Player versus Player
- Lower item-level PvP gear will now scale to a higher item-level in PvP situations than before. This should reduce the power level gap so that new characters can feel that they’re able to compete in Battlegrounds and Arenas more readily. This change will not affect high item-level PvP gear.
- Additional PvP Titles and Item Level Ranks have been added to provide a more granular upgrade path for players climbing up the ranks.
New Rating Title Item Level Rank 1 Unranked 220 1000 Rank 2 Combatant I 223 1200 Rank 3 Combatant II 226 1400 Rank 4 Challenger I 229 1600 Rank 5 Challenger II 233 1800 Rank 6 Rival I 236 1950 Rank 7 Rival II 239 2100 Rank 8 Duelist 242 2400 Rank 9 Elite 246
This is not an improvement. the problem is that the gap exists at all and requires rating to overcome, not that the curve is too steep, this is now tripling down on what pissed off all the casual pvpers.
spitting in our faces for the 3rd patch in a row is not the way forward.
understand that for most casuals, this chart stops at rank 1, and to progress it will require purchasing a carry, as in pvp is now pay to play at all, more than just pay to win, you have to buy a carry just to play at all.