funny because my friend, inside of a month went from having not played since wrath to being around 380 ilvl…
gearing up in modern wow is incredibly easy.
professions are a joke and reputations are insanely easy as well.
Thats not instant either. Semantics.
None of those remastered games are an MMO, and none of them are pay to play.
THAT is the elephant in the room, and one that cannot be ignored. Gameplay itself is subtle in approach and definite in terms of paradigm, But when you attach a monetary cost to a pastime, the consequence of time spent in that pastime, what is accomplished, and what it COSTS overall, is a factor that cannot be ignored.
Are there other MMOs with an LFD system? Yes, they all have them now.
Why?
Marketplace demand and a shift in the way in which groups are formed. Gamers DO NOT want to waste precious time trying to get groups and wind up doing one instance…it isnt time efficient.
Remember what I said about demographics?
When you are a kid or in school (then again, being in a time intensive MMO whilst in school is stupid, the focus needs to be on your studies, not on a game. That time is better spent in study. Games are whenever. Schools mean the rest of your life) you may have more time to waste…after that, no you dont.
Take a look at what the ESA ( the US variant() says about gaming and ages
64% of US households own a device that They use to play video games.
The average gamer is 34 years old.
Gamers age 18 or older represent more than 70 percent of the video game-playing population.
Heres what I am driving at
The average age of the most frequent game purchaser is 36
When you consider the Vanilla model, when you factor in a pay to play model, ESPECIALLY when you factor in time intensive to get anywhere - they are self contradictory.
It wont sell.
Older retro games, yes, but those can be picked up and saved and put away and come back to as a single player experience. We are discussing MMO design, which is a far cry from the 2004 days…by necessity.
Here’s the thing. Wildstar came out of left field. If I was going to make a hardcore mmo I would choose an established franchise to do so with.
That way I have a ready fan base to draw upon
Correct. I would argue however, that even with an established fanbase, its lifespan would be small. Pay to play as the model? Unlikely. There are I think maybe two or three pay to play MMOs left.
And it mutes the social dynamic of every game it’s in
Opinion, little else. Both SWTOR and Wildstar did not have an LFD system, Wildstar refused to add it…SWTOR did, albeit way too late. If it as bad as you say it is, why was the system adopted across the board?
Market forces and what the gaming public demand.