wow 2 should erase wow 1, and then wow 2 ceases to exist
We need to create wow2 through wow 99, and then delete them all so wow 100 gains their power like jet li in The One
A WoW 2 would work if they made sure there was a level of connection between the two games. Achievements would carry across to some sort of reward in the second game, transmogs would unlock into the second game as well, either as HD versions of the older models or, again, achievement-based transmog allowing you to access certain skins or appearances for a character.
Have it set after a haaaaaard reset of Azeroth.
High Exarch Yrel rules over most of the Eastern Kingdom as part of a supposedly-benevolent religious dictatorship, preparing her soliders for the Final Crusade, but any deviation from the ‘norm’ or any doubt about your devotion to the cause sees you sent to be Light-Bound, and the Army of the Light takes whatever it requires from the populace as is it’s ‘right’ as the saviours of the universe … even if the universe isn’t quite saved yet. Stormwind and Ironforge have become glittering fortresses of crystal, marble and gold, but elsewhere, people live humbly at best or in utter squalor, or worse, while the sole pockets of resistance linger in the far north and far south of the continent, fighting desperately against the unyielding fanaticism and superior technology of the Army of Light.
Across the ocean, Kalimdor is smothered underneath rampant plant-growth and twisted creatures, as the Nightmare Lord and the Blood-Moon Queen he serves ensure their dominion never again comes under threat. Botani and Kaldorei have become as one, and the Wild Gods are shackled, broken and used to feed the Wild Court and it’s champions. Deep in the burning sands Uldum and Silithus, and in the frozen north of Winterspring, resistance grows but against the unending growth of the Green, only the strongest survive to see the next dawn. Orgrimmar lingers on as a thorn-choked nightmare, populated by mad Quillboar and things that were once Harpies, while Thunder Bluff is a toppled ruin, a twisted World Tree growing atop the ravaged legacy of a peaceful people.
To the north, the Lords of Death rule, offering respite, safety, even normality … but all will serve. Bwonsamdi, Eyir, the Lich King, this triumvirate amasses an army to purge Azeroth of those who would see the Cycle broken or perverted, and those who would threaten the World Soul herself face the Lords themselves. Those who live in the cold, harsh northlands know that at the end of their days, there is no peaceful end, no gentle rest in the earth, only unceasing service as one of the Scourge until such time as their mortal remains are destroyed utterly or their services to defend Azeroth are no longer required.
To the south, Pandaria roils with petty Warlords and would-be Emperors, as Pandaren spills the blood of Pandaren, Mogu rise up to reclaim their legacy and Jinyu and Hozens pursue their petty vendettas against one another to their bitter ends. The Shado-Pan struggle to unite their once-harmonious homeland, but with the Four Celestials also involved in the struggle and battling each other for supremacy, the days of peace and prosperity the end of the Sha heralded seems farther away than ever before.
For the players, they are part of no singular Mega-Faction or world-spanning power, but refugees, exiles, rebels and criminals, starting their adventure in shanty towns where race and origin does not matter, only your allegiance to, or lack thereof, to the great powers of the world. Your adventures start with simply trying to build the walls of your village high enough to keep out the feral beasts and desperate bandits for one more day and scavenging enough food to keep your family alive, but as you adventure deeper out into the world, the gulf in history between the end of the Death Wars and the Age of Strife is revealed to you, and the wandering Prophet you meet is revealed to be a aged yet immortal Anduin, who points you out to heroes and forces that might help you tip the balance of power away from the fanatics and the tyrannical, to bring peace to Azeroth once more.
