Oh YAY, so one hunter gets to be the Curse of Elements dude for the raid, and the other gets to have full mobile DPS. Ya, that sounds so much better.
Hey, there’s this cool system called PvP talents. That’s where talents oriented towards PvP belong. Don’t add talents specifically intended to be largely useless in PvE content to the PvE talent tree.
As above. Also, the vast vast majority of raid AoE, even physical (like Grong’s Tantrum), are not dodgeable. Your Monkey would effectively amount to a really bad tank CD and nothing more, at least in PvE.
It’s not that it’s useless. It’s actually fairly powerful, though to be honest, the higher your skill with the spec and with paying attention to boss timers, the less useful the talent becomes. Perhaps if it were passive, simply letting you cast Aimed on the move, but moving reduced the damage of it, it might be a bit more useful, but ultimately it still would suffer from the same issue: the better you are at optimizing your movement, the worse the talent becomes. In an ideal situation, the talent is worth zero DPS, but even the best MM hunters occasionally have to interrupt Aimed for movement, so in practice it’d always be worth something, just less the better you are at timing your casts around forced movement.
No, the fundamental problem with that talent is that your proposal pitted it against a raid DPS bonus, which would be absolutely and completely mandatory. Fox wouldn’t even slightly be an option unless you had more than one MM hunter, and then one of those MM hunters gets to be the unlucky one and bring the raid buff instead of Fox while the rest get to enjoy their mobile DPS