9.1.0 affliction warlock?

Looks like they gone to the pooper, or am i mistaken? what you guys think?
I think affi might possibly be good with a different not conventional build

Insert anything you need to hear to not roll destro and plague the ladder next patch

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waiting on havoc changes…

zzz…

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i think we’re all going to be destro/demo and aff is going to be rough

i casted mal rapture on retail and ptr, i only had UA, agony, corruption up. 226ilvl version of the focused malignancy conduit. retail noncrit IIRC 4200ish and ptr was 2250ish. i might be slightly off by like 100 damage but that felt bad lol.

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we’d rather you didn’t play affliction…

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Aff is DoA via current PTR build. More changes to come before release, I’m sure though.

Aff is annoying but pretty garbage in arenas compared to other classes.

I think affs gonna be good but also might be hard to compete with things like fel lord buff +axe Toss / soul link utility.

Demo just kinda was missing some on demand burst that was easy to pull off and fel lord is just that.

Paired with obelisk potential if they give us 4 PvP talents demos gonna crank

I do think affs good personally in 9.1 with the corruption / agony buffs.

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Are there rumors of this or just a guess? This would be incredible for all class designs!

Going to be added as a legendary version of that bfa azerite power(forgot the name). That’s the rumor I heard.

Devs have gotten a lot of feedback on 4-5 slots for talents from people they have specifically asked for feedback from.

Hopefully it goes somewhere

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I guess I’m the only one that feels this isn’t as good of an idea as everyone thinks it is?
I see a lot of advantages to it…
But I also just see even more of the “oh darn I forgot to adjust one of my 33 talent/gear/setup variables, we lose the match now regardless of gameplay” issues happening…

I miss Blind Pick arenas… Take your best-into-all build in, gameplay it to the best of your ability… Way better model than “Tailor these 14 systems every lobby, if you forget one thing by the time the gate opens you deserve to lose (before any gameplay has actually even happened).”

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Eles best into all has been the same 3 talents since legion.

I just want variety and new things to my class after 6 years of playing it now.

If they give us a new cool ability but only 3 talents it’s unlikely that the new tools will outpace skyfury grounding lasso and I’ll be staring at a neat new toy I don’t even get to play with cuz the way the system works.

There are many classes in my position like demo locks who have to talent into their kick or dreadstalkers not being a huge cast.

To the point even if ele gets new fun tools and still 3 talent slots idk if I’ll be coming back to play. Because they will essentially be “changing” something while changing nothing.

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Amplify Curse of Weakness with Sacrolash might be a pretty devastating combo against any team without a curse dispel.

I can’t imagine that going live though honestly

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Need ww buffs nerf aff locks and fury warriors

I was not referring to Legion.

Also, not true.
In BFA there was Conflict, so that would involve taking a 4th choice. If you ended up switching out of Conflict, you’d have to remember to switch that 4th choice back to Lasso (which I lost many games to forgetting).
Moreover, short storm provides really high niche value against melee cleaves on Z-Axis maps and can see good value even compared to Skyfury.
Swapxy has also been known to run Spectral Recovery+Spirit Wolf sometimes within Thunder as well.
Moreover, now that Mind Games exists, forgetting to swap out of Nature’s Guardian can easily cost you a match you’d otherwise never have died in.

The talents for ele really are not as black-and-white as you suggest they are.

Spriest definitely needs more honor talents and spectral guise :heart_eyes: :heart_eyes: :heart_eyes: back please blizz.

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Majority just played conflict and strife every single game

Also conflict and strife essentially gave us a 4th PvP talent which is why so many opted into it (yes it was bis for defensive zzz stuff but I know a lot that said they missed strife cuz the talent not cuz the defensive boosts)

Those that didn’t played again the 3 PvP talents we have for the last 6 years

Lasso replaced earth shock stun when it got removed from the game but our PvP talents have remained the same.

Nobody really swaps out of NG for mindgames from what I’ve seen past trying it a few games and going yeah that’s not good to swap out of.

Most just play around it opting to save trinket ground for mindgames if teammates don’t have other stops since it’s usually paired with other CDs.

The fact your against 4-5 PvP talents cuz you might forget to swap them is some “I picked the wrong item on the vendor” crap lmao

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Yeah it’s like saying you don’t want to live because you’ll forget to breathe.

4-5slots would bring variety and specs would feel more complete

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It’s really not; this is a terribly inappropriate analogy.
There’s a difference between having to pick an important item once, and having to make the same decision thousands of times per season.

VoP had extremely high value in some matchups, specifically in 2v2. It ran the risk of scuffing your rock ele but it was often worth for the insane amount of extra pressure it could bring, if you were confident that wasn’t going to get you killed.

I also know that players enjoyed using BotE often as well, you being one of them but it was not uncommon, and in some cases where the matchup was unfavorably ‘dampener,’ it could open up win conditions that otherwise were hard to find.

Incorrect. If you don’t swap out of this vs RMP you’re absolutely trolling, because they will connect MG on you if they set their goes up properly, and vs rogue mage you’re frequently living by the skin of your teeth as-is. Adding a ~20% hit on top of their already lethal go is not something you want. If you’re holding your trinket for grounding a MG there’s a good chance you’re going to die in a bomb against a good team.

Another extremely inappropriate analogy.

This much is true.
But that also brings in more interactions which will likely unearth more issues with things being wildly overpowered, as Blizzards variables systems have historically shown a strong trend of doing.

I’ll reiterate what I said earlier: Skyfury is extremely good, but short storm and spectral (usually coupled with spirit wolf instead of ES) can also see extremely high (arguably higher) value in certain situations.

I don’t know how you can complain about lack of choice that there’s no choice when you simply fail to see the value in the other choices, especially when there’s already so much choice between covenants, trinkets, legendaries, talents and the 3 honor talent slots. Asking for certain ‘essential’ honor talents to be looked at for base-kit integration would be a more appropriate response than asking for more variability.

There will always be a meta, whether there’s 3, 4, 5, 10 honor talents. Meta is not an excuse to ask for more variability because it’s a slippery slope that just gets out of hand in terms of endlessly adding more and more non-skill variables to PvP (not to mention we’ll have to start extending lobbies to 2mins if we add any more variables so that people have time to go through the options, which I don’t think anyone wants).
If you think tournament matches haven’t been lost because someone accidentally had the wrong talent/trinket/legendary/honor talent equipped instead of a gameplay error, you’re lying to yourself.

If you want more variability, keep it to PvE. PvP should be aiming to isolate for player skill to the best of an MMO’s ability; not aiming to dilute it with an ever-increasing number of variables.