The Redoubt, a faction of Orcs, Tauren, Kaldorei, Trolls and Worgen that linger on in Silithus and Uldum, scavenging for supplies and resources from Un’Goro Crater, while leading a desperate defence at the borders of Desolace and the Thousand Needles to try and hold back the relentless advance of the Green and the armies of the Wild Court from consuming all of Kalimdor, while to the north, the Technic League, composed of Goblins, Gnomes, Dwarves and, of all things, Vulpera, huddle in hardened bunkers beneath the frozen earth, constantly working to sustain a hidden Titan facility beneath the mountains to try to starve the Green and the Wild Court of the Spirit Energy they need to keep their huge numbers of Botani-Kaldorei hybrids alive and from cannibalizing each other and every other form of life to sustain themselves, and are in equally dire need of aid, supplies and hope in their bleak mission.
In the Eastern Kingdoms, the Way of Twilight seeks new recruits and aid as they struggle to topple the Army of Light from it’s death-grip on the continent, the primary base of operations being hidden deep beneath the Swamp of Sorrows where Shamans, Druids and Priests alike struggle to balance the Light and the Void and keep the world around them alive as the Army of Light’s floating fortresses siphon away the land’s vitality to power their weapons and engines, as Draenei, Humans, Dwarves, Trolls and Elves of all kinds bend their efforts to exposing the lies behind the Final Crusade’s mission to the downtrodden and cowed populace.
To the South and North, players may choose to aid or thwart either the fractious forces that command these lands, serving one or all of the Lords of Death in an effort to turn the Scourge’s might against enemies elsewhere or instead seeking to free the indentured people from their servitude to Death, while in Pandaria, attempting to bring peace between the warring Celestials or simply slaying them all and claiming their power for your own and ruling as Emperor yourself awaits.
I think it would be cool, at least. Darker and Edgier and Everything’s Borked, Captain, but it could be a lot of fun to re-roll as your former avatar’s grand-child or simply a new character in a land where all the old rules are gone or changed, and there is only the desperate battle for survival against the forces that grew out of, and then consumed, the Alliance and the Horde.
This would imply that the hips are part of the robe. Which means someone had to sew them on.
although this isn’t what I’d do at all, it’s a really neat idea
WoW2 will be feeding Thrall pizza.
That’s it.
Pro-Tip for 8.3: Don’t ever do the Uldum daily for hyena pelts.
I’ve killed twenty and and still haven’t gotten a single one to drop.
WoW2 will be one of those egregiously terrible Isekai Harem Animes starring Nathanos where literally no one is likable
The hunter guys that hang out there have much higher drop rates. Kill them instead.
A WoW reboot / sequel could work. Could is the operative word, the condition is that the right people, with the right drive, ethics and skill, be doing exactly what they need to exactly when they need to. Despite my usual commentary I believe that most things that are bad could be made not bad. Just in regards to anything other than current company Blizzard Entertainment.
Mind you I say that very much in the same way as “if Blizzard was putting a modicum of effort into player perspective and not shareholder interest, WoW would be much more playable”.
I’m really enjoying the horrific visions so far. This is exactly the sort of dungeon crawly exploration focused scenario islands should’ve been. Can’t wait until I get to the corrupted valley of honor so I can see the void monstrosities all you Horde RPers have turned into
Wow 2 can be introduced through a patch.
so the final patch of the be-all end-all faction war expac is about saving the enemy city from the grasp of n’zoth
theres a joke in there somewhere but im too tired to make it
i would like that for Overwatch
i would not like that for World of Warcraft
Why? I’m not seeing what the difference would be.
a new standalone would cripple the diminishing population.
New features come through patches all the time. Old zones were updated through a patch.
Game engine and graphics were updated through a patch.
Unless I’m missing something?
Nightmare Sairelle is going to eat your face while screaming incoherently about Saurfang
either make all repeatable quests into world quests or remove the quest log limit smh at this daily quest nonsense
Read the quest closer. You can get the pelts from the hunters, OR skin them yourself off the hyenas. The hyenas don’t drop the pelts afaik.
Weird. Didn’t bother to read the quest, but they still have the quest indicator on their tooltips, and I killed like seven of the hunters without getting any to drop either, so I just gave up.
Yeah they give the indicator because you can skin it off them. As for the hunter droprate that’s just another headless raptor situation.