For Conclave, you’d need to be targeted to dodge the bleed. The other way that it could be used is just to bait the frog while winds are going off but you shouldn’t really need to do that.
On Jadefire, sure it’d make it a lot easier but other classes have ways to soak the traps, Pally bubble, DH Nether Walk, I believe Rogues can also Cloak it.
For Grong, it doesn’t really matter if you survive it if everyone else dies to the AoE, and it doesn’t necessarily save your healers a lot of mana unless you bring a raid full of Hunters (would be fun to see at the very least).
I’d also like to point out that we can’t do any DPS while we use Turtle anyway so unless Turtle is changed so that we can attack while Turtle is in use it’s a purely defensive cooldown.
Speaking from a PvE situation they are pretty competitive the one thing that keeps me from taking Streamline is that it throws off my Trueshot rotation due to the increased channel time and in M+ although Streamline is better damage I prefer to just spend one or two globals using Hunter’s Mark on targets that are about to die to regen focus for the next pull. If it was just 20% more shots with no increased channel time I would take Streamline 100% of the time.
Honestly Serpent Sting would be a decent M+ talent if it spread via Trick Shots though the balancing on it would be interesting it’s not a very strong DoT but if it were to deal 100% damage when it spreads it could work. But my thoughts on it would have it be a passive that deals ~25% damage of your Aimed Shot Damage as a DoT basically Warrior’s Deep Wounds lite.
Big Wall of Text Incoming
The biggest issue is just dead talents.
Master Marksman is a very basic yet effective talent that saves us focus compared to the other 2 on the row which cost focus and have no synergy with the rest of our toolkit this kills Serpent Sting and Murder of Crows.
Explosive shot for me isn’t worth the focus and the cooldown is too long, though it does have a place in M+ most Hunters go BM for M+. Volley has the benefit of being active the entire fight but Careful aim is active for 40% of the fight and bolsters our Trueshot windows during those portions of the fight.
Natural Mending gives us survivability by knocking the cooldown of Exhilaration down and pairing it with the azerite trait Nature’s Salve it knocks Exhilaration down to what? a minute? Comparing that to Camouflage which can’t be used during a fight in raid (still useful in PvP), and Trailblazer which is only useful for open world when you can’t mount or farming old content.
Steady Focus used to be good when Steady Aim was the go-to Azerite trait before Lethal Shots was changed but no one is going to take it now so it’s just kind of there.
Born To Be Wild is a boring talent, not bad, not great, the problem is that it competes with Posthaste and Binding Shot. Posthaste has functionality that should be baseline, the root removal. The talent should instead reduce the cooldown or give Disengage an extra charge and increase movement speed while the root removal is added to Disengage. Binding Shot being changed from a stun to a root was also a bad move because now we can only use Binding Shot defensively against melee, whereas before we could use Binding Shot and Bursting Shot offensively to stun.
Lethal Shots would be good if it weren’t a chance to reduce the cooldown it’s especially bad if you have the Surging Shots trait because of the overlap. It should just reduce the cooldown of Rapid Fire by 1 second for every Arcane/Multishot. Barrage I’m biased against, I don’t mind that I have to be wary of my positioning but it costs 30 focus and is only useful on massive AoE pulls. The only complaint I have about Double Tap is just the fact that it’s on the GCD, but then again so is everything nowadays.
On the last row Piercing Shot has the same problem as Barrage in that it requires good positioning but it also comes with the extra condition of all enemies having to be in a line. Calling the Shots is very powerful since it reduces the cooldown of our main DPS cooldown, in 8.2 it’ll be even more powerful. Some PTR testing I did by using Memory of Lucid Dreams as the Major Power and Vision of Perfection as the Minor Power I was able to get Trueshot down to about a one minute cooldown combining the passive reduced cooldown from Vision of Perfection, the passive refunded Focus and the activated Memory of Lucid Dreams.
MM Hunters, like a lot of other specs in the game, needs a talent overhaul, that means making some talents that are always taken given to us baseline, the ones that pop into my head first are Calling the Shots, Master Marksman, and Careful Aim just because they’re so powerful. Talents that used to be baseline spells should be given back, Hunter’s Mark, Camo, hell even Serpent Sting if they can make it worth casting.