So I actually disagree with everyone here, but not about the rep requirement being nullified.
I think this change for raiders is very stale. Now we’re looking at waiting 5-6 weeks into the patch for something that effects which specs are brought to early progression, alters how classes play, and is overall a very fun addition and we as players have no agency to get the item sooner.
Why week 3 of Mythic? That’s a fairly large amount of time for a lot of raiding guilds especially early on. The issue I can see coming up is that some classes/specs are effectively being stuck with the fact that their class/spec just isn’t worth playing until it gets all of it’s pieces together. It feels like it’s more for a RWF time-gate and introducing something to decrease the difficulty of the raid. In the past this has been done with effects like archive of the titans in Uldir, or unlocking higher corruption resistance every week along with the main stat proc eventually through Nylotha. Instead of creating something less impactful to do these soft ways of effectively outscaling the raid, we’re using the second most impactful item-set in the patch only next to tier sets.
The issue with reputation grinds was for most people the acquisition of the reputation and the rewards being so low, a recent example being Korthia. The amount of effort for sockets and conduits wasn’t proportional to how long it takes to farm it all out, though that does seem to be fixed moving forward however. Even in Korthia players had more control over when we obtained what we wanted. Revered was fine for double legendaries because of when the item itself was obtainable and it was a big reward, the effort felt like it was earned.
Now that option isn’t in the players hand anymore, it’s just an arbitrary week that gets chosen to unlock for everyone. It’s much easier to get for everybody now but still having to wait 3 weeks into the raid and play effectively a totally different class until that point, which is an even bigger deal when it comes to early prog when it’s the most important to optimize all the small percentage points super early into gearing.
tuning would have to take that into account for people who expect the first few weeks to be challenging, and that would in turn deprive many raids of what we think will be a fun and enjoyable boost in power after striving as far as they can without it.
As for this as well, it makes perfect sense but I still feel it’s not taking into account the impact and variety between classes currently on the PTR from when they have double legendary and when they don’t.