinking is how companies and games alike die. âI donât need to change, YOU changeâ - the problem is the company needs customers to survive, the customers donât need the game to survive. You either adapt to the players or you fall out of style.

Yes. The combination of weapons, dom sockets, and item levels do exactly that.
Why donât you break down how much of that is weapons, how much is dom sockets, and how much is ilvl? Changing the ilvl of the last 2 mythic bosses to match M+ isnât going to do anything for weapons or dom sockets, so letâs just stick to the ilvl disparity that you brought up.

You either adapt to the players or you fall out of style.
The game us 17 years old and it has already fallen out of style.
I would rather for them to put competitive WoW into maintenance mode now than completely destroy what it has been for the last 17 years by changing it Hello Kitty Dress Up Island Adventure to keep making money

Why donât you break down how much of that is weapons, how much is dom sockets, and how much is ilvl? Changing the ilvl of the last 2 mythic bosses to match M+ isnât going to do anything for weapons or dom sockets, so letâs just stick to the ilvl disparity that you brought up.
Thatâs fair, 9.2 will be closer than 9.1.5 or 9.1 was, but itâs still not where it needs to be. Sets being available to all goes a long way, just need to clear that ilvl gap and weâre where I want the game to be. Parity. Dom sockets had a lot to do with the giant leaps in burst windows.

Or it means that some of the player base has evolved with age and likely have found that they no longer have time/interest in competitive content.
Correct, and as time goes on, it should be bringing in new players to replace those old players.
League of Legends sustains upwards of ten million active users. Do you think all of those users are the same people from 2008?
There might be some, but Iâm more than willing to bet that a majority of those players are people that have joined over the years.

The better answer is for those players to find games that accommodate their casual play styleâŚwhich as you have pointed out, many have done.
WoW should not change to placate the players that donât want to play the game as it is designed
But thatâs not how growth works. Change is good for a game. WoW changed significantly between 2004 and 2010 and saw the benefits of changing through the amount of subscriptions it had prior to Cataclysmâs release.
The reason this exists is because they made a raid designer the lead designer of the game. Nothing against Ion but he will always prioritize raiders and that will only keep costing the game in the long run.

WoW changed significantly between 2004 and 2010 and saw the benefits of changing through the amount of subscriptions it had prior to Cataclysmâs release.
And then it continued changing significantly after that and lost around 10 million subs (estimated) over the next 12 years.
Change does not guarantee success
I agree with the overall sentiment, but I donât think itâs because he willingly does this, itâs because he really has no one around him thatâs connected to the casual gamer so he doesnât see the problem.

And then it continued changing after that and lost around 10 million subs (estimated) over the next 12 years.
And how does that disprove anything Iâve said? Yeah, WoW changed for the worse, but does that mean it should discount the growth it saw when it changed during its first six years?
Change is a double-edged sword that can significantly harm your game if youâre not handling it with the care it needs to be successful. That doesnât mean you shouldnât do it, because whatâs equally harmful as bad change is no change at all, especially when the competition around you continues to get better.

Change is a double-edged sword that can significantly harm your game if youâre not handling it with the care it needs to be successful.
I agree.
But changing your core game design concept would likely be disastrous.
FF14 is already attracting the casual player base and has accommodated that play style for its entire existence.
WoW is highly unlikely to be competitive in the casual market and any significant attempt to try would most likely alienate much of the competitive community.
The best course of action is for WoW to stick with the only thing that most people can agree that itâs good atâŚhigh quality end game content

WoW is highly unlikely to be competitive in the casual market and any significant attempt to try would most likely alienate much of the competitive community.
The best course of action is for WoW to stick with the only thing that most people can agree that itâs good atâŚhigh quality end game content
I think a lot of casual players would accept thisâif Blizz said this.
The issue is that Blizz is acting like they need to try and bring players back, and consistently they fail at addressing any of the concerns.
If WoW gets relegated to the âcompetitiveâ mmorpg, and they clearly stated that, I believe most would move on.

But changing your core game design concept would likely be disastrous.
WoWâs core game design is not changing by adding new things that appeal to more demographics than just those that want to raid. They can have raids and M+ while also doing other things.

WoW is highly unlikely to be competitive in the casual market and any significant attempt to try would most likely alienate much of the competitive community.
The best course of action is for WoW to stick with the only thing that most people can agree that itâs good atâŚhigh quality end game content
You act like they have to focus on one of these things, and not both.
Blizzard does this to themselves. They leave no room for other content to be focused on because they consistently put in systems that virtually appeals to no one, not even the hardcore players. The result is that they have to spend inane amounts of time balancing the game instead of focusing on content thatâs fun for everyone.
Blizzard can do casual content and hardcore endgame content. They just choose not to.

MoP was a decade ago, things have changed. Buts its good to see you are here commenting about something you have not done in a decade. Whats your take on flip phones and that new fangled facebook?
well back then i choose wow over life. so you obviously missed the point. over your head and under your feet. now players like myself go life>wow⌠you too should try it. so i hope that you dont miss the point of the thread which is about people who play for fun on their own time are not able to find a way to attain good gear outside of no life scheduled raiding. players would love a way to get good gear in solo content.

people who play for fun on their own time are not able to find a way to attain good gear outside of no life scheduled raiding.
Youâre creating a false dichotomy between âno-life scheduled raidingâ, in your case 4-6 hours per night, 4-5 nights a week, and strictly solo world content. There is an enormous array of options between them, and lots of ways to get good gear without devoting 30 hours (lol) per week.

Because why? Its the hardest group content and its always been that way.
Itâs not the hardest group content. Thereâs something called Mythic Plus that scales infinitely.
This post is nonsense (like most things people on classic accounts post)

Gear earned from outdoor content is limited to the iLvl 229-249 range, far below the power levels required to complete new content.
What new content? Zereth Mortis? thatâs more than high enough iLvL, 249 is on par with Mythic+7 and just below Normal raid gear.

Layer 16 is tuned to a maximum iLvl of 285, which cannot be reasonably completed by a casual player due to the failure of outdoor content rewards to keep pace with the patch cadence. No further bonuses are available, and gear drops are still not available.
It is not a reasonable expectational for a player who chooses to only participate in outdoor content to be able to complete the highest levels of Torghast (which is indoors, I might add)

Gear earned from PvP is still inferior in PvE content in iLvl and still requires rating and currency to upgrade. PvP will be an inferior method of earning the new tier set armor pieces compared to raiding.
Working as intended, PvP gear is best for PvP or doing world content in Warmode.